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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > FIRAXIS: Whats up with the 1/3 move?
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
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  Old Post 11-05-2002 21:07 Visit Inverse Icarus's homepage!
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FIRAXIS: Whats up with the 1/3 move? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

i just noticed this now (for some reason), but when your units are moving on your roads, it doesnt show when a unit has 2/3 or 1/3 of a move left, and even with 1/3 of a move, you can ALWAYS move on to an un-roaded square. in civ2 it was a game of chance if you got to do that last move, where 1/3 moves had 1/3 a chance to do it, 2/3 etc...

i'm just curious as to why this is in civ3, was it a consious choice or just another thing overlooked?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:19
  Old Post 11-05-2002 21:26 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I believe a choice, and I actually prefer it that way.

simwiz2 is offline simwiz2
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New Jersey, USA
Nov 2001
time: 00:19
  Old Post 11-05-2002 21:57
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it was a choice, and a good one because now you actually know how far your units can move and can plan accordngly. Not knowing whether a unit has 1, 2/3, or 1/3 moves left can be annoying though.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 11-05-2002 22:48
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But making a move requiring 1 and 2/3 movement point with a unit with 1 movement point seems strange. I like the civ2 way; it averages out, and so is consistent with the movement points, as well as adding another dimension to strategy.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 11-05-2002 22:57 Visit Trip's homepage!
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Moving into a mountain square doesn't require 1 movement. By that philosophy, units with a movement of 1 could never move through mountains or hills...

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 11-05-2002 23:02 Visit Inverse Icarus's homepage!
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no, it worked in civ2, it required that ALL of a units moves be used (unless it had mroe than 3 moves). for example, a chariot moving on a mountain often DIDNT if it only had 1 move left (but now chariots cant move on mountains anyway)

DrSpike is offline DrSpike
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  Old Post 11-05-2002 23:07
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Yes. Now of course any square can be entered with the last 3rd of a movement point, even mountains. This is dumb, and what's more if you're going to make the change why have 2 move units losing the 2nd movement point when entering say forest with the 1st point. It just isn't consistent. The civ2 way was. I don't mind having a new system, but consistency would be nice.

Captain is offline Captain
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May 2001
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  Old Post 11-05-2002 23:45
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quote:
Originally posted by DrSpike
Yes. Now of course any square can be entered with the last 3rd of a movement point, even mountains. This is dumb, and what's more if you're going to make the change why have 2 move units losing the 2nd movement point when entering say forest with the 1st point. It just isn't consistent. The civ2 way was. I don't mind having a new system, but consistency would be nice.


agreed.
on the plus side (tho even less consistent) is that fortifying a unit requires 1 full mvt point remaining so that last third of a mvt point can't be used for that (i could be wrong)
the negative is that the graphic shows the person fortifying, even though they aren't getting fortifying bonuses! since it doesn't show the thirds, how does one know?

MosesPresley is offline MosesPresley
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Dec 1999
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  Old Post 12-05-2002 09:25 Visit MosesPresley's homepage!
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It was purposeful. I read it in the manual. It was in the part about changes from Civ2.

Switch is offline Switch
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Apr 2002
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Question  Old Post 12-05-2002 09:32 Visit Switch's homepage!
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I looked at the 'What's Gone' section, but I didn't see any mention of movement, besides that dealing with ZOC.
Where in the manual is it mentioned?

Inverse Icarus is offline Inverse Icarus
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  Old Post 12-05-2002 23:54 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Captain


agreed.
on the plus side (tho even less consistent) is that fortifying a unit requires 1 full mvt point remaining so that last third of a mvt point can't be used for that (i could be wrong)

Soren also stated that a full turn must pass before a unit gets the fortified defensive bonus.

DrSpike is offline DrSpike
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  Old Post 13-05-2002 02:27
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Thing is it is really hard to tell whether the results of a combat suggest you get the bonus or not. If you fortify at the start of the turn with full movement points left does that qualify for the bonus next turn? And do we know whether this is different to fortifying with the last 3rd of a MP then waiting till the start of the next. These things are important to know. What did Soren say exactly Uberkrux?

cassembler is offline cassembler
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Oct 2001
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  Old Post 13-05-2002 02:31 Visit cassembler's homepage!
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I personally think it makes the game more fun. I *hated* not being able to move that extra square in Civ2.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 13-05-2002 04:45
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I like the fact I can plan where to move my units too.

Trip is offline Trip
Firaxis Games
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  Old Post 13-05-2002 05:28 Visit Trip's homepage!
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Agreed. I like things the way they are.

Captain is offline Captain
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May 2001
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  Old Post 13-05-2002 05:40
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but what about the fortifying thing? is it 1 mvt point used up? or 1 turn needed? or is 1 turn needed only if <1 mvt pt remains?

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 13-05-2002 06:36
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It would be helpful if the right-click pop up showed units as being fortified (completely) or sentry or asleep or nothing. It does, kind of, but the true status is unclear.

If it takes a full turn before fortified benefits are conferred, that sux. I can't say how many times I've accidentally woken up the top guy in the stack. It would really blow to lose an important city in a close fight due to an interface accident.

cyclotron7 is offline cyclotron7
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Jan 2001
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  Old Post 13-05-2002 06:45
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Indeed, fortifying takes a full turn unless you have made no other moves with the unit that turn.

notyoueither is offline notyoueither
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  Old Post 13-05-2002 06:52
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So if you fortify in your starting square, you are fortified before the bad guys get to go? Good.

What about if you move on rails? You haven't expended any movement.

simwiz2 is offline simwiz2
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Nov 2001
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  Old Post 13-05-2002 07:21
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i would assume it works the same way as unit healing, so if you move along rails only and still have full movement you should get fortified immediately.

Captain is offline Captain
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May 2001
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  Old Post 13-05-2002 08:28
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quote:
Originally posted by cyclotron7
Indeed, fortifying takes a full turn unless you have made no other moves with the unit that turn.


NO other movement? So if cavalry moves 2 spaces, then fortifies, it won't get the fortify bonus til next turn? (not that you'd really want to fortify cav anyways, just an example)

cyclotron7 is offline cyclotron7
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  Old Post 13-05-2002 22:47
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quote:
Originally posted by Captain
NO other movement? So if cavalry moves 2 spaces, then fortifies, it won't get the fortify bonus til next turn? (not that you'd really want to fortify cav anyways, just an example)


As I said fortifying takes a full trun unless you have expended any movement points. So, cav that move 2 spaces do not fortify that turn.

I don't know how that works with railroads.

Skanky Burns is offline Skanky Burns
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Aug 2001
time: 14:19
  Old Post 14-05-2002 05:06
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I don't think moving via railroads has any effect on their movement status. So if you fortify immediately or move 5 tiles via rail, it would be the same to the game.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 14-05-2002 10:52
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Per Soren (April 19), Civ3 General - Small Exploit thread:
quote:
If a unit is fortified but doesn't have any movement points left, it has no effect on combat results. (so you wouldn't get a bonus until next turn...)

JB

MosesPresley is offline MosesPresley
Warlord

Dec 1999
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  Old Post 14-05-2002 11:11 Visit MosesPresley's homepage!
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quote:
Originally posted by SwitchMoO
I looked at the 'What's Gone' section, but I didn't see any mention of movement, besides that dealing with ZOC.
Where in the manual is it mentioned?


My memory was a little off, it is in Chapter 7: Terrain and Movement page 69 third paragraph.

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