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Dr_Witz
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hi zulu
thanks for your reply, but actually both of your possible explanations for this strange behavior are not true in my case:
1) I already had a road to their capital (and no, there was no need to irrigate foreign territory in order to irrigate my territory)
2) AI player was gracious (!) before this incident
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Ethelred
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This could be related to the bug where your own units start firing on workers as they try to enter cities.
Try playing from a save from before that an see if happens again. If it doesn't and the worker does enter the same area its likely its the bug that caused it.
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Ethelred
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The stategy guide? The Prima out of date written before the game was finished strategy guide?
The AI normaly contacts you and tells you to get out of their territory before declaring war. They rarely make a fuss over workers. Even when they do contact you over a worker they often don't bother to complain twice and its the second time that you get the get our or declare war warning. Thats twice in a row by the way.
You have to do the same with the AI units. Complaining twice in three turns doesn't do it. It has to be twice in a row. This is the reason the AI seems to ignore warnings. They have to be two turns in a row, not every now and then.
Workers can usually wander around in foreign territory as long as you don't send a military unit to support them.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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quote: Originally posted by Ethelred
The stategy guide? The Prima out of date written before the game was finished strategy guide?
The AI normaly contacts you and tells you to get out of their territory before declaring war. They rarely make a fuss over workers. Even when they do contact you over a worker they often don't bother to complain twice and its the second time that you get the get our or declare war warning. Thats twice in a row by the way.
You have to do the same with the AI units. Complaining twice in three turns doesn't do it. It has to be twice in a row. This is the reason the AI seems to ignore warnings. They have to be two turns in a row, not every now and then.
Workers can usually wander around in foreign territory as long as you don't send a military unit to support them. |
The strat guide has some good info in it. Even if some was outdated by various patches or the game when it came out. Since I got mine free, it was worth the price; as a member of a rewards program, I read email, they give me points. I used these to buy the book, as well as support a friend's Civ 3 website since I used his link. True, some of its advice is contradictory, or just stupid. I figured if I commented on it someone would rush to shoot it down. Would I pay $14-20 US for it, no I wouldn't.
I have had them complain about my Workers (no other military anywhere in or near their borders) on semi regular occasion; it depends on difficulty level, as well as their attitude towards you, your cultural level differences, what culture groups you both belong to. To the point where I had the choice of auto move out or declare war. I have also had it, as have others, where you tell them each and every turn for 3 or more turns, and they still don't leave. Sometimes, they would declare war if they felt stronger than me.
Whether they will or won't leave is highly variable, some of which were mentioned above.
Back on topic, I don't automate Workers, unless it is location specific, Build Road to ...; Irrigate to City, Clean Pollution. I find if I automate, they are busy doing things either I don't want them to or that I would have assigned a much lower priority to.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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The relative strengths/weaknesses of your total unit numbers influences a lot of things, including whether or not a civ will declare war on you. It is not a guarantee, though. I had India declare war on me one game, and my military numbers were way higher than theirs, better quality, too, but quality doesn't usually factor into such a decision with them.
Also, I usually have one of the bigger, if not the biggest militaries around, and I have no problem with them tromping through my lands. By that, I mean they do it all the time, as opposed to they never do it. I have set up (when I have the excess military available nearby) groups of units that are blockers. That is they block the paths of these freaks.
One thing about the military that can be said. If you ask them to leave, and your military numbers (which includes Workers, Scouts, Settlers, etc.) are smaller (regardless of whether your troops are better units (Tanks for you, Spearmen for them), what typically will happen is they will declare war on you most of the time.
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