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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:12
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2020 is way too early. Maybe 2100. You can create some future techs that make some sense - after all, isn't a space ship that lands on AC future tech? Some sensible future techs, nothing ridiculous like half of the SMAC techs, just something to make the late game fun...
Venger
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Civ 1 2100
Civ 2 2020
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Al'Kimiya
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Actually, the ending date in Civ1/2 depended on the difficulty level you played. (Differing some 20 years per level, thus 2020, 2100 etc.)
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DrFell
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Civ 1 didnt have hovercraft!!
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:12
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The way I see it, they have a couple of options if they really wish Civ3 to be the precursor to SMAC.
We can do a bit of speculation as to when we feel the tech levels of the primary nations of Earth would be sufficient to launch a colony ship to AC. Everyone is going to piss and moan about the uncertainty of the future, but for gameplay's sake, I'd say either 2100 or 2200. That's well enough into the future that such an endeavor would sound feasible, but not so far as another 500 years from now. So, Civ3 goes until the 22nd or 23rd century, and there's a direct connection to SMAC.
Alternately, instead of advancing so far that colony ship construction is believable, the game could end a bit sooner, and the scientific end game could involve the race to locate a suitable planet for colonization, the step immediately prior to constucting the colony ship. Then the game could end anywhere from an optimistic 2020 to a more realistic 2050 (2100 is still a possibility.) That would advance us far enough into the future to allow for a smooth transition to SMAC, while still not being so far into the future that we would have sci-fi type units (although I would like to see some minor advancements over tanks and AEGIS cruisers to reflect future knowledge - nothing radical, but small tweaks, such as better mobility, firepower, etc.)
Just my two cents.
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Ralf
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Sweden
Mar 2000 time: 06:12
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I saw a re-cast of popular-science TV-program from around 1968-69, about a year ago. It was about ordinary people (but also "experts") speculating how they believed our society was going to change/look like "30 years from now" (= around year 2000).
The failure-rate in their predictions was often really striking. Especially then it came to how they believed ordinary people was going to live their lifes, and how society was going to look like in general, year 2000.
It was much about SciFi-inspired clothes, hairstyles and apartments and it was about modular-condos transportable by helicopters, and much more. Some (not all) technical predictions was reasonably fulfilled, but most predictions about people/society was not. The truth is; we dont have a clue about "the future" beyond 2020 AD.
All I know is that I dont want another one of those rather naive SciFi strategy-game fantasies, with made-up & hard-to-relate "future-techs"; and with typical CTP/SMAC-style "frosen-in-time" government/social engineering values. These games often feels very "dry", "technical" and to be honest; pretty unlikely. I say; keep that SciFi-crap out from the Civ-3 main game, and into dedicated Civ-3 scenarios instead.
[This message has been edited by Ralf (edited May 08, 2001).]
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tniem
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Hope College
Apr 2000 time: 00:12
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quote:

Originally posted by ajbera on 05-08-2001 11:43 AM
The way I see it, they have a couple of options if they really wish Civ3 to be the precursor to SMAC.
We can do a bit of speculation as to when we feel the tech levels of the primary nations of Earth would be sufficient to launch a colony ship to AC. Everyone is going to piss and moan about the uncertainty of the future, but for gameplay's sake, I'd say either 2100 or 2200. That's well enough into the future that such an endeavor would sound feasible, but not so far as another 500 years from now. So, Civ3 goes until the 22nd or 23rd century, and there's a direct connection to SMAC.
Alternately, instead of advancing so far that colony ship construction is believable, the game could end a bit sooner, and the scientific end game could involve the race to locate a suitable planet for colonization, the step immediately prior to constucting the colony ship. Then the game could end anywhere from an optimistic 2020 to a more realistic 2050 (2100 is still a possibility.) That would advance us far enough into the future to allow for a smooth transition to SMAC, while still not being so far into the future that we would have sci-fi type units (although I would like to see some minor advancements over tanks and AEGIS cruisers to reflect future knowledge - nothing radical, but small tweaks, such as better mobility, firepower, etc.)
Just my two cents.
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SMAC's story is that man is at war. That the Earth is going to be destroyed so we send out our last hope. As soon as they are airborne they cannot send signals back to Earth because we have destroyed communication during our last great war.
So for a link from Civ III to SMAC should more be you are the great leader that united the world in any of the possible ways of winning. Then 25 years after your accomplishment you have died due to old age (hey how many 6000 year-old do you know?) War breaks out without your leadership. A ship must be sent to A.C.
Now your clone (is it Morgan, Miriam, Yang, etc.) must reestabilish a human civilization in space.
Only way the story can connect. Otherwise why are we going to space. With this story, Civ can end anytime around 2020 to 2050 and during the war one group builds the ship to go to space.
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