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Mordoch
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Denver, Colorado
Jan 2002 time: 05:19
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Make sure you download the 1.04 patch, there are different ones for each publisher of the game. The official webiste with alot of information about the game in the forums is right here.
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Mordoch
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Denver, Colorado
Jan 2002 time: 05:19
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The publisher for North American is Strategy First, you can find it a the bottom of the page here.
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Mordoch
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Denver, Colorado
Jan 2002 time: 05:19
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The army work is someone abstrated, it is more a game of grand strategy than individual combat. The time scale is someone long if you think about it, the problem with a civ like game is that the differences between different periods of history are not accounted for. The game focuses on a particular period of time so that it can account for the unique traits of that era. The WWI era is an entirely differnt feel than the situation during this period of history, i.e. railroads mean that armies can rapidly be transported from one end of and empire to another. While it is technically an rts game, the fact you can simply pause an issue orders at any time means that you can play the game like it is turn based. A key thing to keep in mind is that the game really is based on history, and knowledge of how things were like in Europe during a particular period can help you determine how the actual game rules operate.
Last edited by Mordoch on 12-05-2002 at 03:28
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:19
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Hey everybody.
What a steep learning curve eh? Well I have had a few games under my belt now, and am really starting to feel more comfortable with the game.
I've taken a few missions for points, made a few trade agreements and such. Declared war, annex provinces. In general, just feeling more comfortable.
I have been playing on the easiest levels, with mostly the easiest nations but one thing always is seeming to escape me. $$$!! I can never seem to make more than 100-200 ducats per year, which is immediatly used to fill the ranks of a nearby armee that has dwindled in this past year. So there I go, slowly eating up the treasury of whichever nation I start with, till I get down to 0, then I proceed with a stagnant game untill my enemies overrun me.
I have tried placing my merchants about, even aquiring a monopoly here and there. But these never seem you yield much cash. I certainly never have enough ducats to build shipyards, manufactories or any infastructure things.
Any thoughts? I will say that I havent focused at all on colonies or trading depots. I have been busy enough at this time on the Euro continent, fighting and holding my borders... perhaps this is the problem.
-FMK.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:19
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In the beginning it's normal you only earn 100-200 ducats a year and that you have to spend it all on the military (or at least I think so; I'm still playing my first game). The trick is to get 5 merchants in every CoT (not a monopoly! - too hard to keep). That should give you a few 100 ducats per year a few decades after the game's started. Eg, in my Denmark game, normal difficulty and aggressiveness, I now (1515) earn 1300 ducats per year, of which some 40% is due to trade income. (EU Vets, is that a reasonable amount??)
Btw, I think it's normal you can't do much infrastructural works. I'm almost playing a century now, and I've only built 5 tax collectors and fortresses, and merely one 'factory', a Fine Arts Academy in my capital.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:19
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For money, you have to keep a good balance on how much you want to spend on building military, and maintaining it afterwards - it's best not to build a military larger then your supply limit, unless it is greatly needed.
Next, you have to consider your budget spending and what to invest in, putting money into Trade and Infrastructure will ultimately lead to more money coming in, and you can keep a little bit of the money in your treasurey every month - but be careful not to take too much or your inflation will inrease. (and be sure to invest some in weapons technologies aswell, or you will fall behind)
Finally, you have to consider what infrastructe to build and in which provinces, I tend to build tax collectors and upgrade to chief justice whenever I have a bit of spare money lying around, and mayor's offices only when I have inflation of 1%+ in order to keep my inflation down.
As for the manufactories:
- The Art Ccemdy is the most expensive manufactory, and may also be the most useless one depending on your situation - it's bonus is an investment into stability every month, which is completely wasted if you have a stable country, however, if you have domestic policies (or other factors) that makes it hard to keep your country stable this can be of great help. It's best to build them in capitals.
- The Brewery is one of the earlier manufactories you will get access to, and can be of great help in the early game. Aside from the regular income that all manufactories bring in, it provides a bonus to trade investment everymonth - which will ultimately allow you to make monoplies and make trade embargos earlier on in the game, and also increase the efficiency of your merchants. It's best to build them in Wine or Sugar provinces.
- Goods Factories, aside from the usual incomes, provide a bonus to Infrastrcute and although you may think this isn't very worthwhile since it is the last improvement you get in the infrastrcture department, it is still very valuable because advances in infrastruce always increses the overall income of your country. (it improves every aspect of your income except for trade revenues) They are best built in Cloth, cotton, or tobacco provinces and are also the cheapest manufactory to build.
- Weapons Manufactories are, perhaps, the most practical manufactory you can build. Unlike most of the others, they actually provide two bonuses, firstly they provide a bonus to weapons investment, and secondly they provide a bonus to your army supply limit which allows you to maintain a larger army for a smaller cost. They are best built in copper or iron provinces.
- Naval Manufactories are the same as above, only inregard to the navy - their bonus to naval support isn't always as useful, though. They are best built in Fish or Naval Supply provinces.
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Havard
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quote: Originally posted by Osweld
For money, you have to keep a good balance on how much you want to spend on building military, and maintaining it afterwards - it's best not to build a military larger then your supply limit, unless it is greatly needed. |
Could this be the reason for the fiscal problems of the good Field Marshal? Are you within our supportable amount of troops? Paying extra maintenance can be very expensive...
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uglyduck
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You have hit on the key. Take things more slowly it is a long game. Let the other nations cut each others throats for a while then step in and take over the weakened ones.
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Havard
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BB = badboy. It's an indicator on how "bad" you have behaved... Annexing a country military give 5 BB "points", annexing non-core provinces give BB, declaring war without a CB etc...
The rating you see in your diplomatic screen ("We have a honorable reputation"...."We are worse than dishonorable scum" etc) reflect that BB rating.
To answer your question: You do not get BB for taking core-provinces (those with a little shield on it in the political map) or annexing pagan countries (as a non-pagan - new in 1.05) - apart from this you get BB points for all provinces you take...
If you get enough BB your relations with other countries will detoriate, they will try to bring you down (in war) etc.
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