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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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I wonder if they could make two UUs for each Civ in the XP? that way Vikings could have Berserkers & Longships, & we could add some other units, like American Sherman tanks, German U-Boats, & Japanese Sub-Carriers...
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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If they make two UUs, they should separate them (timewise) as much as possible. (You can't really make a Modern Age Babalonian UU)
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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quote: Originally posted by UberKruX
you could overgeneralize and say that teir modern equilivient is Iraq (despite obvious differences). |
Does that mean that Babylon gets Chemical Weapons?
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:19
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quote: Originally posted by Metaliturtle
Vikings could start with map making tho, giving them boats way before everyone, this could be an acceptable compromise. |
Acceptable compromise? Map making is 3 or 4 techs down the line. Even if you research only the techs needed to get it, it will still take many many turns for a normal civ to get it.
You'd either have to really screw with the tech tree (having the vikings research the techs that ARE REQUIRED FOR map making, after they already have it), or have them start out with all 6 or so technologies.
You might as well just sign the game over to the Vikings. They'll immediately make contact with other civs on Continental or Island maps, ruining the exploration part of the game, and usurp land on other people's continents before they have a chance to expand.
Besides...I don't recall anything about the vikings inventing boats in the stone age. It's really really unrealistic.
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wrylachlan
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quote: Originally posted by Mikhail
Acceptable compromise? Map making is 3 or 4 techs down the line. Even if you research only the techs needed to get it, it will still take many many turns for a normal civ to get it.
You'd either have to really screw with the tech tree (having the vikings research the techs that ARE REQUIRED FOR map making, after they already have it), or have them start out with all 6 or so technologies.
You might as well just sign the game over to the Vikings. They'll immediately make contact with other civs on Continental or Island maps, ruining the exploration part of the game, and usurp land on other people's continents before they have a chance to expand.
Besides...I don't recall anything about the vikings inventing boats in the stone age. It's really really unrealistic. |
I don't know a thing about how the game is coded, might it be possible to give civ-specific bonuses to specific techs? Like the vikings might get Map Making at half cost, or even Map Making and it's prereqs at half cost but all other tech at normal? Or oeven at a penalty to balance it (like Literature costs more or some other important tech costs more)? So Vikings wouldn't get Map Making right away, but they would get it before other civs? Is this even possible?
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wrylachlan
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It would make sense to me to have the tech bonus applied to whatever tech allows the UU. Though then you'd run into the problem of many civs have the same req for a UU (knight) so it wouldn't really make them unique. But I like the 1 tech per age getting the bonus, and maybe 2 per age for scientific civs.
I think that the minimum turns for the bonus techs should also be removed since many people max out tech and are producing all techs in 4 turns by the end game, so a tech bonus would equal money, not faster science.
Does anyone familiar with the code know how feasible this would be?
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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Well the Berserk(er)'s in, now we just need to see if he's got Anphibious Attack...
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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