 |
|  |
 |
|
Roman
|
 |
Bratislava, Slovakia
Sep 2000 time: 05:12
|
|
quote:

Originally posted by Ceci n'est pas Snapcase on 04-27-2001 09:57 AM
Jeff Briggs: "Wonders of the World are as important as ever. We have all the Civ2 ones, a couple of new ones, some that are old and function in new ways and a brand new set that we call "small wonders". While you can only constuct one of each Wonder of the World, small wonders can be built by every civilization, such as the Strategic Defense Initiative, Apollo Program and Manhattan Project.
 |
Hurray to "big" and "small" wonders!
quote:

The Great Canal is one of the new Wonders in the game. When you build that, you can chose a place on the map and connect two oceans, so it's like the Panama Canal. We also have the Great Wall, which is an old wonder, but now you can chose a section of your border and you get a wall that is really hard for someone to get through.
 |
IMO, this is an excellent way to implement wonders.
|
|
|  |
 |
|
|
[This message has been edited by MarkG (edited April 27, 2001).]
|
|
|  |
 |
|
|
if this isnt a city view, i dont what it is 
|
|
|  |
 |
|
jglidewell
|
|
manassas va usa
Feb 2001 time: 00:12
|
|
For anyone interested here is the response from PC Gameplay I got for availability in the US,
'If you live near the Canadian border, you can try Chapters'
|
|
|  |
 |
|
|
[This message has been edited by MarkG (edited April 27, 2001).]
|
|
|  |
 |
|
ASHBERY76
|
|
ENGLAND
Jan 2001 time: 05:12
|
|
Only seven civs what are they thinking, i think moo3's the game im
looking foward to most now.
|
|
|  |
 |
|
|
Phases of the game or phaes of game development? In fact, looking at it again, the tiles are completely different in the three graphics screenshots showing map tiles in the magazine (The Baltimore Screenshot in the previous preview, plus these two).
- The forest tiles are different, flecks of mossy nonsense in the Washington Screenshot, Big, dense leafy things in the Baltimore screenshot, and slighty less mossy nonsense in the Detroit screenshot. The corresponding Jungle tiles are also different.
- The Irrigation tiles are different in all three, with those Teal streaks in Washington, and two different amounts of cyan canal irrigation in Detroit and Balitmore.
- The road tiles are different (this might push for an era hypothesis, actually), with squiggly roads in Washington, straight dirt roads in Detroit, and modern asphalt roads in Baltimore.
One thing I can't make heads or tails of now that I see the Baltimore screenshot clearly is why some roads and structures and irrigation tiles and workers are faded out while others can be seen clearly. Also, why is there no city in that screenshot? Is the city radius not connected to the city? What are there small houses (they look like Size one roman cities) up in the hills? Why are all improvements listed twice? And who the hell is Queen Amanda of the Wise Pandas?
|
|
|  |
 |
|  |
 |
|
venus
|
|
Amandagrad, Wise Panda People's Republic
Nov 2000 time: 05:12
|
|
ah, now that's a decent screenshot. whew, i was worried that ugly one they had on the PC Gamer website was the latest one.
my only major gripe: borders. it looks like they're only the size of the city radius. that bites. :| i think SMAC's system of border expansion was well implemented. it always gave me very logical and effective borders.
|
|
|  |
 |
|
Lord_Davinator
|
|
Kathmandu
Nov 2000 time: 10:42
|
|
great great news. Civ3 seems to be dancing to our tune.
[This message has been edited by Lord_Davinator (edited April 27, 2001).]
|
|
|  |
 |
|  |
 |
|
Harlan
|
|
Berkeley, CA, USA
Aug 2005 time: 21:12
|
|
I've haven't been following Civ3 too closely. Looks like I picked a good time to stumble by the Civ3 section, with all these new revelations. The game is looking really promising.
I'm especially jazzed about the way trade appears to be shaping up. Better than any model so far. What I really like are the notions that you need certain goods to build something, and that trade goods don't appear until you get the right technology. What a great idea! Things like coal or oil were nearly completely useless until people figured out what to do with them.
The whole culture concept sounds great, too. I'd love to find out more about that. Things like the Great Wall and Great Canal sound just too cool to be believed.
Downers: 7 civs max?!?!? What the hey? That is SO 1994 era- this is 2001! Can't they at least expand that for scenarios? What really worries me is the number 7, since that plus barbarians is 8, and that's one of those computer efficiency numbers, like 256. In Civ2, a max of 8 was deeply hard wired in the game, and impossible to change. That would be tragic if its the case in Civ3, that not only is it only 7, but there's absolutely no way to increase it.
I think we need a poll on that- how many people think 7 civs is not enough? Maybe there's still time to change that, if enough people speak out. Having only 16 different civs isn't such a big deal, since presumably people can add more. Its the hard wired limits that are the killers. One doesn't need 32 civs or whatever, but even a couple more would make a major difference for scenario making.
Other downer: I worry a bit about the army concept. First off, that it comes so late (with the exception of leaders). Maybe a better idea would be have it from the beginning, or close to, but leaders and later technologies allow one to increase the size of the army. For instance, in ancient times you could have an army of 4, but with a leader they could be a size of 8. The whole thing of having only one unit fight at a time, and if you win the entire opposing army dies, is a major flaw of Civ2 and shouldn't be repeated in the pre-nationalism phase of Civ3.
Secondly, the way armies are described, I don't see why one would need to have a balanced force. For instance, why use artillery, tanks and infantry- in the current situation you could just have a big pile of tanks. Artillery plus something else I can see needing, for the bombarding capability (good thing to steal from CTP, by the way). But what good would having a mix of infantry and armor be? The game would lose a lot if one could just have a favorite unit and churn it out in droves, instead of building well balanced forces.
|
|
|  |
 |
|  |
 |
|  |
 |
|
King Richard
|
 |
Oslo, Norway
Apr 2001 time: 06:12
|
|
Have any of you noticed how small maps you can be playing on? It looks incredibly small!
Good news all the way! Well, nearly... The number of civs is too small! I'm not that conserned with only 7 civs at the same time (except for scenarios), but I would like to choose from a great number of civs! It was mentioned that there will be 16 civs in civ3. The following are in: Germans, Russians, Chinese, English, Zulus, Americans and Romans. Then there should be 9 more. The nine should be; Indians, Mongols, French, Persians, Babylonians, Egyptians, Aztecs (Mexicas), Greeks, Spanish. This means that the Celts, Vikings, Carthagians, Japanese and Siux are out! I don't think we're gonna see any new arrivals, except perhaps some minor civs (if these aren't the barbarian cities?).
I love the idea of minor/mayor wonders! I just hope that the minor ones is logical: Great canal, Internet, Great wall (ok, so there's only one, but there could be more...), manhattan project etc. I hope they will include Hollywood! I love the idea of building a "TV/Movie-monopoly" (well, as long as it lasts. It should be a minor wonder!).
The borders shown in the screenshots are probably this small because it is early in the game and there isn't too much culture around? I think that borders are the best thing about the new game anyway, so I will not be disappointed!
When it comes to the city-screen, it looks like they've just thrown in some buildings from different ages. Since there isn't any houses in the city, it looks fabricated. By the way; the stadium next to the colluseum is most likely a roman/greek stadium. The colluseum is really an arena... They had both in athens/rome!
I hope that the maps will look more like SMAC! The screenshots we've got so far seems too flat, don't you think? Well, that's my opinion... Love the idea of resources only appearing when you have an advance! This will make any piece of land interesting to colonize (perhaps there will be something useful there?).
So, we're getting special-units for each civ! Does this mean that you can't bribe those units? Will some civs be more useful in the early ages, and some in the modern times (early-Zulus, Modern-Americans)? Like everything else, though!
Hey, is there anything else in the preview??? I've been drooling for an hour now!!!
|
|
|  |
 |
|
Harlan
|
|
Berkeley, CA, USA
Aug 2005 time: 21:12
|
|
I'm quite surprised to hear that all the Civ2 wonders will be back, cos some were clunkers IMHO. Not so much the functions, which will often be changed I imagine, but what they are.
In some cases, obviously the Civ2 team started with a person they wanted to have a wonder about, and invented a fictious building to go along with it, for instance:
Copernicus' Observatory: He never had an observatory associated with him, and in fact bounced all over Europe, living in Italy, Germany, Poland, etc...
JS Bach's Cathedral: What is this supposed to be? Has anyone figured out what cathedral is associated with Bach?
Adam Smith's Trading Co.: Smith was an academic who wrote books, he never had a trading company.
Sun Tzu's War Academy: Again, no such thing. No one is even very sure what town he lived in or came from.
Isaac Newton's College: Is this supposed to be Cambridge? In no way is that "his" college, he's just one of many famous or non people who worked there.
Marco Polo's Embassy: He had some great journeys, but never anything remotely like an embassy. The world didn't even HAVE embassies in the 1300's! (though there were ambassadors)
With so many great real wonders to pick from, why use these wierd things again? I've got nothing against abstract wonders, but why make up fake buildings to go along with them? Civ2 had Women's Sufferage, not the Women's Sufferage Planning Room. And there's Darwin's Voyage, not The Building Darwin Wrote the Origin of Species In!
Why not rename these things to something slightly better, like Marco Polo's Journey, or Isaac Newton's Principia, or Sun Tzu's Art of War?
----
My other thought is regarding nuclear warfare, since it was stated there was some uncertainty concerning that. CTP also wanted to have nuclear war be something that was a passing phase rather than an endgame, but they went about it the wrong way. They made SDI come ridiculously early (you could get it before getting Nukes!), and 100% effective. Lame. 50+ years after Hiroshima, and uncounted billions in research, SDI is still way off from being reality, and no way will it ever be 100% effective.
Much better to do it like real life: have MAD (Mutually Assurred Destruction). Model some serious nuclear winter and radiation fallout, and using too many nukes becomes pretty suicidal. As CTP2 does, allow a country's ICBMs to be launched if that country is attacked, immediately, even though it isn't their turn yet. That's a serious deterrent, and very realistic. Finally, program the AIs so that, the more nukes in the game, the less likely they'll be to actually want to launch them.
This way, the first decade or so the first civ gets nukes, some may be used, but as time goes on it gets increasingly unlikely, just cos its so powerful. But still, there's always the chance some civ will get dumb or desperate, so you have to have them, just in case. Put SDI in its proper place, which is decades later, if it shows up at all.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|