Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Please fix the glitch in "stack-goto" (press j) with 1.21f
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
0:) Innocence is offline 0:) Innocence
Chieftain
Silkeborg
Mar 2001
time: 06:19
Unhappy  Old Post 13-05-2002 15:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Please fix the glitch in &quot;stack-goto&quot; (press j) with 1.21f Put an end to popups!

Sorry if this has been mentioned before, but I noticed they've changed the way stack-goto works with 1.21f:

When it was introduced in 1.17f, stack-goto would move ALL units of the active type to the desired location, even when some of the units were Fortified.

With 1.21f, only active (non-fortified) units are moved. While this is a very good change, I've noticed that the move-to order is also given to units which have already moved, causing them to move to the location the following round!

I've lost many moves and units this way: For example, one round I bombard stacks of enemy units from within city A, then move the remaining artillery (using "j") to city B to bombard other enemy forces there. Unfortunately the next turn city B is captured by the enemy, and all my remaining artillery from city A automatically moves to city B, stranding right outside city B with no movement points left!

Please fix it so that units which have already used up their turn are not "affected" by stack-goto orders.

PS: Sometimes I actually miss the old way stack-goto worked (that is, when it affected Fortified units) - I used it to quickly gather a large stack of similar units when these were distributed among several cities. Now I have to visit each city and activate every unit separately. Any chance of introducing a feature which would make gathering easier?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 13-05-2002 22:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I think that's how it always worked re the units that already moved. I've always had to be careful about mixing stacks and other cases of unintended consequences of j. Try going back to the vacated square and clicking on each Arty that was left behind. That should clear the go to order.

I don't know if you do this or not, but when your garrison stack reaches a new city, try right-click and pick the fortified unit from the list. Still a bit more work, but it might be quicker. Might not.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0321 seconds (88.26% PHP - 11.74% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net