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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > What do you think about carriers?
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What about carriers?
This poll is closed.
No, I like it the way it is now. 11 19.30%
It should be able to hold more than 4 units. 30 52.63%
It should be able to hold an infinite number of units. 0 0%
It should carry bananas! 16 28.07%
Total: 57 voters 100%
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planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:19
  Old Post 14-05-2002 20:24
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#31 Report this post to a moderator
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quote:
Originally posted by notyoueither
Hmmm. I've changed my mind a bit about air ranges. I think it is an absolute must for ships to be able to get out of the range of stationary airbases with a single turns movement. Fleets need to be able to disengage. Especailly with lethal bombardment.

With ships moving all terrain as roads, that is accomplished and things are 'balanced' by giving BB 3 or 4 movement and Blitz.


What is BB?

Maybe need further range for recon than for bomber missions. I have no problem with bomber missions being 8 tiles, but do with recon limited to 8 tiles.

Have not tried all terrain as roads. What exactly does this do? How does Blitz effect
ships/aircraft?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-05-2002 22:01 Visit Trip's homepage!
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#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

BB is the standard acronym for a Battleship.

Treat all terrain as road simply makes units able to move a lot further, but helps balance and restrict some other things that might interfere with gameplay.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 15-05-2002 21:19
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#33 Report this post to a moderator
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It looks like I am not the only one who thinks 4 is not enough. Currently 53% want it to be more against 20,41% to let it be the same.

I think Cracker has a good point. If you want all those functions done, you would need at least 6 units. I think 8 units would do the trick for me. In my next game I will change this in the editor!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 17-05-2002 16:38 Visit panag's homepage!
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#34 Report this post to a moderator
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quote:
Originally posted by campmajor!
It looks like I am not the only one who thinks 4 is not enough. Currently 53% want it to be more against 20,41% to let it be the same.

I think Cracker has a good point. If you want all those functions done, you would need at least 6 units. I think 8 units would do the trick for me. In my next game I will change this in the editor!


hi ,

what about putting the cost of the carrier higher and put 10-12 units on it , ........this way when half-way around the globe , a carrier can let its units bomb the zap out of the enemy , ......

like in the real world , .......

have a nice day

 
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