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What about carriers?
This poll is closed. |
| No, I like it the way it is now. |
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11 |
19.30% |
| It should be able to hold more than 4 units. |
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30 |
52.63% |
| It should be able to hold an infinite number of units. |
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0 |
0% |
| It should carry bananas! |
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16 |
28.07% |
| Total: |
57 voters |
100% |
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:19
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I set carriers to 8, and then realized that they were fairly useless.
Now with 1.21f, I set my F-15s to have leathal bombardment. (also a bit of fooling around with Bombers, Stealth bombers, and Stealth Fighters, giving them all leathal bombardment, but changing them enough to differentiate) I now have _great_ air battles, with air superiority being _utterly_ nessisacry for warfare in the late game, and carriers rule the sea. When they get near to shore *grin*
Let me put it like this: I enlisted the aid of a few powers near my opposition when I went to war. I sent my F-15s to destroy the enemies millitary (they _were_ the #2 power). Then my allies were able to just waltz in and take over their cities. It reminded me a bit of the recent Afganistan campain...
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Ethelred
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It would be nice to have more planes on carriers but its OK at four. I just send out more than one carrier group.
One Carrier
Two Battleships
Two or three bombers
One or two fighters.
And some subs hanging around the combat zone if at all possible. This allows me to spot incoming battleships in time to bomb them.
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planetfall
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Incoming from CO
Jan 2002 time: 22:19
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re original query.
4 is too little and infinite is too many.
Depending on my mood at the start of the game I like 20-25 units per carrier. I usually have at least 5 fighters per carrier. I never send out a carrier without 5-8 escorts.
First games had only 4, but had so many carriers it took way to long to move the pieces. I like a bit faster game. Even with the enhanced load capacity it is silly to have more than 4-5 carriers. Three may be the optional number. Last game I had 5 and they
were often wasted.
By the time you have a loaded carrier:
5 fighters
10 stealth bombers
10 bombers
It still takes a long time, if not impossible, to win with just navy air. And that is the way it should be. Especially with the AI using artillery vs the carrier group.
You might think 20 bombers are available for bombard missions. But I use 3-5 fighters for AS, and about 8 planes of whatever type for surveillance. First is defend vs BS and carrier group attacks, then attach ground stations. Thus that leaves only about 10 left for ground action. So I get 3-4 hits per turn. Not enough to wipe out the AI, but is enough to add support to ground forces.
My big gripe about carriers is the planes range is only 8 tiles. I want a range of 10-12 so my ships can move 6-8 tiles with
an AEGIS and one other ship. Doesn't make sense to me to have ships being able to move further than air craft. With the reduced bombard factors, {ok, actually increased defense factors}, they are in their proper role: a great addition, but can't really do anything without ground troops.
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