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J Bytheway
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England
Jul 2001 time: 05:19
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(Chain posting again, I'm sorry)
To address your concerns I have released v0.2.1. Full copy available at same place as before, update at:
[Edit: File removed - obsolete]
(unzip into installation directory)
Changes in this version:
Reworded the incorrect version error.
Made the path not found error which some people have experienced more clear.
If you try to open an invalid project file then the program no longer crashes.
Reworded the readme to make it clearer.
Added a structure file for govern.txt.
BigMc: For you, I have created a zip containing most of the relevant files at:
http://ctpmodmakers.250free.com/JBTW/CTPEdNoS.zip
This comes with no setup proram, unzip this into your preferred installation directory and try to run. You may be lacking in some .ocx files - if that is the case then tell me, and I shall provide them.
Last edited by J Bytheway on 18-08-2002 at 00:35
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Maquiladora
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I found a little bug while editing govern.txt. Whereby when i try to open the file in my project, it doesnt recognise any of the ProfessionalUnits fields under any of the governments.
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Maquiladora
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quote: Originally posted by J Bytheway
Maquiladora: Glad to see someone's making progress at least, even if you cheated . What do you mean by a 'couple of bugs'? Anything I could assist with, or just your typing errors. |
Ok well the one main bug ive come across is when editing units.txt. I wanted to create a new archer and so i thought the easiest way to save all the field typing would be to copy the default archer from the original units.txt and paste it into a clear field id just inserted at the top, and then edit as i needed. So, i did this but when the file was exported and i looked at the new archer (UNIT_ARCHER_TES) it altered this in its list.....
ExertsMartialLaw
DeathEffectsHappy
CanReform UNIT_ARCHER_TES {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
that was under the new archer, and under the one id copied it from it altered that one too, which i thought very weird, to...
DeathEffectsHappy
CanReform UNIT_ARCHER {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
same effect really. That was using the copy/paste method, creating a new unit straight off the bat it did the same thing except when CanReform was turned off it did the same next to all the other variables, like SlaveUprising , InvestigateCity etc.. which if you create lots of units then export to find all that, can be kind of annoying. Luckily i only made 3 new units all with the same bug happening so it wasnt hard to go down and fix all 3 and the 2 original ones id copy/pasted from.
The only others ive tried are advances.txt and buildings.txt which worked great.
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J Bytheway
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England
Jul 2001 time: 05:19
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Updated to v0.2.2. Full install as before, update at:
[Edit: File removed - obsolete]
New in this version:
Made the comments associated with fields appear in the status bar
Made structure files for goods.txt, wonder.txt, terrain.txt, speceffectid.txt
Corrected errors in govern.txt structure file
Fixed bug in editing of gl_str.txt for terrain/goods
Added support for articles (for wonders)
Updated other structure files to reflect new system
Made small changes to CTPEd.txt
Fixed other misc minor bugs (including that found by Malquiladora)
If you've made any structure files yourself, then you should know that you might have to alter them. If they are of format 1 and the following line is 't':
t //Whether this file references GL entries (see below)
Then you must add the following directly underneath:
f //Whether the entries have an article
(If you wanted this true you would also need to add an article suffix as demonstrated in wonder.ces)
Last edited by J Bytheway on 18-08-2002 at 00:39
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Maquiladora
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Ok, i installed the update, but i cant open my project made from the previous version. Was this intended/unavoidable? And if so is it fixable somehow?
I also cant create a new project under the new update. It gives me this error in both instances-
run time error 1035
filed allows multiple but has no arguments
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child of Thor
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Hi,
I know it's hardly been a week but i was wondering how you are going on this? Any chance of a 'latest' screen shot thingy of it? The above posts scare me a bit so at the momment untill the experts are happy i'm waiting just abit untill i try it.
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J Bytheway
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England
Jul 2001 time: 05:19
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Full install as before, update at:
http://ctpmodmakers.250free.com/JBTW/CTPEd030.zip
Changes in this version (and the minor release previous) (The following includes info on things you must change to continue to use your own project and structure files, my structure files are updated in the zip - but the easiest way to update your project is to reimport from its gamefile.txt):
v0.3.0beta
Made cancel button work in New Project dialog
Fixed crashing bug caused when you opened a project over an existing one
Added keyboard shortcuts for menu options
Added support for multiple substructures (that was a nightmare)
Made structure files for concepts.txt, pop.txt, tileimp.txt.
Fixed misc. minor bugs
Made big changes to the structure files to account for:
pop.txt having gl_str entries but not GL entries
(I later found that this was unnecessary, but never mind)
other files having broken entries (now optionally won't appear)
concept.txt not having a space between a field value and a '}'
tileimp.txt not having spaces between ':' and field values
This means all files are now moved to v0.2
Changes which must be made to reflect new file version:
To project files:
after the delimiter line add the lines:
code: : //Break on right quasi-delimiter
} //Break on left quasi-delimiter
To structure files:
after the line:
code: t //Whether this file references GL entries (see below)
add the line:
code: t //Whether this file has entries in gl_str.txt
(if this is indeed true, otherwise use f)
Amongst the lines:
code: DefaultIcon //The field which ...
DATABASE_WONDERS //Name of database for GL hyperlinks
WONDER_ //The prefix which identifies ...
_ARTICLE //The article suffix
(Where they exist) rearrange them to the order shown
v0.2.3beta
Imroved error message for files which could not be found
I didn't do everything I wanted. I think that this version is a lot more stable than previous ones, but it looks and works pretty much the same from the outside. Hopefully more features should be coming soon (my list of things to do is growing, not shrinking - sorry I haven't implemented (m)any of your suggestions Martin, but I am taking notice and they are planned. Honest ), but exams continue so it won't be soon. I thought I'd better get this release out to reduce crashes.
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