 |
|  |
 |
|
powerpleb
|
 |
Melbourne, Australia
Apr 2002 time: 15:19
|
|
What really annoys me the most about CivIII is how static the Civilisations are. Everyone starts off at 4000BC and basically its a matter of killing off who you see until the end.
In CivI (I never really played CivII much) new opponents would pop up throughout the game, especially after you have killed off someone else. I thought this was a fundamental feature in keeping the game somewhat realistic if not more interesting (not that it ever was overly realistic). Also, from time to time, one nation would split into two... perhaps as a result of the capital being destroyed, or even if approval was just down.
Who cares if the new opponent is weak, it just gives the militant gamer some new territory to annex.
I've been playing CivIII for a few weeks now and I've never seen any of these things happen
Barbarians arn't nearly potent enough. In the real world "barbarians" managed to destroy most ancient and classical societies (Babylon, Rome, China, Aztecs to name a few). In this game I manage to defend a city from a barbarian onslaught of 20 horsemen or so with three or four Pikemen. I think they can do a bit better than flint axe warriors and horsemen too. It's a bit of a joke when a barbarian with an axe attacks a town garrisoned with riflemen.
Also I think it would be a good feature to have barbarian encampments turn into new civilisations if not destroyed in 10 turns. Tell me that a camp of barbarians sitting around for 50 years isnt going to eventually settle down and start farming/building. And I liked it when barbarians would take control of your city if you left it undefended. Just wandering in and taking a few bob from the town treasury doesnt really bake the cake in my mind.
I have many more issues with this game, but they have already been bought up in this forum. Maybe these issues have been bought up too, I havnt seen them.
|
|
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:19
|
|
Hi AH.
Edit: Apologies to the innocent, if there are any.
Last edited by notyoueither on 14-05-2002 at 13:00
|
|
|  |
 |
|
Ethelred
|
|
quote: Originally posted by notyoueither
Hi AH.
Edit: Apologies to the innocent, if there are any. |
Is Alexander's Horse that fond of talking to himself or is he just a traditional target for such accusations?
I personally would like the splitting that occured in Civ II. I don't thinks its viable in Civ III however. It wasn't good for the civ in Civ II either but it did make the game a bit more variable.
If barbarians could become full fledged civs people would probably start screaming about them taking over all the open space.
|
|
|  |
 |
|
Ethelred
|
|
That was allready in the game. Now you can turn it off. Prior to 1.21f it wasn't an option.
In Civ II if a civ was eliminated a DIFFERENT civ tooks it place. In Civ III the same civ respawns. This irked some players enormously so its now an option. If you turn it off there is no respawn and no replacement.
|
|
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:19
|
|
I agree with the sentiment about barbarians. They should develop, like they did in Civ II.
But the new civs popping up... I don't really like that concept. Once the player of that colour is gone... I want them to be dead AND buried. Even if the Egyptians were to mutate into the Zulu (since both use yellow), it still doesn't appeal to my style of play.
If there was to be that kind of option, like in Civ II, I'd definitely leave it turned off. Just like I already have "restart elinminated players" from the 1.21 patch permanently off.
|
|
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:19
|
|
Well that's to be expected since cultural boundaries take up all the open land. Thus leaving nothing for the barbarians to gather at.
Oh I remember Civ II, where many unchartered islands I went to were swarming with barbarian musketeers, cannons, riflemen, artillery, fanatics and partisans ALL SIMULTANEOUSLY!!!
Since the AI are more seaworthy than before (their magic galleys with the power of teleportation) even the islands don't provide enough land for the barbarians to take root.
|
|
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:19
|
|
There was about as much usable land in Civ II as there was in Civ III. But in Civ III, expansion is much more important than it was in Civ II IMHO.
|
|
|  |
 |
|
Ethelred
|
|
quote: Originally posted by zulu9812
I hate the respawning altogether |
So turn it off. I like it that it can be turned off now. I leave it on myself but I am early builder not an early warmonger so I have only had to deal with this once or twice myself.
quote:
- having new civs spring up to replace old ones is cool.But fighting a several-hundred year long war just to have to trapse half way across the continent to finish them off (again) isn't. What really pisses me off is that they estart with all the advantages they had at the start of the game; extras settler, loads of military units, more gold, etc. |
Consider it a inducement to not engage in rush tactics. I did prefer the way it worked in Civ II. I think the present method may very well be intended as a balance to the early rush but I still prefer the Civ II version. It simply gave more variation to each game.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|