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Timeline
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Sunshine State, USA
Nov 2000 time: 00:12
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Greetings Fellow Civ Fanatics,
I have been thinking a lot about all this debate about unique units, future techs, 7/8 civilizations, and not so great graphics. I dug up my May CGW magazine and found it really provided some nice assurance on the development of the game. For example, please notice this point in the article and as you read this think about how silly (and early) it is too be complaining about all this stuff.
Unique Units:
“Must...Play...Test
It’s Dogma at Firaxis - everyone plays as much as possible. People talk, revisions are made, and they play some more.
For this reason, many of the design elements are still in flux, which means that some of what you are reading about (Timeline: like Unique Units) will be tweaked, changed, or even absent. Civilizations may or may not have inherent advantages. Ditto for the special units in the game. The American F-16 or the Roman Legion may have special powers, but not if Firaxis feels it unbalances the game.”
I know what you are going to say (*cough* Roman ) “we complain so that it *will* get changed before it is too late”. Well, believe me, Firaxis can handle it. Look at it this way, they are just in the development stages. They are experimenting with different things hoping to hit something big, how do you progress unless you are willing to experiment some? They aren’t stupid and they know what will and won’t work; they don’t need us screaming and kicking just because they went to check something out. Maybe unique units *will* be in the game but will not be inherent to specific races. Maybe they will become available through special achievements or starting location or first tech discovered or maybe a unique unit will “evolve” as Thoehall suggested or . . . who knows? But you can be sure of one thing: it will not be in the game unless 1: it is balanced, and 2: it is fun (not frustrating).
Next thing one might say is “SMAC was terrible, it just shows that Sid can mess up and that race specific advantages are a bad thing”. Okay, first of all SMAC was not a part of the Civilization Series, and even though Meier helped create it, he was trying to accomplish something totally different in that game. In SMAC you were not trying to build a Civilization, you were trying to survive on a desolate and alien world. Different scenario, different environment, different game rules, and different design. Civilization really doesn’t have all that much to do with SMAC in it’s design, and I suspect Civ III will be quite different.
I agree 7 or 8 Civilizations on a random map game could be limiting, but maybe not. I believe Firaxis will allow more civs for scenarios. Read this clip from the CGW review, it may help you to see why Meier is hesitant to throw in more civs:
“The original Civilization had hovercrafts and maps that were twice as big,” Meier enthusiastically responds when pressed to explain his emphasis on play testing. “But the more we played it the more we realized that it’s better to overcompress the gameplay than to undercompress it. We learned to keep the midgame short so that the player is constantly juggling decisions. Civ is long, but it could be a lot longer.”
Gigantic maps, long games, 32 civs . . . you see, I think these are things that Sid is talking about. I may be wrong here, but I think he is basically saying that such things as keeping the random game at 7 (or 8) Civs is a good thing - he is “overcompressing” it, and that is one of the many secrets to a successful Civ game.
As far as the 7 civ limit being hard coded, well, it’s possible, but I’ll believe it when I see it.
Future techs: good, bad? Read the next paragraph in CGW:
“Anyone familiar with” Craptavision’s . . . er no wait, it said “Activision’s” “take on Civilization knows exactly what this means (overcompressing). While an interesting representation of a Hall of Fame game, the middle and end portions of the two Call To Power titles got too bogged down in tedium when they should have been racing to the end.”
Very true IMO. Question: Isn’t it reasonable to conclude that the man who discovered this tactic (overcompressing) would know best how to implement it? Therefore, I would not worry about future techs being a major part of the game. And if they are, I think it will be in a good and realistic way.
Well, I guess my point is: It’s silly to go picking on parts of the game so early - that time will come when we have the Beta version. Suggestions are fine, and may be helpful to the team, but be careful of a complaining attitude, as it may prove counter-productive. Oh, one more thing, someone (I think Yin?) mentioned crappy graphics. I am fairly certain that almost all the pictures we see are from the Alpha version of Civ III - SMAC engine and placeholder graphics. I wouldn’t worry all that much about it, I am sure that the terrain/city/interface and maybe even unit graphics will be a ton better in the Beta version. As for the game being too graphic intensive, well I think we all here learned from CTP how bad that can be, but I don’t think Civ III will make that mistake. Even in SMAC you had the option to turn off unit animations.
I don’t have blind faith in Sid and the Firaxis team, and I hope to be able to do a lot of damage control/clean up work if I have the privilege of testing the Beta. But for now people, don’t worry, be happy I am fairly certain we’ll be getting a great game.
Timeline
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Very very good. I wish I could write that good.
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Hundred Waters
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Canada
Jan 2001 time: 05:12
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Timeline
I pretty much agree with your views on this. I think people seem to be misreading many things and/or spinning of wild speculation from essentially little known facts.
BTW: The only point I will contest is the fact that I think SMAC was a great game. Visionary in fact. But this is essetially a question of tastes I suppose.
Bravo however. Good post.
H/W.
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Nemo
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of no one.
Apr 1999 time: 23:12
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I think we should make the post this forum's mission statement until the beta is released 
quote:

I for one am trying to make constructive criticism, and not just complain.
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I think that most people feel the same way. But, I am afraid that Firaxis might not see it that way, only becuase there is SO MUCH criticism, that it is negatively overwhelming. -I mean, if you were them, and you put sooo many hours of work into something, only to come here and see what has been posted recently...I know *I* would feel very fustrated and upset.
But, even though i believe this, i just cant help myself from giving "constructive criticism" too 
[This message has been edited by Nemo (edited May 08, 2001).]
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Timeline
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Sunshine State, USA
Nov 2000 time: 00:12
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Thanks for all the comments, I really appreciate them.
quote:

Originally posted by cyclotron7
I for one am trying to make constructive criticism, and not just complain.
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Good for you
quote:

I hope you do not confuse getting our voices heard with whining. I simply don't want to wait, I want to say what I think. If you don't feel that way, that's fine.
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Actually, I agree with you and LOTM. Letting the developers know our views (in a constructive and polite way) about proposed features *can* (in some cases) be a good thing. It is helpful for the designers to keep these thoughts in the back of their mind as they develop, implement, and expand these features. However, fans presenting information in a discouraging and negative way can be VERY damaging and detrimental to game development. This is so in a few ways: It can cause developers to lose enthusiasm for a feature and become discouraged; when this happens it causes the game designer to either drop the feature (when it could have really had potential if they had explored it further) or, more likely, put the feature in (against recommendations) but only with half hearted effort - and then no one is happy. Also it can diminish the overall quality and even stifle support for the product.
Now, I hope none of those things to happen to the development of Civ III, and honestly, I don’t think this will happen. I am just trying to help all to see the possible dangers of a complaining spirit and the need to always be on guard of falling into that habit (it’s an easy one to get into ).
quote:

Originally posted by Hundred Waters on 05-08-2001 08:31 PM
BTW: The only point I will contest is the fact that I think SMAC was a great game. Visionary in fact. But this is essetially a question of tastes I suppose.
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I think you may have misunderstood my thought on this subject. I very much agree with you about SMAC, I liked it a lot and still play it. It’s just I have heard so much criticism about it I felt I needed to address it and try to express my feelings on the matter.
Thanks again for the comments. Once things settle down a bit (on the designing front) and we know more about the game and how it will work, I will enjoy engaging in all the discussion about how to tweak it and make it better .
[This message has been edited by Timeline (edited May 08, 2001).]
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Sabre2th
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While it's certainly possible that Firaxis will finish by the fourth quarter, we shouldn't get our hopes up. I can only hope that they will wait until the game is perfect (almost) before they release it.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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