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Moonsinger
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I would normally attack those cities with horsemen. I only use warriors for peace keeping. Since the horseman can be able to retrieve from battle, there are better chance that they will survive the battle. Plus, horseman are fast and we need to strike quick before the enemy fortify their cities with spearman. Even if they have spearman, that's no problem; two or three horsemen will overrun a spearman without any problem. On the other hand, the warrior is no match for spearman.
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Moonsinger
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It doesn't matter what the Egyptian has, you need to attack immediately before they run out of land to expand and focus their attention on you. If you are the weaker civ, try to attack their newly formed cities and match your army directly to their capital, that would force them to sign a peace treaty and probably turn over some of their techs to you.
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Moonsinger
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quote: Originally posted by Sir Ralph
Horsemen are fine till pikemen show up (with feudalism). |
Yup, I would stay away from those pikemen until I can upgrade my horsemen to knights.
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planetfall
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Incoming from CO
Jan 2002 time: 22:19
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quote: Originally posted by Theseus
Ah, an excellent predicament.
A little more info please:
What civ are you?
Who is on the other side of Egypt?
What technologies are the three of you up to?
Are any of Egypt's cities on hills?
Are any of Egypt's cities directly adjacent to hills or mountains?
(but not with a river in between)
Who has horses?
Does Egypt's size-3 city have any desirable resources or bonuses?
Or you could just post the file. |
Definitely saved the game, this is one I want to replay the ancient era a couple of times to get the hang of it. First time with 7 civs.
Civ==germany
land mass 6 civs & me on elogated H continent with fat middle. {ok will find the file}
ger- north central
egypt-- 3 cities in line blocking access to jungle {& rubber later}
SE- weak china
SW- med rome
NE of china- persia
SEE- Russia, huge land mass under control
tech tree, actually right now just ended ancient era, but want to play back and learn from mistakes. About 1/2 to 2/3rd thru tech tree.
Key resource: I have Iron and Egypt does not.
don't know if cities were across rivers, did not notice any hills.
I have horses.
Egypt does not have any key resources, just know from previous games, egypt plays high score games and if can eliminate early should be easier in later game.
Actually since I have played to end of ancient, the capital city was hidden under fog by city of 3. Do not know its size, but think it is only 2 or 3.
Problem is everyone is about at navigation and go for Egypt either China or Persia will end run and plop a city behind my city line.
In present game, just 1st turn in middle ages, was able to keep Persia out, but missed and China landed a city. I beat out another Egyptian settler team by one turn.
In previous games I have tried to build defense and then worry about offense, but don't think that has any hope of succeeding in current game.
Annoying that Russia declares war on me. Score was about : Ger=128, Russia=119, rest of known between 85..112. Both China and Egypt allow free passage so can attack a border city.
To answer Arrian, don't remember chariots in build list. I will have to check to see if they are available to Germany. First time started using catapults as got tired of losing a few units to russian invaders.
Any suggestions on how war mongering to be?
I was assuming taking on one other civ was about the maximum. Many it is not. 2 civs are hidden on another continent that my galleys
can't reach so have no data on their strength.
Trip is correct, horsemen do sometimes retreat and sometimes not.
This is hard to explain. I will see if I can find a good version of the game and make it available.
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Playa del Carmen
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Texas- never you mind where
Dec 2001 time: 23:19
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If they do start building spearmen, research mathematics as soon as you can and get some catapults to go along with your invasion force. Two or three. The more the better. Then attack each city with at least two or three swordmen with a couple horsemen for good measure (good for finishing off gravely wounded spearmen).
But this is just my strategy. It may be much more difficult if the Egyptians have their war chariots.
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BillChin
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A powerful opening strategy is Swordsmen Conquest.
The basic outline is to build 4 to 6 cities. Research and claim Iron. Build warriors. Save gold. Upgrade warriors to swordsmen (40 gold each). Conquer the nearest enemy.
About 10 swordsmen is suggested. This is enough to take out most Ancient age empires. By this time the enemy may have many cities, but that is a good thing, not a bad thing. There is little chance that the enemy has enough units to defend against a stack of ten swordsmen. If the enemy makes demands before you are ready for war, go ahead and give them what they ask for. You will get it all back and more after the war.
Swordsmen Conquest works great up to Emperor level on small and standard size maps. On large or huge maps, fast units may be better to cover the longer distances. On tiny maps attacking with warriors is better.
If there is no iron, consider horses, or archers. If possible capture iron with these units.
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heidlejohn
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Sometimes you just have to attack with what you have in order to deny the AIs any building space or resources near you.
Two examples:
1) I have both Rome and Persia as neighbors. Rome built a city on a hill next to iron so I can only bother them until I get iron. I just build cities close to the iron and wait for a good time later on to attack. Meanwhile in this regent game Persia only has it's capital so I attack with warriors and kill his settlers, then lurk near his one city until I get archers over there to eliminate Persia.
2) Playing as Babylon I again get Persia as my neighbor. There is iron near the Persian capital so I attack with the bowman to stop his expansion towards me, then build and get iron. I fight Persia in a few wars and win one or two cities and get to the chivalry & gunpowder era. I have no saltpeter. So I build ten knights and start a war and first take his capital which was defended by at least one muskeeter.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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Are you building swordsmen and horsemen straight-up? If so, I have to ask... why? Discover ironworking, but do not hook up your iron, build some veteran warriors. Discover the wheel, but not horseback riding. Build some chariots. Science to 10%, research horseback riding, hook up iron, upgrade.
For example, I just finished a game last night in which my attack began in 350bc (what a coincidence!). I launched this attack with 22 horsemen and 11 swordsmen. Every single one of those was originally a predecessor unit that I upgraded. When I was done, I had totally destroyed 2 civs and reduced the other two to 1 and 2 cities, respectively. This rampage also generated 6 GLs.
-Arrian
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MiloMilo
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Planetfall, it sounds like you kind of squeezed in on this landmass. Theseus has grand visions of warrior wars followed by horsemen wars followed by swordsmen wars followed by knight wars. Now, all due respect to Theseus (he's surely a much more skilled warmonger than me) but I don't know exactly how he does it. I just never seem to have the time.
So I will say this: forget attacking with warriors. Save them and upgrade them, then attack with swordsmen. Also, forget about egypt. You said they have no iron, that means they have no swordsmen, no pikemen, no knights. You can take them out at your leaisure. I would lay the smackdown on the romans before they can properly amass their very powerful legionaries. Carve out some space for yourself in that direction and reduce Rome to a vassal state. Then turn your attention to egypt and their puny spearmen.
My rule, especially in initially cramped quarters: The first war is with a wave of swordsmen. Take a city here and a city there, get resources of all types from any and all civs near you borders. As your force of about a dozen or so swordsmen begins to dwindle or get stuck garrisoning newly annexed cities, hit chivalry and renew the campaigning with 15-20 knights. By the time people get proper defenders against knights (musketmen), you should have filled out your empire and should be starting to run away with the tech/money/land/power.
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