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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Sounds over Terrain
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ContradictioN
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Post  Old Post 10-05-2001 18:53
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Sounds over Terrain Support Apolyton, buy Civilization 2

Do you think the sounds should change correctly when the units travel over the land? Squishy sounds for swamp, hard rocky sounds for mountains, leaves brushing past you for jungles, etc?

And maybe when you are over a large area of Jungle like the Amazon, you would hear birds, etc.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:12
Post  Old Post 10-05-2001 20:12
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Increase Your PM Length

I'm all for combat sounds and action sounds triggered when the unit performs an action like fortifying or building a road. Personally I think movement sounds would be more irritating than helpful. Endless marching noises with slightly different effects would be worse than an endless music soundtrack. If the marching sounds can be turned off separately from the other effects then no problem

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Post  Old Post 11-05-2001 00:04
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Help yourself to an AD-FREE life

I think that this is a little excessive. I'd much rather have balanced gameplay and better graphics. Sound doesn't matter too much to me. (unless they have a LOT of free time to play with them)

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison

Russian King is offline Russian King
Chieftain
In Hell
Apr 2001
time: 13:12
Thumbs down  Old Post 11-05-2001 18:21
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Support Apolyton, buy GURPS/ Alpha Centauri

I disagree!
This would tae up TOO much space and requires a wicked machine.
Its a waste!-no different sounds: I say, liit them!

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