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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 15-05-2002 02:43 Visit Trip's homepage!
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MAP: Ultimate Map of Europe Support Apolyton

At least, in my opinion.

It's the map originally created by Aanar, which I liked very much, but found some problems with, so I modded some stuff in it, as well as changed some things in the actual terrain (like all the rivers that were EVERYWHERE). Some things you might want to change if you like the ORIGINAL game is how I made archers and longbowmen bombard instead of directly attack (in case you want to change that), and made settlers use 3 population (and some other things very much like the Blitz mod). I included all the correct starting locations for all civs, and they're named appropriately (though some of the units aren't correct). I may do some more work on it later. In case anyone ever uses a map for any European scenarios, I highly recommend this one.

Okay, first update, after 58 downloads. Aanar's modded map v1.1 I'll call it.

New leaderheads updated, along with animations (they don't really move, so don't bug me about that. ). As always, make sure you backup your originals, cause if you overwrite them, then they're gone. Obviously, the .flc files need to go into the flic folder, and the .pcx files need to go into the leaderhead directory.

Removed rubber as a requirement for modern units, as Norm did, since, as he had stated, rubber can't really ever be found in Europe naturally.

The filesize for the animations and leaderheads got over 5 MB (even in the zip (!)), so I'm going to host it on one of my own sites instead in a link at the end of this post.

Okay, when I edited this post, the file attachment disappeared, so I'll post it in a new post further down. Sorry guys.


Version 1.2 after 9 downloads:
- Added some plains terrain in places, and removed some. The same done with mountains, and tundra.
- Removed the passage between the Aegean and Black Seas.
- Fixed Austria's name, and made them Expansionist (since they were only Militaristic before).
- Defined Arabia (poorly). If anyone knows the geography and terrain better, please contact me.
- Added Iron to Ukraine.
- Removed all rubber from the map.
- Added some island here and there.
- Moved Turkey's start location to Istanbul/Constantinople to emphasize their importance on that region (as well as make Middle East to Balkans passage possible, making things more interesting).
- Fixed Archers and Longbowmen (Before, they couldn't bombard {had to hit that flag}, or attack directly, and were pretty useless).

Oh, by the way, if you didn't notice, I changed the colors around a bit. The barbarians are now yellow (sorry to all those that had to figure that out the hard way. ), and the French are white. So what, I like the French, I think they deserve better than pink.

Also, my former site kicked me out, so I have nowhere to host that beautiful 5 MB file for all the leaderheads and animations, so I'll try to find somewhere to put that so you guys can use them. Thanks for all your patience.


Version 1.3 after 23 downloads
Okay, got quite a few changes this time.

- Made Egypt a little less fertile (Egypt was getting waaaaay to strong)
- Eliminated Denmark and made Israel, in order to help slow the expansion of Egypt and Arabia
- Created some new units (instructions later on)
- Modified some resources
- Made the Man O War (Ship of the line) available to all units, while making new Longbowman unit the UU for the British. Crossbowman now takes the place of Longbowman for all other civs
- Upped some units' stats
- Moved the starting location of Poland a bit further east to allow Germany more room to grow (they were getting very scrunched)
- Created new 'Phalanx' unit to take the place of the former Archer, since Archers and Longbowmen/Crossbowmen now are only bombard units

Okay, I have a few new units to include. Crossbowman, Phalanx, Grenadier, Partisan, and I renamed Man-O-War to Ship of the Line. Therefore, in order to allow these new units to work correctly, create new folders with the names of those units inside the Art/units folder. Then, copy all files from the Longbowman folder to Crossbowman, Hoplite to Phalanx, Rifleman to Grenadier, Infantry to Partisan, and Man-O-War to Ship of the Line. Once that is done, find the "Longbowman.INI" file inside the Crossbowman folder, and rename it to "Crossbowman.INI". Do the same for each new unit.

That will allow you to use the new units in the game.

That should be it for 1.3... if anyone has any problems, let me know and I'll look into it. Thanks, and hope you enjoy it.


Final Version, after 381 downloads

Okay, here it is, the final version. Map only, no custom rules. I can put up a modded version if someone wants me to, but it requires a lot of new units.

I finally finished it now that 1.29f has come out since I can set starting locations now, fully flat map, as well as the fact that the new editor is out for scenario purposes. Anyone can use it for scenarios, just give me a shout-out.

'Til lata.

| FILE FURTHER DOWN
V

Last edited by Trip on 28-07-2002 at 11:40

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 15-05-2002 02:43 Visit Trip's homepage!
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And here's a picture. Note that I scaled it so it looks correct, and included players' start locations as well.

Version 1.1:
Okay, here's a newer updated version. Yes, it's a far cry from Norm's map, but it's being shaped into a more accurate map as we speak. If someone can provide me with a list of accurate locations and amounts of resources (that still allow for fun and balanced gameplay), then please post.


Version 1.2:
You can see some of the terrain changes I made. *Winces* I know Arabia is bad, someone help me.


Version 1.3:
All starting locations are updated, and correct colors are presented.

Attachment: mapimg1.3.jpg
This has been downloaded 3025 time(s).

Last edited by Trip on 21-05-2002 at 21:23

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 15-05-2002 04:06 Visit Trip's homepage!
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Hmmm, a problem I didn't notice before has occurred. When you try to play a country that doesn't yet have a leader portrait, the game will crash. So at the moment for this version, you'll have to play one of the standard civs until I can fix it.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:19
  Old Post 16-05-2002 00:56
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Hi Trip, it looks nice!
Do u know if its possible to play on this map using the original rules and civs and just use the map ONLY.

BTW: Is it a flat map?

BTW2: The land around the Nile should imo be very furtile and good.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 16-05-2002 04:07 Visit Trip's homepage!
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If you want the original rules, then go into the editor, and under the "Rules" menu, select "Restore default rules".

I'll post a flat map (modded by Gramphos' CMT), that should work, in my next post once I get around to it.

Norm is offline Norm
Settler

Nov 2001
time: 05:19
  Old Post 18-05-2002 01:06
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Map looks ok...however, there are still many problems;

1. Some odd forest tiles on the coast of libya.
2. Arabian peninsula looks unfinished. There should be hills.
3. Scandinavia and Northern Russia should be covered with forest.
4. Just use placeholders for the leader portraits you don't have yet.
5. The Sahara area is a bit plain, although this way you get some of the Nile valley portrayed better.
6. Iceland is too green and doesn't have Iron in real life. (there are some other misplaced resources, too)
7. 1 Rubber is a bit little for 16 civs to compete over..

/Norm, the Giga map of Europe guy

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 18-05-2002 02:46 Visit Trip's homepage!
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If someone had an accurate list of resources available, then I would appreciate it. Further enhancing parts of the map will be in the next version, which I plan to post tomorrow (Saturday). Anyways, thanks for the suggestion, Norm, the giga-map of Europe guy (who's map I have, btw ).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 18-05-2002 07:57 Visit Trip's homepage!
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THE FILE

Here is version 1.1 of AME. Sorry about not being able to post it up further.

Version 1.2 now up, with updated Europe.c3b file as well.

Version 1.3

Final Version.

Attachment: ume.zip
This has been downloaded 2632 time(s).

Last edited by Trip on 28-07-2002 at 11:41

Norm is offline Norm
Settler

Nov 2001
time: 05:19
  Old Post 18-05-2002 18:06
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This version looks better already, still some minor issues: (don't get me wrong..the map looks good and I know it's quite some work to get it look good

1. Hungary is not spelled 'Hungry'
2. You might want to close the Bosporus, pulling the Balkans and the middle east closer together, and giving considerable power to whoever possesses the city on the place of Istanbul/Constantinople/Byzantium. Setting one starting location on that spot might also make it clear to the AI.
3. Finish the Arab Peninsula, Mecca, Medina etc. aren't in the middle of a plain desert..there are hills there.
4. Make a mountain out of the Etna.
5. I think the Uranium in Switzerland is misplaced.
6. The dyes in Ireland and the spices in Iceland maybe as well..however, to keep them attractive to colonize, you might want to keep them there.
7. The northern taiga can still support cities with very large populations..the AI *will* colonize them and you'll end up with gazillions of people living there. Change more of the pine forest's base terrain into tundra instead of grassland.
8. Now you've removed rubber as a requirement for building stuff, you might as well remove it from the Pripjet region, Astrakhan and the Nile delta.
9. Where are the Faeroer (between Scotland and Iceland)
10. Make Babylonia more fertile..and Israel a bit less.
11. There should be some forest in the south-western part of the Caucasus.
12. Some iron in the southern Ukraine.
13. Aww...enough nitpicking for now..looking forward to seeing 1.2

/Norm

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 18-05-2002 20:38 Visit Trip's homepage!
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Okay, new version already. Hey, what else is there to do on a Saturday morning at 9am?

Goatguy is offline Goatguy
Settler
Middle of nowhere :p
Feb 2002
time: 00:19
  Old Post 21-05-2002 00:57
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Hey..
Good looking map, but 2 comments:
-Make the land around the Nile river grassland
for 3 tiles. for eample: DDGGG|R|GGGDD

-Include about 10 squares for greenland. It could make it harder to win if the AI got to it...just a thought..

Goat_Guy

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 21-05-2002 02:57 Visit Trip's homepage!
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Thanks Goatguy, I changed things. Mostly because Egypt was getting way too strong, along with Arabia. Another thing I did was delete Denmark and add Israel, in order to check the strengh of Egypt and Arabia. Along with numerous other changes/fixes, version 1.3 is now up. As always, if anyone has any suggestions/problems, then please report them so I can fix them and make it better.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 21-05-2002 07:17 Visit Trip's homepage!
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Here's the current game I'm playing as Spain. As you can see, everything looks pretty accurate, except that France has a little more of Germany than it would. Basically everything else develops pretty accurately. Egypt and Arabia get extremely powerful still, so I was wondering if anyone had any ideas to help restrain them, aside from making their lands less fertile (which I may end up doing anyways).

Attachment: mapimgspaingame.jpg
This has been downloaded 1484 time(s).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 21-05-2002 22:33 Visit Trip's homepage!
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I'd like some feedback from some people who have played it. So far I've only gotten to about the Middle Ages before modding it and testing it again with a new game. It seems that well over 100 people have downloaded it, but my only responses have been from people who have yet to play it (from what I can tell). So tell me, how is it?

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
  Old Post 22-05-2002 01:25
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Trip, I have been playing an earlier version of your map, an do enjoy it. Though Britian really should have more coal in Scotland and Wales. Adding the Islands looks good...I was going to complain about that too

All in all, a tremendous effort!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 22-05-2002 02:29 Visit Trip's homepage!
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Well, I have to admit most of the work was done by Aanar, but I did remove nearly every river on the map. Took me 3 hours to do also.

I'll move some of the coal then... I don't want to flood the game with coal, there's a lot as it is. Other than that, thanks for the support, glad people are enjoying the map.

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Question  Old Post 22-05-2002 15:15
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Well, it isn't that important really, the coal that is.

Hey, I downloaded the latest version of your map, then decided I didn't want it, as I didn't want to go to all the hassle of playing with files. However, I seem to have mucked up, in that the file name for MAN-o-War has been changed to ship-of-the-line, which of course does not exist in my files. Am I going to have to re-instal the game?

Sean.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 22-05-2002 20:47 Visit Trip's homepage!
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It's actually just "Ship of the Line", just like that, no hyphens. There's only 5 new folders you have to create, and just copy some info to them from the other folders. After that just rename the ".INI" files, and you're good. I can just make a zip of the folders that you can unzip into the art folder if you really want me to. Did you actually rename the "Man-O-War" folder, or create a new folder? If you actually just renamed the current folder then name it back to "Man-O-War". If that's not the problem then describe exactly what the problem is and I'll help you.

Last edited by Trip on 22-05-2002 at 20:53

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Smile  Old Post 23-05-2002 02:10
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I tried to find the said folder to rename but couldn't. Maybe I just missed it. I haven't got a problem so far, I am just worried about discovering that I actually do, if you get my drift.

Just found the relavant file. Still called Man-O-War. So it must just be for your map when this occurs. I don't mind.

Thanks for your Help Trip.

Sean.

Gulgothir is offline Gulgothir
Settler

Nov 2001
time: 05:19
  Old Post 25-05-2002 11:22
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Hey. Great map and all. I'm having trouble playing it however. I played as the English, and after I reach 1000 B.C or 1 A.D, the game crashes. Is this just something I'm personally experiencing? I downloaded the file, extracted it to Civ3 scenerio and loaded it as such.

My first attempt was playing as the English in the Egypt area, and was doing very well when suddenly it crashed when I reached 1250 B.C. My second attempt was English in Spain, and was again doing well till it crashed again around 100 B.C.

Did I extract it wrong or such?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 25-05-2002 11:31 Visit Trip's homepage!
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Glad you enjoy the map.
Hmmmm. I haven't had that problem... anyone else had it? If someone can identify the cause then I can figure out what's going on.

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Arrow  Old Post 25-05-2002 16:07
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I have experienced said crashs, as the English no less. The crash is often when one tries to communicate with the unique civs (of this map). Though I often have a crash for no desernable reason. In this case, I reload from the auto-save, and commence playing, with out a subsequent crash.

Sean.

Gulgothir is offline Gulgothir
Settler

Nov 2001
time: 05:19
  Old Post 25-05-2002 23:57
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Sean, I tried that. I tried reloading from the auto-save and when I proceed to the turn when I crashed previously, I crash again. I tried saving it as a normal game then it just crashed again.

Maybe it's just as the English. I will try another civilization this time.

Gulgothir is offline Gulgothir
Settler

Nov 2001
time: 05:19
  Old Post 26-05-2002 00:23
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Didn't work. I tried Russian this time, in French area. Crashed, then I tried loading it from auto-save and proceeded to the turn when I crashed last time, and it happened again. I have no clue why this is so.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 26-05-2002 00:28 Visit Trip's homepage!
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Hmmmm. Well I'll look into that, and try to fix it for the next version. In the meantime, you can just load the map into the editor and set it to default rules in order just to play the map. That should alleviate the problems associated with using the unique civs.

Stormbringer is offline Stormbringer
Warlord

Aug 2001
time: 21:19
  Old Post 29-05-2002 04:33
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I can't start the map, because I need new leader faces or something for the new civilizations, and they arn't included in the zip.......

dervish is offline dervish
Chieftain
on Desktop PC, Monarchy
May 2002
time: 10:19
  Old Post 29-05-2002 17:04
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WOW!!! What a tremendous real map!!! Thank you, Sir Ralph, for referring me to this thread. I think Trip deserves the Cross that decorates his chest.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:19
  Old Post 29-05-2002 23:21
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I can play the map, but as soon as I contact the Austrians, the game crashes (no problem so far with the Italians, the Germans, the Spanish).

I also think the AI has difficulties to handle the 3 pop spending per settler (I've often seen foreign size 2 cities almost finishing the production of a settler their population couldn't afford, while I was building warriors like crazy and got all goody huts).

I couldn't start with correct starting locations with Civ3breed, so I made a CPT (Civ Placement Tool) file. Here it is. I'll try to mod the crashing Civs so that they're playable again.

EDIT : how, btw, I forgot to praise the map ! Looks great ! I'm eager to play it longer ! (gonna fix this tonight)

Attachment: eurocpf.zip
This has been downloaded 29 time(s).

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:19
  Old Post 30-05-2002 02:22
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OK, I found how to make the map work, even when you meet Austrians or Turks !

To correct the crashing problem (AFAIK) :
- Go edit the bic file
- Edit the rules
- Go to the Civilization tab
- Select Austria-Hungary, in the bottom of the screen, you'll see "degradation file" and "improvement file" (or something like that, I don't have the precise English names.
- Select ancient era, and change "Art\Flics\Xe_A01.flc" into "Art\Flics\Xe_01.flc". Simply delete the A, both times.
- Select Morocco, and also delete the A. It means changing "Art\Flics\Zu_A01.flc" into "Art\Flics\Zu_01.flc".
- Select Turkey and also delete the A. It means changing "Art\Flics\Hi_A01.flc" into "Art\Flics\HI_01.flc".
- In case you have problems with Spain (which I didn't have), select Spain, and then select modern era. Delete the D. It means changing "Art\Flics\Gh_D01.flc" into "Art\Flics\Gh_01.flc".

Voilą ! The problem was Civ3 looked for leader pictures you didn't have on your hard drive. Now that the file names are correct, it shouldn't crash anymore. All of these operations must be done for both filenames (I mean, you must change both "Art\Flics\Hi_A01.flc" and "Art\Flics\Hi_A02.flc" to their respective numbers).

Also, Astronomy has no requirements, which is a bug, because you can have ships of the line 3 techs after entering middle ages if you beeline (astronomy -> navigation -> magnetism). Simply change this by editing astronomy and adding education as a requirement.

Sorry I don't post the corrected .bic here, but I modded it heavily to match my personal mod (see sig). I'm toying with the idea of adding more movement points to ships, and raising dramatically the road movement multiplier. I didn't do it for now, mostly because my comp is extremely slow (I already have 20 seconds of waiting between turns at the very beginning of middle ages, even Marla's isn't so long so soon).

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 30-05-2002 06:05
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Q: Is it possible to get the map without the civ changes and everything?

 
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