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ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:19
  Old Post 15-05-2002 03:53 Visit ALPHA WOLF 64's homepage!
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Unit Support Cost Idea for Firaxis Support Apolyton, buy GURPS/ Alpha Centauri

One of the annoying things in the game is that all units cost the same for maintenance. making units more expensive to reflect lifetime maint costs doesnt work because late in the game when units are the most expensive, I'm still pumping out MA every 2 turns, and I've seen posters talk about units every turn. Was there a reason that maint cost is uniform?

I was thinking that a balanced maint system would be fairly simple.
1) make unit costs variable;
2) allow government types to have an effect on unit cost. Say Democracy has a +1 maint modifier so all unit costs would increase by +1, whereas Fascism is -1 so their units are cheaper to maintain. Just an example here, not recommending specific values.
3) maybe allow civ attributes to affect maint costs.

Just my 2 cents for the day.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 15-05-2002 04:02
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Avatar Enlargement: We've got the solution

I think non-military units should be free from support costs. The idea of support costs was to stop ppl having huge militaries, not reduce a society's workforce.

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:19
  Old Post 15-05-2002 06:49
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Support Apolyton, buy Civilization: The Boardgame

I agree. Making units more expensive for better units is both realistic, and I think it would speed up the end game. Civ's would have less units to move and defend with.

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:19
  Old Post 15-05-2002 06:51
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Lose 30 kilos (of popups)

quote:
Originally posted by zulu9812
I think non-military units should be free from support costs. The idea of support costs was to stop ppl having huge militaries, not reduce a society's workforce.


someone else brought this up in another thread. Civil employees are paid just like soldiers are. So I don't agree that the cost should be free, but if the idea was to make costs scalable, workers should be on the low end.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:19
  Old Post 15-05-2002 17:50 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Re: Unit Support Cost Idea for Firaxis Support Apolyton buy from Amazon

It would be nice to have costs increase based on era. Maybe have units in the current era cost 2 instead of 1, and units of prior eras cost 1 to reflect the lowered cost of ongoing upkeep.

Or you could just have ancient units cost 0, middle ages 1, industrial 2, and modern 3.

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:19
  Old Post 15-05-2002 18:22
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would make it 1,2,3,4. The ancient rulers often had problems funding thier wars. The early governments give you enough free units as it is.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:19
  Old Post 15-05-2002 22:12
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by zulu9812
I think non-military units should be free from support costs. The idea of support costs was to stop ppl having huge militaries, not reduce a society's workforce.


Oh, your tax dollars only go to support the military?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:19
  Old Post 15-05-2002 22:21 Visit Immortal Wombat's homepage!
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Support Apolyton, buy Call to Power 2

Firaxis won't do this. They have an unwritten rule on using Activision's good ideas.

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