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NoS
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This project has finally come to its conclusion. This mod is the result of about 2 months of work. The mod has been thoroughly tested and is finished.
Major Features
The mod includes the 5 main powers of WWII : Germany, USA, Japan, Great Britain and Soviet Union.
There are many new units and new collected from those who have posted to this forum.
Each "civ" has 3 tanks, 3 fighters, 3 bombers and several other units.
The game has been incredibly balanced by equalizing unique units among the 5 civilizations.
There are 5 new Wonders:
* Einstien's Defection - Gives a research lab in every city
* Aerodrome - Gives flight schools in each city
* Materials Planning - Gives a recycling center in each city
* Propaganda Machine - Gives a morale office in each city
* Bletchley Park - Give each city a 100% defense bonus
There are 5 new improvements:
* Flight School - Allows air dropping, veteran air units
* Naval Academy - Allows veteran sea units
* Morale Office - Makes 3 unhappy people content
* AA Battery - Gives 12 Airpower
* Radar AA Battery - Gives 18 Airpower
Completely redesigned and unique tech tree philosophy! Instead of a series of linear eras, this mod uses groups of technologies that can be research non-sequentially. The techs are organized into Social Systems, Ground Warfare, Air Warfare and Sea Warfare. This allows you to focus on developing a strong ground war policy but you lose out on air and naval. Technology choices become very strategic! The AI handles this appropriately.
To download this mod or to preview screenshots or tech tree go to Mein Kampf.
Known Issues
* Some technologies have no effect. They will be used in future versions of the game
* The Bletchley Park Effect shows up as walls around the city... this will be fixed in the next version
* Some further balancing and tweaking may be required
I am proud of what was put together in this mod so I hope you enjoy it. Further versions will be put together and include new units and further diversification of units (naval fighters/bombers, etc.)
I would like to thank the following for their help or materials: Mad Dog, elCybergoth, TVA 22, Kentonio, Haverlock and Gramphos. I hope that covers everyone.
Last edited by NoS on 15-05-2002 at 22:31
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NoS
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Special Units
GB: Hurricane, Lancaster, SAS
Soviet: T34-85, Soviet Infantry, Katyusha
USA: P51 Mustang, B17, Enterprise Class Carrier
Japan: Japanese Marine, Yamato, Shokaku
Germany: Me262, PzIII, Tiger, U-Boat
Unavailable Units
GB: Adv Subs
Soviet: Bomber Lvl III
USA: Fighters Lvl III
Japan: Tanks Lvl III
Germany: Adv Carrier, Carrier
Unit Chains
USA Chain
Fighters: Wildcat >> P51D Mustang >> N/A
Bombers: B17 >> B24 >> B29
Tanks: Lee >> Sherman >> Pershing
Submarine: Submarine >> Adv Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Enterprise Class
Great Britain Chain
Fighters: Hurricane >> Spitfire >> Meteor
Bombers: Halifax >> Lancaster >> Mosquito Mk. XVI
Tanks: Matilda II >> Crusader >> Churchill
Submarine: Submarine >> N/A
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Adv. Carrier
Germany Chain
Fighters: Bf109 >> FW190 >> Me262
Tanks: PzIII Panzer >> Panther >> Tiger
Bombers: Do17 >> He111 >> Ju290
Submarine: U-Boat >> Advanced Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> N/A
Japan Chain
Fighters: A6M Zero >> J2M Raiden >> Ki201 Karyu
Tanks: Type 89 >> Type 97 >> N/A
Bombers: G3M Nell >> G5N Shinzan >> G8N Renzen
Submarine: Submarine >> Adv Submarine
Battleship: Yamato >> Adv. Battleship
Carrier: Shokaku >> Adv. Carrier
Russia Chain
Fighters: IL6 >> Yak >>Mig
Tanks: T34-76 >> T34-85 >> IS-2
Bombers: >> Tu2D >> Pe-8 >> N/A
Rocket Artillery: Katyusha
Submarine: Submarine >> Adv Submarine
Battleship: Battleship >> Adv. Battleship
Carrier: Carrier >> Adv. Carrier
Note: Attached is a readme file that documents all unit information.
Attachment: readme.txt
This has been downloaded 153 time(s).
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NoS
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Zulu: Italy played a key part but so did several other countries that were missing (Finland, Canada, China) but I wanted to do 5 civs right rather than more not so well. Plus what would Italy's unique units be? What did they contribute that was so outstanding vis a vis the German units or Russias?
Trip: Mein Kampf is a reference to Hitler's book. After all he drove much of what happened in world war two. Secondly, you can look at WWII being a fight that everyone fought. The nurses, the soldiers, the foremen of plants... everyone has a right to call it their fight. Besides, it sounded cool.
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:19
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I like how you divided the eras into non-sequential categories of scientific development: Social, Ground, Air and Water. My question is, are you able to switch between categories, or do you have to complete one before you can move on to the next 'era', so to speak? I'm curious to know how this works. Thanks.
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NoS
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This may cover several comments: This mod can be played on any map spawned by the computer. In other words, you can play this with any map you want that the Civ3 spawns. If you go to the website you can see a couple screenshots. We will be adding more in the future.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:19
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Interesting, things are looking good so far. May I ask a few questions?
- By 'mod' do you mean that this is just a regular game of civ starting with a few settlers? If so, how can you guarentee that these nations will have their historical complement of weapons in proper quantity?
- Might I suggest not putting the units in their individual chains. I am not sure how you organzed it, but this could lead to tech trading which results in Soviet PzKwIV's or somesuch. Perhaps make each unit avalable to all, then make them obsolete by techs which are preplaced to the civs. This is how i do it for CivII and it allows for many more techs to be had.
Can you even preplace techs and such with the state of the 'editor' as is?
For instance: All medium tanks (M4A1, Churchill, T-34/75/85, and PzKwIV) all become available with the discovery of say 'Armour Tactics II'.
PzKwIV becomes obsolete with a tech named 'Not German', which is given to every nation except gemany at the start of the game. Make this tech nontradeable and nonresearchable, and you now save alot of space that can be used for a little more in depth tech development.
- Often times, WWII scens should have wonders preplaced to reflect the actual situations at the time. Your idea for "Bletchly Park is in this style. However, wont it be silly to have the Germans building it? Have you been able to set this (with the various ways to do so) such that it is an England only wonder?
I would like to see more actual historical references here. Perhaps rename 'Materials Panning' to 'Ploesti Oil Fields' and give this to the Germans resulting in the production bonuses they'll need to keep up a war on 2 fronts.
You have done this with Einstein's defection. I assume you have made it so Einstein will not be 'defecting' to the Germans and helping their war effort.
Propaganda Machine could be renamed to several things with a more WWII feel.
Basically I do not know the abilityies of the 'editor' right now. It is obviously not where it needs to be to have a real WWII scen.
I applaud you efforts, but it is too bad you weren't given the proper tools to make a better product. This is certainly a step in the right direction, but I would suggest saving your time untill civIII can let you o the things that should be done.
-FMK.
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NoS
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1) This is what you said it was. It is a mod and not a scenario. Therefore, there is nothing to guarantee that everyone starts with the right # of units at the beginning. Nor was this my attempt. It simply is a game of civ in WWII framework.
2) To be quite honest I don't understand your point. But let me attempt to clarify. If you play as Germans you only have three types of tanks Panzer MkIII, Panther, Tiger. USA has M3 Lee, M4 Sherman and M26 Pershing. This is the same for all units and civs. So there can't be Soviet Panthers. Think of the game as having tons of unique units. But most are exactly the same stats (Zero vs. Wildcat).
3) A game does not have to follow the linear path of history. If it did why bother playing it? You know the outcome! Rather, it allows us to imagine what if the Germans managed to prevent Einstein leaving for the US? What if the Germans decode the Navajo Code used by the USA? It allows a more interesting game flow and is much more fun. As I said, why play it if it follows history?
The unit paths also allow some diversion from strict linear lines... the KI209 was a Japanese jet. It reached prototype but the program was scrapped. What if Japan won Midway and had time to finish the program?
4) Finally, as for the vague names of "Materials Planning" and "Propaganda Machine" you should realize two things. The first is that "Materials Planning" is not a reference to natural resource basins but it refers to the careful planning and conservation of resources throughout countries that were in WWII. For instance in the US, fat was saved to make explosives, bumpers were removed to be used as scrap steel, sugar was rationed constantly, etc.. This was done in every country to some degree and the US was lucky in comparision to other countries. The same can be said for "Propaganda Machine" it is purposely a generic turn because it represented the use of propaganda to swing sentiment in all countries.
5) As for the editor it does allow me to completely finish a mod exactly as I wanted to create it. It is NOT a scenario and it was never meant to be. For a true scenario I will wait for a better editor.
Last edited by NoS on 16-05-2002 at 06:14
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:19
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quote: Originally posted by NoS
1) This is what you said it was. It is a mod and not a scenario. Therefore, there is nothing to guarantee that everyone starts with the right # of units at the beginning. Nor was this my attempt. It simply is a game of civ in WWII framework. |
Okay, thats fine. I was just clarifying for myself what it meant. I now assume this means that when a Civ founds its first city: Berlin, London etc, that they will have WWII era infantry units from the start? Just understanding how it works, as I dont current have CivIII loaded on the HD and therefore cannot play it for myself.
quote:
2) To be quite honest I don't understand your point.
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The point here was to maximize the tech tree. I assume here that there is some way to flag a unique unit for all types of units in CivIII? This makes dividing up the units as easy as clicking a toggle, correct? Well, with CivII there is no such this, so designers had to improvise a way to achieve multiple unique units. One way is to give them each a tech that is prerequisited by another tech which is given at the game's start ('Soviet' tech is prereq. for 'T-34' tech which allows the T-34 unit). This works okay, but only if negotiations, and tech receiving from conqest are turned off.
Another way to do it (in old CivII style) is to do as I mentioned. By doing so you effectually free up lots of techs, which you can then use to spice up the tech tree.
CivII always has a debate as to what the best way to achieve unique units is. If CivIII allows you to toggle every unit such that they are considered civ-specific then this point is moot.
quote:
But let me attempt to clarify. If you play as Germans you only have three types of tanks Panzer MkIII, Panther, Tiger. USA has M3 Lee, M4 Sherman and M26 Pershing. This is the same for all units and civs. So there can't be Soviet Panthers. Think of the game as having tons of unique units. But most are exactly the same stats (Zero vs. Wildcat). |
"...play as Germany you only have 3 types of tanks" doesn't tell me how you did it. I guess it may be a fuction that CivIII does have in its editor, so again, moot point.
quote:
3) A game does not have to follow the linear path of history. If it did why bother playing it?
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For me, the job is either to re-create history, or change it. Whichever the scenario and civ I am controlling calls for. The CivII scenario "The Blitz" by Captain Nemo comes to mind. There, you take command of RAF fighter command. You must shoot down wave after wave of German bombers protected by fighters, or else the Germans will invade England! This is a scenario that is highly focused, and isnt the sort of thing everyone goes for, but to me, that style is very satisfying.
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Rather, it allows us to imagine what if the Germans managed to prevent Einstein leaving for the US? |
Yeah, but this is history isn't it? Its wierd. I guess a mod is half a scenario, half the standard game. To me, I prefer all or none. Either a game of Civ spanning time, or a WWII scenario that is as historical as possible. Alas, the latter isn't possible but as it wasn't your intention in the firt place then it doesn't matter anyway. 
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As I said, why play it if it follows history? |
Well it is all based on WWII isn't it? Kinda historical in and of itself.
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What if Japan won Midway and had time to finish the program?
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If were not doing history, why would there be a midway? 
quote:
4) Finally, as for the vague names of "Materials Planning" and "Propaganda Machine" you should realize two things. The first is that "Materials Planning" is not a reference to natural resource basins but it refers to the careful planning and conservation of resources throughout countries that were in WWII. For instance in the US, fat was saved to make explosives, bumpers were removed to be used as scrap steel, sugar was rationed constantly, etc.. This was done in every country to some degree and the US was lucky in comparision to other countries. The same can be said for "Propaganda Machine" it is purposely a generic turn because it represented the use of propaganda to swing sentiment in all countries. |
Okay, as I understand it, these aren't going to be preplaced. now that I understand what you are trying to achieve, of course you are not going to make these things particularly specific. Understandable. Imho, unfortunate. Again, lack of editor possibilities I guess. Good work though, it is hard to get things done when creation tools don't get supported.
-FMK.
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TVA22
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Wow, you used some of my units in your mod! I'm honored, how cool. I'm new to this all of course. Cool mod, you should take a shot at making a scenario when the XP comes out. By the way, the B17 you're using is actually a B29. I only know cause I made it. Dunno if you knew this or not, just thought I'd say, FYI.
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bigmaddog
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Toronto, Ontario, Canada
May 2002 time: 00:19
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Well, so much for me not getting into the forums. Now that I'm registered, I have no excuse...
Anyhow, the server's deceased at the moment due to a spectacular failure of the internet connection. It could be 5min before it goes back up or it could be a day. I have some experience with their service provider so I can say with some certainty that the length of the outage is totally arbitrary.
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bigmaddog
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Toronto, Ontario, Canada
May 2002 time: 00:19
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Ok, server is up and all is good now.
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Foot
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/fap fap fap
Glorious.
Oh, and one thing: Maybe you can make Canada part of Britain, as well as Australia, and make Italy part of Germany? Oh, and when does it start? 39 or 41? And are there custom leader anis?
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Foot
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I'm sorry, I forget that Civ3 just doesn't have the scenario potential that glorious old Civ2 had.
/sobs for a long-lost friend
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:19
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Awesome mod! If nothing else, it's a good 'modern civ 3', and delivers a lot better than the piss poor 'modern era' that's already in.
Suggestion:
In the Soviet Union, rename St. Petersburg to Leningrad, as it used to be called.
Also, is there a possiblity for leaderheads in future version?
And those are really the only things I'd change. I generally dislike 'earth maps', since I already know where everything is, and how all the land is laid out.
Foot: well, if he DID make this into a full scenario, I'd hope that he'd make it on a Eurasia map, rather than scrunching up Europe (the most important part) by including the Americas and Australia, OR making the map super-huge and laggy to include everything.
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NoS
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quote: Originally posted by Mikhail
Awesome mod! If nothing else, it's a good 'modern civ 3', and delivers a lot better than the piss poor 'modern era' that's already in.
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THANKS!!!
quote:
Suggestion:
In the Soviet Union, rename St. Petersburg to Leningrad, as it used to be called.
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Good suggestion, will do.
quote:
Also, is there a possiblity for leaderheads in future version?
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People have made leaderheads for all WWII leaders used in the game (Hitler, Stalin, Hirohito, etc.) You can find them on this site I believe. Maybe I will include them in the next version.
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bigmaddog
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Toronto, Ontario, Canada
May 2002 time: 00:19
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St. Petersburg was called St. Petersburg long before it was called Leningrad. Tzar Peter The Great founded the city 200 years or so before Lenin got around to killing off the Russian royal family and renaming things after himself. Still, I guess we are doing WW2 and so Peter will have to yield this one time. I'm sure he's cool with it.
(Also, Stalingrad was really Volgograd, after the river Volga that it sits on.)
Just useless trivia from the resident Eastern European...
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