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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Bridges
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Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:19
  Old Post 15-05-2002 18:17
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Bridges Support Apolyton, buy Alpha Centauri

In my last game my civ was curved around a very large lake which was only one square wide in a few places. The thought immediately occurred how nice it would be if I could build a bridge across these narrow channels.

One obvious way is to create a ship unit with no movement capability and an appropriate graphic. This would then be 'created' in the required spot. (How??)

The nice thing about this is that an enemy naval unit could blow up the bridge.

The bad thing is that no roads or railroads can be built across the narrows.

Anyone got any bright ideas about how this might be implemented?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:19
  Old Post 15-05-2002 21:06 Visit Martin Gühmann's homepage!
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Increase Your PM Length

In the late game you can build undersea tunnels and for the early game I use a transport ship to cover this gap, of course it costs more movement points than a real bridge but for me it is ok.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 16-05-2002 14:42 Visit The Big Mc's homepage!
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Lose 30 kilos (of popups)

Could be possible to make it so you could make a bridge by re making the road tile imp so it can only go on water but it would have to cost the earth to make to stop people making to many and then only on shallow water

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:19
  Old Post 16-05-2002 18:13
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Or a code (if possible) to be impossible to build another bridge in one of the neghbor tiles. this way it will be a one square bridge imps

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 16-05-2002 19:20 Visit The Big Mc's homepage!
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Inflate your Upload Space

I get you but may make it harder to implement

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:19
  Old Post 16-05-2002 19:45 Visit hexagonian's homepage!
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Full PM-box? Change here!

quote:
Originally posted by The Big Mc
Could be possible to make it so you could make a bridge by re making the road tile imp so it can only go on water but it would have to cost the earth to make to stop people making to many and then only on shallow water


It should be easy to implement.

Make roads buildable only on Beach tiles via the Road improvement - thereby making it possible to link those one or two-gap ocean straits.

Just give it the cost of 3000-4000 PW to do so.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:19
  Old Post 16-05-2002 20:00 Visit Immortal Wombat's homepage!
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Increase Your PM Length

I suppose you'll want a bridge tile improvement graphic then

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 16-05-2002 20:31 Visit The Big Mc's homepage!
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Support Apolyton

nice one hex

brige imp got one

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:19
  Old Post 17-05-2002 01:59 Visit J Bytheway's homepage!
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Inflate your Upload Space

The TERRAIN_SPECIAL1 is listed in gl_str.txt as "Bridge" - presumably Activision had this idea too. IIRC, there are some appropriate pictures in the tile files...

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:19
  Old Post 17-05-2002 03:00 Visit Immortal Wombat's homepage!
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Enter the AD-FREE zone

There are, but they are terrain TileIndices, I don't know if they'll work as timps. Try it sure. Oh, and it only works when there is a dersert tile to the south west.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:19
  Old Post 17-05-2002 04:46 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

Yes, the brigde is of the Samurai scenario...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 17-05-2002 12:51 Visit The Big Mc's homepage!
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Remove this text

May have to make one could be difficult as the one in the samurai scenario is only half of the bridges we need

Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:19
  Old Post 18-05-2002 05:15
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Avatar Enlargement: We've got the solution

Allowing roads to be built on beach tiles works just fine. Minor adjustment in the files required. This opens up the prospect of ground units fighting naval units! Haven't tried this yet but could have interesting consequences (i.e. a CTD).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 20-05-2002 12:50 Visit The Big Mc's homepage!
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Support Apolyton, buy Civilization 2

seen it done it.

To be honest I got a battle going on in a deep sea tunnel it was fun land units fighting battleships

but it should have beach battle screen if not a simple mod is in order.

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