Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > One leader per elite unit!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:19
  Old Post 16-05-2002 00:50 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
One leader per elite unit! Tired of ads?

Did you know that you can get only one leader per elite unit?
Mike B. (Firaxis) confirmed this over at CivFanatics

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 16-05-2002 00:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Interesting, I had that theory, but didn't have it confirmed before.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 16-05-2002 01:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Well, that will certainly change some of strategy.

thanks for the information.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:19
  Old Post 16-05-2002 01:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

So far about the reports of having seen 2 leaders at once. I've heard a couple of them and was ready to believe it, although I haven't seen it yet myself.

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:19
  Old Post 16-05-2002 03:14 Visit ALPHA WOLF 64's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

thanks for the info. This is incredibly valuable for my playing style.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 16-05-2002 03:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

That SUCKS!!!!

I just read the whole CivFanatics thread... I cannot believe that it took this long for this info to come out.

What a pain this will be until a patch comes is released that identifies flagged elites.

At least Mike B. stepped up.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:19
  Old Post 16-05-2002 05:16 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

This changes how I fight wars...

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 16-05-2002 05:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

quote:
Originally posted by Theseus
That SUCKS!!!!

I just read the whole CivFanatics thread... I cannot believe that it took this long for this info to come out.

What a pain this will be until a patch comes is released that identifies flagged elites.

At least Mike B. stepped up.


yeah, have to pay close attention to that gl producing unit, then put him in an army or send to the front, rather than the mopping up of weakend units.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:19
  Old Post 16-05-2002 05:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

Its good to (finally) know this.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:19
  Old Post 16-05-2002 05:44 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I sort of suspected it all along, but I wasn't sure...

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 16-05-2002 06:17
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Each unit can produce at most one great leader. Each time a unit is upgraded, however, it can once again produce a great leader. You can have more than one great leader per game but only one at a time.


Only one at a time! So saving a leader for a wonder means you can't get a new one until you rush the wonder...

Thanks for bringing this up alexman, this indeed is valuable info.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:19
  Old Post 16-05-2002 09:54
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

I think most of us suspected that, but there were reports that people had multiple leaders at the same time, but no proof. Obviously false.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 16-05-2002 10:23
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Skanky Burns
I think most of us suspected that, but there were reports that people had multiple leaders at the same time, but no proof. Obviously false.


Thankfully this has been finally put to rest.

I was just suprised that each unit could only trigger one leader. I wonder what the reasoning was for that. Wish there was a way to keep track of the units that generated them.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:19
  Old Post 16-05-2002 10:46
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by asleepathewheel
Wish there was a way to keep track of the units that generated them.


you could always keep notepad open to record information like that. you could also write down the story of your game at the same time

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 16-05-2002 10:53
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Tired of ads?

quote:
Originally posted by H Tower


you could always keep notepad open to record information like that. you could also write down the story of your game at the same time


Sounds like a great idea. Hmm. If that is my other choice, I will leave that unit behind as a garrison. That way, I will know which one it is, as the rest of the elites are at the front. The problem is, when you have a stack attacking with multiple elite units. How do you know which one is the gl-producer?

My games are really too boring to be made into stories, anyway

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:19
  Old Post 16-05-2002 10:57
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by asleepathewheel

The problem is, when you have a stack attacking with multiple elite units. How do you know which one is the gl-producer?
I don't know since i'm just coming back to the game for a second try at it after saying it sucked


edit: check out my thread about coming back to civ3

edit:edit: you already did

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:19
  Old Post 16-05-2002 13:52
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Put an end to popups!

I could swear blind that I had 3 leaders at one point playing one of the competition games. I'm not going to accuse Mike B. of not knowing his own game without hard proof though. I don't think I kept my save game directory when I uninstalled Civ but if I remember tonight I will fire up my old machine and take a peek.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 16-05-2002 16:00
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Grumbold - Maybe it was possible to have more than one leader at a time in previous patches?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:19
  Old Post 16-05-2002 17:17
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Increase the size of your Attachments

There's nothing in that CivFanatics thread that says 'after 1.17' or anything. The Babylonian game I'm thinking of was one of the early Apolyton comps so that might be it.

I-iZ-1337 is offline I-iZ-1337
Chieftain

May 2002
time: 05:19
  Old Post 16-05-2002 17:32
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Full PM-box? Change here!

I will putz thiz in my stratz d00d. It willz makez me even more 1337 than I amz.

geoffbland is offline geoffbland
Settler

Dec 2001
time: 05:19
  Old Post 16-05-2002 20:53
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Inflate your Upload Space

Huh? They are saying that an elite unit can only produce a Leader once. That does NOT mean you can't have more than one leader. I certainly have had a game where I've had GLs to spare and nothing to use them on.

Ironwood is offline Ironwood
Warlord
Fresno, CA
Oct 2001
time: 21:19
Post  Old Post 16-05-2002 22:56 Visit Ironwood's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Tired of ads?

quote:
Originally posted by geoffbland
Huh? They are saying that an elite unit can only produce a Leader once. That does NOT mean you can't have more than one leader. I certainly have had a game where I've had GLs to spare and nothing to use them on.


No, they say you can only possess one great leader at the same time. If there's a GL sitting on his ass, there will be no more GLs produced in battle. If you make him into an army, he is no longer a GL, but now, you have an army. You can have as many armies running around as you want, but only one GL.

What surprises the hell out of me is the fact that each elite unit can only produce one army, ever. I suspect people are reading this wrong, since it seems a bit too much for the game to keep track of which elite units have produced leaders (especially when there's no graphical information available to the player). There must be some mistake.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 16-05-2002 23:11
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Suffering from ads?

quote:
What surprises the hell out of me is the fact that each elite unit can only produce one army, ever.


In his quote he said that if the unit was upgraded, it could again generate a leader, so its not quite just once ever.

Ironwood is offline Ironwood
Warlord
Fresno, CA
Oct 2001
time: 21:19
Post  Old Post 16-05-2002 23:18 Visit Ironwood's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

quote:
Originally posted by nato


In his quote he said that if the unit was upgraded, it could again generate a leader, so its not quite just once ever.


Yes, that makes sense, if they're keeping track of it on a per-unit basis (and by that quote, it appears they are). When upgraded, they're demoted to veteran, so the way I think it would work is this: there are actually five ranks for units: green, regular, veteran, elite, elite + leader.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 16-05-2002 23:28
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Browse Apolyton AD-FREE

Clever thinking Ironwood ... that would be an nice way to keep track of it.

MiloMilo is offline MiloMilo
Warlord

Mar 2002
time: 00:19
  Old Post 17-05-2002 00:49
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That's a very smart way to think about it, Ironwood. If you look at the military advisor screen, you'll see a box that says "available leader." Usually it's empty, but when you have a leader it will show your GL in it. when you use the leader for an army or to rush something, the box becomes empty again. Now there is not enough room in the box for more than one leader, so I pretty much always knew you could only have one at a time (Geoffbland, I suspect you hed multiple empty armies at once).

Anyway, it's good to know that each elite can only make one... it won't change my strategy much though, I haven't gotten a leader since installing 1.21f. What I have done more is fight off opposing armies with single units, which is a real pain.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:19
  Old Post 17-05-2002 01:06
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Lose 30 kilos (of popups)

This is really important info... and like Theseus I can't believe it took this long for it to come out. Wow.

Ok, I want some sort of designation for those elites that have generated GLs. Otherwise, I may use them in a potential GL-producing situation and get jipped out of my leader. I can instead use those elites as nutcrackers, as opposed to finishers... or just pull them back entirely from the front. But as it is now, I will have no choice but to pull them back. If they stay on the front lines, they will get jumbled in with other elites.

I like the possibilities for increasing the # of GLs I generate, though.

Has anyone proved conclusively whether or not an elite unit in an army can produce a leader?

-Arrian

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 17-05-2002 02:14
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Full PM-box? Change here!

Arrian, I've been asking that forever, and no one know.

My understanding of Ironwood's designations:

Elite: Has not generated a GL.
Elite+leader: Has generated a GL.

As to the distinction between elites and elite+leaders on the battlefield, I think that going forward I will divide attacking forces into two stacks... one for all the elites, and one for all the elite+leaders.

For slowmover attacks, I will distinguish the stacks by adding a defensive unit to the elite stack, and let the elite+leaders fend for themselves. This is pretty easy, and cheap.

For fastmover attacks? Anybody?

Also: Can we say elite+leader Cav Armies? I suggest that as the numbers of GLs created generally increase (which I predict will happen), there are going to be a lot more Armies floating around... fill'em up with Cavs and then add 1 elite+leader Tank or MA.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:19
  Old Post 17-05-2002 02:26
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Dividing into stacks is an option I suppose. Then again... I'm tempted to say that, outside of putting them in armies (my opinion is that armies don't spawn GLs), I may not want to use elite+leader units at all. Simply because they cannot be promoted further. I'd rather use my vets so I can get them to elite, or my elites so I can get a leader.

-Arrian

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 17-05-2002 02:52
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Great idea Arrian! You're right, knowing this, veterans are now preferable to elite+leaders. I guess its garrison duty in some quiet city for the finest of the army ... ironic ...

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0789 seconds (91.35% PHP - 8.65% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net