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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Theseus
That SUCKS!!!!
I just read the whole CivFanatics thread... I cannot believe that it took this long for this info to come out.
What a pain this will be until a patch comes is released that identifies flagged elites.
At least Mike B. stepped up. |
yeah, have to pay close attention to that gl producing unit, then put him in an army or send to the front, rather than the mopping up of weakend units.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Skanky Burns
I think most of us suspected that, but there were reports that people had multiple leaders at the same time, but no proof. Obviously false. |
Thankfully this has been finally put to rest.
I was just suprised that each unit could only trigger one leader. I wonder what the reasoning was for that. Wish there was a way to keep track of the units that generated them.
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I-iZ-1337
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I will putz thiz in my stratz d00d. It willz makez me even more 1337 than I amz.
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geoffbland
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Huh? They are saying that an elite unit can only produce a Leader once. That does NOT mean you can't have more than one leader. I certainly have had a game where I've had GLs to spare and nothing to use them on.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:19
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quote: Originally posted by geoffbland
Huh? They are saying that an elite unit can only produce a Leader once. That does NOT mean you can't have more than one leader. I certainly have had a game where I've had GLs to spare and nothing to use them on. |
No, they say you can only possess one great leader at the same time. If there's a GL sitting on his ass, there will be no more GLs produced in battle. If you make him into an army, he is no longer a GL, but now, you have an army. You can have as many armies running around as you want, but only one GL.
What surprises the hell out of me is the fact that each elite unit can only produce one army, ever. I suspect people are reading this wrong, since it seems a bit too much for the game to keep track of which elite units have produced leaders (especially when there's no graphical information available to the player). There must be some mistake.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:19
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quote: Originally posted by nato
In his quote he said that if the unit was upgraded, it could again generate a leader, so its not quite just once ever. |
Yes, that makes sense, if they're keeping track of it on a per-unit basis (and by that quote, it appears they are). When upgraded, they're demoted to veteran, so the way I think it would work is this: there are actually five ranks for units: green, regular, veteran, elite, elite + leader.
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