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Redstar
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I am using shift-A to automate the workers and there is plenty of work still to be done. I don't understand this...its always happened of course...its just started to bother me is all since i do automate workers more than i used to.
Thanks for the responses. I shall check out how long i have had the pacts.
NOw, how do i tell how close my people are to throwing off my democracy?
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Catt
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California - SF Bay Area
May 2002 time: 21:19
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Yeah, I knew that WW would be greater as the aggressor, but I was still surprised that my civ revolted so quickly into a war with all my other efforts to combat WW (i.e., my point # 2). Was even more surprised that the revolt was not preceded by rampant civil disorder or at least greater unhappiness -- and since I had built nuclear plants in almost all of my main cities, I was manually checking on unhappiness levels every turn out of fear of a meltdown.
BTW, haven't had this "surprise revolt" happen to me again -- always seems to be preceeded by ever increasing levels of unhappiness.
As to the espionage gambit, while I don't have hard facts to share or conclusively prove this, I did experiment (through reloading and using alternate tactics) with repeated espionage to force a declaration of war so as not to be the aggressor . . . and the other civs became furious with me! This was in a different game from some time ago, and I don't have a save game, but declaring war as the aggressor limited my opponent to the target civ and preserved my reputation with other civs (or at least didn't change their attitude towards me), while repeated espionage ultimately caused the target civ to declare war AND caused the other civs to change their attitude towards me quite considerably -- I believe in one test, one of the other civs even declared war on me at the same time as the target civ (without a triggered MPP or an alliance with the target civ!).
IIRC, the manual does indicate that even successful espionage missions can become "public" knowledge among the AI civs, and harms your reputation. Don't know if the likelihood of WW is affected or not by the espionage gambit and forcing a declartion of war, but even if it is (i.e., the gambit significantly delays WW because you're not technically the aggressor), you will pay a reputational cost.
Catt 
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Redstar
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ok i have been following the actions of my workers for 8 turns now (year is 1800)..
I am told i have 56 workers. 30 of them are asleep in cities --20 of them in 1 city...which changes every few turns. If i count the workers working there are 40 --so captured workers must not count towards the total workers. Workers work alone or in pairs.
However, they definately stack large to clear pollution and in one case 3 workers were actually making a mine together.
If i click on a worker in a city it says it has moved this turn...and the number has varied from 17-22 (in one city). I guess they move too fast for me to see.
But ya..over 8 turns for sure...there have been a significant number of workers not working when they could be.
WHY do they sleep when there is work to be done.
***
As to the anarchy, i made peace with the chinese to avoid it and first striked the japanese (so i rewrote history there .
(Turns out i had only 2 turns to go in my pact --thanks for pointing that out to me!).
I avoided anarchy --even though i was effectively still at war.tho with a different opponent.
edit: i have 6 of the 8 luxuries (i average 5 of each kind)...and i did put my happiness slider up to 50% --but that did not stop the anarchy.
I was given no messages or saw any sign if disorder until my gov't collapsed.
Last edited by Redstar on 17-05-2002 at 01:35
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Willem
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Canada
Dec 2001 time: 00:19
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quote: Originally posted by Redstar
well i had 6..i also pushed luxury up to 50% at last minute so i guess there is a threshold where there is nothing more you can do ..but make peace.
i also have this thing against luxury spending.
one of the reasons i like civ3 more than civ2 is because i can get away with NO luxury spending at all (well, not counting war weariness needs)
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Yes, there is a point where nothing you do will make a difference, it's either make peace or switch governments. You might try Republic, there's not a big difference between that and Democracy in terms of income, research etc., and there's much less war weariness. Communism and Monarchy have none, though there's some production penalties for both.
Myself, I have no problem with Luxury spending, I typically set it at 20%, whether I need to or not. I find having a number of cities celebrating WLTK day to be worth the expense, and I have to rely on my Governor much less. It's only when War Weariness starts to get bad that I turn him on. And at that point I usually try to make peace ASAP. Waging a long war in Democracy just isn't feasible. Eventually you'll go into Anarchy.
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