 |
|
Coracle
|
|
Yea, but this would require a lot of code by Firaxis. And they are not too fond of that.
Give me scenario-building first and foremost.
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
Thank you - for your support, lads!!! The reason why I try not to piss off our Barbaric past is that also we, in Central Asia and me, as Central Asian Turk, come mostly from Nomadic Barbarians too, which I am very proud of, especially when my computer gets cranky on me??? and huh....huh...hm...huh...hm, well many other things related to civilized way getting out of order at times. And one more thing I noticed on lots of Civ forums is that there are too many personalities shouting "how come our nation is not there!!???" - "please, firaxis, come on!!! - stop being so racist, or so sexist, or so rapist". You can't possibly include all of them into the game, but, there has to be a way to please everyone, even my Barbarian ancestors knew that better.
To Coracle,
I can't do that - cause I haven't got one. On computers I can only type and play. As true Barb. And as true Barb can I spread bullshit at times. Sorry.
To Sir Ralph,
And I agree with you, these indicators would eventually lead to assigning more certain attibutes to your Barbarian Tribe, and then Firaxis should develop such a scheme or plot that connects certain attributes plus geographical position plus many other things like manner of playing - connects all of that to certain nation or ethnicity that is believed to have been developped under such behaviour, environment and etc.
Let us found a Barbarian party!!!!! - We are new race, actually the oldest one - older than these.....huh....hm...huh....ya know what I mean 
Last edited by dervish on 17-05-2002 at 09:09
|
|
|  |
 |
|  |
 |
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:19
|
|
Definitely a good idea for a possible Civ IV. But as it was already said, too late to add it to this game.
|
|
|  |
 |
|
Richelieu
|
|
Gatineau
Dec 2001 time: 00:19
|
|
How about using the "goody huts" to steer a civilisation towards a dominant trait ?
You could start as a barbarian, and the first tech. advance you get from a goody hut would push you towards that particular path.
i.e. You get "Ceremonial Burial" from your fisrt hut, you become a religious civ... If you don't explore enough and discover the goodies, you're stuck without the benefits of specializing.
Just a thought
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
To conclude in short I like this "goody hut idea" too, plus geographical or terrestrial (if you like) position of your civ, for example if you locate your first city on water (major water source like sea), your chances of getting more naval traits are higher, and etc. Something that happened to Japanese.
I agree this is something to be offered to thread like "Civ 4 new ideas". I have so much on my wish list.
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
There, there!!!! See that??? How many silly arguments going on whose nation omitted or not??!!! Firaxis should cling on to this "barbarian" idea, or else in no time we can all go back to our barbarian stone age. 
We all start as barbarians, no traits, no attributes - we work it up slowly during a game depending on our position, climate, geography, goody huts, first buildings to build, first actions we undertake and etc.
May be, the traits and attributes should be picked up optionally as well?
By the way, how many of these traits, do you think, there should be in the game, and what kind of?
At present, we have - militaristic, religious, scientific, commercial, industrious, expansionist.
I don't deny them - they are OK, but, don't you think first traits at the dawn of civilization should be initial way of life of your first barbarians, like sedentary, food-gatherers, fishers, nomadics, pastoralists and the likes??
To back up our idea that we all come from barbarians, I recommend you look at Nostratic Barbarians
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
So, to conclude overall what I said on my other threads, if this "Civolution" game incorporated ethnic trees and barbarians as starting point zero in the game, you would start the game as, say, Indo-European barbarian, or Ural-Altaic barbarian, or Afro-Asiatic barbarian or Sino-Tibetan barbarian and hell there is a couple more big families to start with.
There might be a huge problem though with naming the first cities, their names. Plus, no one knows even vaguely their relative traits of such our very oldish ancestors as Indo-Europeans and Ural-Altaics. Nobody actually saw them. Will be hard to pick up a leader from such deeepest ancient time. Nobody knows them either. 
What do you think there might be other problems in addtion to these ones?
|
|
|  |
 |
|  |
 |
|
Imp. Montezuma
|
 |
Kazakhstan
Dec 2001 time: 09:19
|
|
quote: Originally posted by dervish
So, to conclude overall what I said on my other threads, if this "Civolution" game incorporated ethnic trees and barbarians as starting point zero in the game, you would start the game as, say, Indo-European barbarian, or Ural-Altaic barbarian, or Afro-Asiatic barbarian or Sino-Tibetan barbarian and hell there is a couple more big families to start with.
There might be a huge problem though with naming the first cities, their names. Plus, no one knows even vaguely their relative traits of such our very oldish ancestors as Indo-Europeans and Ural-Altaics. Nobody actually saw them. Will be hard to pick up a leader from such deeepest ancient time. Nobody knows them either. 
What do you think there might be other problems in addtion to these ones? |
Civolution or Civilization IV: Rise of Barbarians
Names of Gods and Heroes are source for leader and ruler names.
Odin - chieftan of Ases, mithic tribe from Asia, proto-Germanic, Asgard - capital.
Noah - leader of Afro-Asiatic
et cetera
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
quote: Originally posted by Imp. Montezuma
I'm too (Qazag, Kazakh, Kazak)! For me differences between Qazaqs and Turks are HUGE! Seems as between Bulgars-on-Balkans and Qazaqs. I think I'm educated man. |
Oh! No! I met my compatriot there are so few Kazaks, and yet there is no place in the whole world to avoid them!!!!
By education I meant Quranic education, if you know Arabic and Persian words of household, religion and culture and, may be, economics, then you can easily understand Turks, Azeris.
But, yeah, I agree with you some Turkics are very far apart.
|
|
|  |
 |
|
Imp. Montezuma
|
 |
Kazakhstan
Dec 2001 time: 09:19
|
|
quote: Originally posted by dervish
...
and yet there is no place in the whole world to avoid them!!!! |
LOL!
quote:
By education I meant Quranic education, if you know Arabic and Persian words of household, religion and culture and, may be, economics, then you can easily understand Turks, Azeris.
...
|
I'm myself nor Muslim, nor Christian, agnostic only...
You are right, Arabo-Persic lexicon is that does unified. Like Chinese words for Koreans and Japans. But they are very different civs. As we are, Qazaqs and Turks.
Well, seems we going to off-topic. 
So, Your topic idea is good. Only need definition for both Civilization and Barbarity. For Game purpose only. Pre-historic (barbarian) era?
|
|
|  |
 |
|
dervish
|
|
on Desktop PC, Monarchy
May 2002 time: 10:19
|
|
Yeah, you are right, it's - prehistoric era, but, then we need so much information about this time immemorial. May be - first part should be Real Time Strategy, where all go on horses or on foot - no cities, go beat each other - fight for graze land, future resources and luxuries, food or to completely annihilate each other and then as soon as you build your first city the game switches to Turn Based?>
I don't know.
What d'you think about that, my dear compatriot!! 
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|