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bigvic
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Columbia, S.C.
Nov 2001 time: 00:19
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Just wondering what others like in a game. Very general question, I know, but curious about such various aspects as mods, choice of map, number of restarts, peaceful/warlike choices, level of difficulty, etc.
Recently got into playing large world, 16 civs, raging hordes, monarch, map & civ totally random, and sticking it out until all hope is totally lost or victory. Having good results w/ the American game I'm playing, struggling valiently in the French one.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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Ok, here's my input:
My map preferences vary. I play huge maps now (finally my new hardware allows it ). Sometimes 16 civs/continents, sometimes 9 civs/pangaea, but this preference is often broken by the map generator. My current huge/9 game had the preference pangaea too, but has ocean separated continents. Playing on huge maps is best with expansionist civs, so I concentrate on those. My overall favorite are the Iroquois, but I am gaining experience with other expansionist civs as well.
My difficulty level varies between Monarch and Emperor. I strive to be the biggest fish early, so I concentrate on settler building, but keep a decent army. Since on huge maps (especially with only 9 civs) the civs are far each from other, I avoid early conquests. My ancient wars are rather destructive, I weaken the AI, what helps to achieve the "biggest fish" goal. I raze cities (most are size 1 without culture anyway), but I keep the cities I gain in peace negotiations.
My game style is warmonger-builder, I also call it "snake style". That means, I build up till no space is left. Then I make space for further growth by attacking my neighbors. After this, I build up the gained space again, but at the same time attack the next victim. Since I mostly have more than one neighbor, I more or less am constantly at war.
I don't use mods far from Sn00py's excellent graphics. I also refuse to change settings in the editor.
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I-iZ-1337
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I general33 playz small or tiny mapz on deit33, altho I've played bigga, I wouldn't b33 1337 if I couldn't. I like pang33a on smaller mapz, on bigga mapz I tend to goz continentalz. If j00 want yo s33 my stratz check out my stratz thred.
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I-iZ-1337
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I playz the gamez without modz, coz I d00 it az practize for MP (when mozt ppl will j00ze the game az out the box with no modz). I playz with the standard number of civz on the mapz, unless I am tezting new stratz when I uze tiny mapz with 1 other civ.
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Bella Hella
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philly suburbs
Oct 2001 time: 00:19
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i play standard maps and am doing regent level. barbarians on roaming, continents with medium water, wet (so i can at least have one river somewhere!), temperate, medium rockiness. i don't remember how many civs; i think 5 others...? two less than the max. i play mostly builder style and try to research really fast. i try to take over the AI "border towns" (as in, on the borders of MY continent) through high culture instead of military action. i'll usually only get into a war if somebody's REALLY pissing me off or if i need more land (unless i decide to go monger some war just to be evil). i get more satisfaction out of making my culture, money and tech the highest, although i do enjoy a good war. if somebody decides to declare war on ME, i usually try to have enough money to fund a big huge army and kill kill kill!!! when not at war, i make sure i have a large enough defensive force (uh, and workers ) that my military advisor tells me we have a strong military compared to "these guys." like i said in the "reload" thread, i usually only reload if the AI demands something. i always have to tell him to shove it just for the fun of it before sighing, restarting and then giving in to his bribe. stupid AI. i have no qualms about restarting a game if, after exploring for a few turns, i realize that 2 other civs are right up my @$$. i've never used the editor to change anything. i try to expand quickly, but keep making the mistake of not building towns on the borders of my continent! it makes me SO MAD when i see the settler of another civ suddenly building a retarded little town on the borders of my continent, in the jungle or tundra! i HAVE to just bite the bullet and do it myself next time.
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Purple
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Austin, TX, US
Apr 1999 time: 23:19
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I've played all kinds of map configurations, but usually find myself drawn to Old (few mountains), large archipelago maps with a medium amount of water coverage, the rest default. This tends to generate maps with a lot of peninsulas and choke points (good for defense) and narrow straits (good for exploration).
I like fewer rather than more Civs, because I love the early exploration and settling phase of the game, and less competition gives me more time to build.
As I reach the limits of expansion by settlement, I begin a military buildup, but keep a few extra settlers ready to exploit sudden open spots created by razing. I settle for rebuffing weak attackers from distant homelands, but go into full revenge mode against my nearest neighbors whose defeats offer me opportunities to expand, often continuing a war until the enemy Civ is completely eliminated (otherwise a rival might take advantage of my weakening of my former enemy and absorb the last vestiges of its territory).
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Giovanni Wine
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Torino, Italian Wine Capital
May 2002 time: 06:19
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Map: Standard or large, Continent, temperate, medium.
Civ: Rome (almost always), played with almost all of them beside India at least once.
Opponents: Maximum allowed
Style: ultra-early war, build up my empire, when cavalry comes around I take out one (or two) other civs, when it is tanks I try to go for all my continent. Almost never go for war on the other continent, i like to let them warring, give them supply and receive tons of money to win the space race.
Saluti
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
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Slight detour from OT:
We are all developing styles / strategies in SP...
My god, what a riot the early days of MP will be.
Ultra-early war guys are gonna duke it out with what, Impis, JWs, WCs, MWs, and Warriors, Spearmen, and Horsemen for the rest ... facing off against the early turtles with Hoplites.
Boom, then come the Iron Age players, Legions and Immortals, and Swords for all else.
Then the Chivalry players...
I got some bad news for the builders out there.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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When I was playing, it was mostly with default settings, 8 civs (keeps the traits balanced more-or-less).
My favorite civs were/are:
Egyptian (the combination of Industrious and Religious is tops for any style of game)
Aztec (pure terror)
Iroquois (just cos I like 'em, and they've a wicked UU...not quite as coolio as the Jags, but close...verrrrry close)
Babs (cultural Gods)
Game-style: Early all-out war (first conquest is generally a suckerpunch with 2-3 cities and warriors only...brief period of settlement, and then almost all cities go to producing troops, keeping 1, maybe two making settlers to continue growth during hostilities). Oscillating between opponents, stir well, mix thoroughly until the continent is under control. Once it looks to be in the bag, all cities produce settlers and we blanket the continent like nobody's bidness. From there, the sounds of the fat lady singing can be clearly heard.

-=Vel=-
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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Hiya planetfall!
The short answer to that question is yes! All out early war is not map dependent, tho you DO have to change the meaning/timeframe of "early." In general, "early" in my book is "as soon as I see the first bit of someone else's border markers.
Doesn't matter who...that Civ's goose is cooked. No warning, no apology.
If I'm playing a game where the civs are more spaced out, I'm either playing a civ with a fast UU (Aztec), or I'm playing an Industrious Civ (my favorite trait, and generally that sees me playing Egypt). In those cases, I have a readily available means of getting to the badguys, no matter how far away they are. My general rule of thumb is 4 units per # of cities I see = my attack force. If I need more, that will become apparent as the war grinds on, and I can drop to the defensive till reinforcements arrive. If I need less....:: shrug:: no biggie. I've got troops already made for the next conquest.
As to what I'm doing differently in the early war....mostly, it has to do with force concentration and unyielding pressure. I simply hit and don't let up until the civ is backed into a corner and has to cry uncle. Generally, in the early game, if a civ has 2-4 cities, I plan on hitting two of them on the same turn.
More often than not, the "war" lasts exactly one turn, and I can move on, having dealt the civ I just attacked a devastating early game blow from which they will never recover. I'm also two cities bigger for my troubles, and begin using those new cities to backfill the territory between the new cities and my established ones, makin settlers and smiling politely at the former owners as they struggle in vain to make up for lost ground.
The key to success is a good military road network that enables the rapid shifting of troops. You don't NEED an army equal to the size of all your rivals combined. You simply need a good road network and steady focus. 
-=Vel=-
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