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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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that's an important point... and with dark elve warlocks the same. they even use doom bolt on creatures with a resistance of more than 10.
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Rex Little
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quote: What's worse, when you put the combat in auto they ALWAYS cast that first and then get wiped out. | If you put the combat in auto you're asking to get wiped out. You've seen how badly the AI runs its own units--why would you ever let it near yours?
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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wait... I'm certain Doom Bolt doesn't work on certain creatures. I know they use it on creatures it doesn't have effect on
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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3 or 4? 4 magicians usually suffice to take out 9 of the lot, not always though.
ever conquered (destroyed) the world with one of those red drakes of chaos magic with certain spells on it?
that rocks.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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Similar to dark elve nightmares. What fun!
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Rex Little
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How about Troll Shamans? A full stack of those can take out almost anything, unless it's magic-immune or can cast multiple Flame Strikes. And after the battle, the entire stack is regenerated.
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captaincurt
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calgary, alberta
Apr 2002 time: 05:19
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Well, this thread inspired me last night to copy MOM to my 1Ghz windoze xp box... MOM is the only game to ever live on all four of my PCs, starting with a 386SX/16 back in '94. Needed a break from the eternal turns of civ3... 
I played four/large/impossible/powerful/halflings with CCSSNN/alchemy/artificer/runemaster/node mastery. What a hoot! Eldritch-Weaponed Slingers flying around with my Wind Mage were awesome! Plus I tried the "break items for mana" exploit (never knew about that before).
Of course the AI wizards start declaring war around the 50 turn mark, one-two-three and it's total chaos. Managed to take out Rjak and Ss'rra with my hero/slinger stack, though Rjak's Wall of Darkness stopped me cold until I researched Disenchant Area. Of course, in a matter of a few turns, both had completed the Spell of Return, and they were mad as hell. At about 5am when I decided to quit, I was actually losing ground. Their Life Drain and other damage spells started being strong enough to take out my slingers, and I didn't have enough enhancement-type enchantments to make them tougher. I decided to get some sleep when I saw Ss'rra's stack of Great Wyrms (? the green ones)... I couldn't bear serving up my loyal elite slingers as a "light lunch"... 
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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moomin has a point there, once you szarted conquering and colonizing with different races, starting race doesn't matter
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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Agree with moomin, starting race is important, that's why I choose dwarves: DOUBLE gold. I consider gold being much much much more important than mana.
Gold allows you
-not to raise taxes, thus more happy citizens, more food, more production, ultimately more gold
-Lets you hire heroes, getting a hero sooner is much more important to me than more mana - even a sage gives 3 rps per turn to start with so it is worth 3 mana)
-Mana through alchemy (saves you mana points for research and aptitude)
And dwarves get double bonus from ores. This means build a settler, find some adamantium , build next to it and get 6 instead of 3 mana. Alternately, wait for your elven city to grow to size 7 to get the same bonus in the same place. And adamantium, mithril and such are quite common on Myrror so it is not hard to get it, and you'll probably find a good spot before you reach a good size in your starting city.
Also dwarves = Myrror + twice as fast roads = More gold from road bonus + Less need for defense units as you can move them all around instantly. Again, keeping a not numerous army to begin with lets you use your production and gold more intelligently, like building libraries and settlers.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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moomin, that's a question of style/strategy. I tend to cast very few spells. I sometimes play with no spell books at all. It's a bit harder, but I like it. Thus my focus is on heroes and then armies. Getting more mana in the beginning of the game is irrelevant to my gameplay. Paying a hero or mercenary is not.
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