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Favourite race on MOM? (Time out:0 days after 16-05-2002, 16:31)
Barbarians
Halflings
Highmen
Nomads
Orcs
Gnolls
Lizardmen
Klackons
High Elves
Dark Elves
Draconians
Beastmen
Trolls
Dwarfs
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aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 16-05-2002 16:28
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#1 Report this post to a moderator
Favourite MOM race. Got spare money?

What is your favourite MOM race to play with?

My vote goes to Trolls... I like their regeneration ability... and Wartrolls are awesome!

Last edited by aaglo on 16-05-2002 at 16:33

Rex Little is offline Rex Little
Prince

May 1999
time: 05:19
  Old Post 16-05-2002 20:09
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High Men--the magic immunity of the Paladins makes them awesome. I agree with aaglo that Trolls' regeneration ability rocks (their Swordsmen and Shamans will wipe up the battlefield with the equivalent units of any other race), but their population takes forever to grow, and the useful choices are limited (why would anyone build War Mammoths?).

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:19
  Old Post 16-05-2002 23:05
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Nomads so far.

I like their speedy rangers and horse bowmen. Plus the rangers pathfinding ability is very handy.

Tuberski is offline Tuberski
Emperor
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Feb 2002
time: 23:19
  Old Post 17-05-2002 03:55 Visit Tuberski's homepage!
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I like the halflings because of their speedy growth and food production. Also you can get their ultimate unit-the slinger, fairly early.

Plus even their spearmen(8 figures), with the lucky attribute are fairly decent when they are elite.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:19
  Old Post 17-05-2002 04:43
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what race has Wolf Riders? that race is my favorite.

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 17-05-2002 05:12 Visit Tuberski's homepage!
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quote:
Originally posted by Andemagne
what race has Wolf Riders? that race is my favorite.


That's the Gnolls.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:19
  Old Post 17-05-2002 15:07
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I vote dwarves. They give lots of gold, get double bonus from gold/iron/mithril etc. and have tough units. The hammerhands are especially good and come pretty fast. Golems are useful against black mages, but not outstanding. I really love the double gold revenue.
Also I like highmen for the mighty paladins, and nomads for their mounted archers and hippogryphs (fly/first strike - excellent to tear up paladins). It always does some good to conquer one or two halfling towns in order to get lots of food.
As for races that suck, I think klackons come in first. They cannot build any decent temple, and are always unhappy. I feel barbarians are too limited as they don't move fast and aren't as tough as dwarves, so slingers mow them too easily. And beastmen never seemed to be worth much, even though their minotaurs are cool, they take too long before you can get them and are too slow.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 17-05-2002 15:14
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Barbarian race actually is good. They have thrown weapons and grow fast (which isn't that important). But they have thrown weapons. And they can build warships. And they have THROWN WEAPONS!!! For example, take elite spearmen... they have strength 2 or 3 thrown, add adamantium, flame blade and ZAP! it has gone to 6 or 7! Now 8x7 = 56... and that's before melee combat, before first strike.... And you can attack flyers also...

Allways remember - THROWN WEAPONS...

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:19
  Old Post 17-05-2002 18:52
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Draconians. I like their flight ability. I tend to like to get out and explore my map pretty quick, and that helps. The fire breathing is also pretty nice.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:19
Talking  Old Post 17-05-2002 19:14
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quote:
Originally posted by Tuberski
That's the Gnolls.


ok, Gnolls then. or Dark Elves.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 18-05-2002 02:01
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DWARVES, DWARVES, DWARVES, DWARVES!!!

Realy cool race.
Especialy Hammerhands.

My combo:
Take Warlord and lots of Chaos books.

And Chaos Channelled Wings (if lucky) are best thing to give to Hammerhands.


P.S.
Klakons are not so bad.
They are good if you know how to play them.

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 18-05-2002 02:22 Visit Tuberski's homepage!
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quote:
Originally posted by player1
My combo:
Take Warlord and lots of Chaos books.

And Chaos Channelled Wings (if lucky) are best thing to give to Hammerhands.



My only problem with this combo is that you have already used five spellbooks to get dwarves and Warlord.

2 for Warlord.
3 for Myrran.

That's to many for me.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 18-05-2002 02:29
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Dwarves DON'T need heavy magic.

And...
You can still get 6 Chaos books.

You can get even more by combating Nodes.
(I got at least 3 Chaos books that's way)

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 18-05-2002 02:34 Visit Tuberski's homepage!
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That's true, I suppose, but I prefer to spread my magic out a little.

But given what you have, I'd reduce to 5 chaos books and take one life.

Why?

I hate death magic and doing this prevents you from ever getting any.

Plus, healing is the most important and beneficial spell in the game, IMHO.

player1 is offline player1
King
Belgrade, YU
Sep 2001
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  Old Post 18-05-2002 02:36
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Hmm,

How often you get Heroism with 1 life book?

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 18-05-2002 03:07 Visit Tuberski's homepage!
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It's a common spell IIRC. So you do get it fairly often. Plus you can usually get it in the weaker lairs.

captaincurt is offline captaincurt
Settler
calgary, alberta
Apr 2002
time: 05:19
  Old Post 18-05-2002 04:39
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Being a Diplomatic Perfectionist , my favorite has always been the High Men because they are the only race able to build every building, and have the broadest mix of units (e.g. catapults, priests, magicians, Paladins, warships).

Being a warmongering builder (as opposed to a building warmonger, big difference), I hate not being able to build all buildings. Plus the happiness effects and mana generation is significant. Also, cities of no other race can grow as large as my glorious High Men metropoli.

It's nice to have those priests to remove corruption. The 6-figure magicians are fairly powerful... combined with catapults they form my late-game garrisons (while my Paladins are off vanquishing evil).

IMHO, Paladins are the best unit in the game, essentially only vulnerable to Great Wyrms, Sky Drakes and Cracks Call (unless they are flying, that is). And once you've built ultra-elites (req. Crusade global enchantment) with adamantium on Myrror... you never want to go back.

The main problem is that you have to survive long enough to actually be able to build them. But that suits my play style: expand and standoff until I can get a Paladin army going.

My main difficulty with the other races is their lack of a similar, truly killer unit. No other racial unit can compete with Magic Immunity, First Strike, 2 moves, and strong stats.

Inevitably the AI wizards build these terrible ugly monster stacks of enchanted/summoned beasties, and I have found that most other races top units are just not sturdy enough against magical threats... same regarding exploring the tougher nodes and temples/caves/ruins.

I'm spoiled on Paladins, what can I say?

I have played other races. My second favorite is the halflings... as was already mentioned, you get slingers pretty quick, and a stack of veteran slingers can chew up most early opponents, allowing you to gain advantage... but they are still vulnerable to magical foes.

One of the most fun games I played was with Trolls and Death Magic... I built up an army of undead Trolls (Black Channels --- their regeneration still works!) and almost never took a casualty.

Last edited by captaincurt on 18-05-2002 at 04:45

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 18-05-2002 05:52 Visit Tuberski's homepage!
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Most of the time I use halfling slingers as garrison, a telite with magic weapons they can even hit missile immune creatures. And since on defense, they attack first, they usually wipe out stacks of paladins quite easily.

However, picking the right spellbooks for halflings makes them even tougher.

Life for crusade and lionheart.
Sorcery for magic immunity.
Also Warlord retort helps a lot as well.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
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  Old Post 18-05-2002 16:30
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Barbarian throw weapons, but they get mowed by arrows and sling stones before they close. And first strike is about as efficient, or the draconian's fire breath.
I tend not to like klackons mainly because unless you play the klackons as your race, you don't have the happiness bonus, so all conquered cities have lots of riotting citizens. That is why I like to raze them, but yes, the beetles are quite powerful.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 18-05-2002 17:11
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Klakons are only good if that's your main race.

And their spearmen is so durable with all those shields.

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King
Belgrade, YU
Sep 2001
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  Old Post 18-05-2002 17:12
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Anyway what do you think about Orcs?

They can build ALL types of buildings.

Only problem is that all of their preminum untis are a little bit medicore.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:19
  Old Post 19-05-2002 02:08
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I can't see any strategy inwhich orcs are interesting... Their best units are wyverns and magicians. They only have shamans, not priests, halberdmen, not pikemen. They can develop their cities a lot. They have very little disontent when occupying other races. But that doesn't give any edge. For magicians and fliers, you have better with beastmen, elves (both), draconians and nomads.
Elves and myrrans in addition give bonus to mana, nomads to gold, and they all have additional more powerful units the orcs lack.
Btw, I tried playing barbarians today, just to chec because I consider them total crap while aaglo seems to love them. I realize that my preference is very dependent on my strategy: I almost never cast spells on units. I usually keep mana production to 0, putting all in research and ability. Thus all races that need enhancement to be effective do not appeal me. The same is true for mana-generating races. I don't need them. But I need gold, thus dwarves and nomads. Considering my regular units are not very important, as I take over the world with heroes, the main point with the race is what else they provide (research and gold).

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:19
  Old Post 19-05-2002 14:47
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I can't decide between high men and dark elves.

On Arcanus, high men are next to unbeatable due to their lack of restrictions for growth and their powerful troops.

On Myrror, though, nothing beats the race that has Warlocks with thunder bolts spells. With those guys you can take out whole empires, just with a pack of them.

But since Myrran ability cost a lot of points, I think high men are more effective in the long term. Just beat some guardian spirits in a tower and get yourself a dark elve town down there - and you're there.

The other way around would be a bit hard to do, since paladins are magic resistent. But then which town has paladins

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 20-05-2002 12:58
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High men magicians are good.

They have SIX mages in unit.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
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  Old Post 20-05-2002 14:43
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true, but their spell sucks. dark elves warlocks come as 4 guys only, but they have that bolt thing

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 20-05-2002 15:00
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Ecthelion: I think that spell is called 'doom bolt' (was it 10 points damage regardless of defense)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 20-05-2002 15:56
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quote:
Originally posted by Ecthelion
true, but their spell sucks. dark elves warlocks come as 4 guys only, but they have that bolt thing


Fireball is good spell if you know how to use it.

As for dark elves. They cost 3 points, they are supposed to be good.

But,
Dwarves are better.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 20-05-2002 16:05
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If you want an unit with a ton of cost in mana, but nearly uninvunerable... here's the formula:

Adamantium slingers with:
lionheart
invunerability
holy armor
holy weapon
flame blade
eldritch weapon
chaos channels (desired enhancements are flight or demonskin)
righteousness

and if you have green books, you could get lucky and find/research Iron skin.

That pack is almost untouchable... wow!

player1 is offline player1
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Belgrade, YU
Sep 2001
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  Old Post 20-05-2002 17:03
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Halflings & Lionheart are great combo.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:19
  Old Post 20-05-2002 17:15
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player1 - there's not too much of a chance to "use" the fireball of magicians. they just cast it without inflicting damage

 
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