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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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I support the idea of a future era. But only a near future era. Not distant.
I'm talking about an era where you can build units like mechs and cybers, and research techs like Robotic Warfare or something.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by ADG
I like those ideas, though I don't know what EMP is!?!
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Electro-magnetic pulse.
Fries the circuitry of electronic equipment within its radius.
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ahenobarb
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A non-linear tech tree is the way to go. More branches, with no climbing back. That would permit civs to become much more varied over time and present the palyer with a new strategic choice. It would also provide for cultural/anthropological differences as well.
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ahenobarb
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quote: Originally posted by Master Marcus
I agree. With that, we should'nt see the AIs sharing the very same techs all the time. It's quite boring, and sometimes frustrating to see half of your opponents sharing a newly discovered tech within a turn ( of course can be tampered through editor by AI to AI trade rate, but again...).
The existing Civ III's tech tree cannot be drastically changed into a non-linear engine, so I guess that'll have to wait for Civ IV. |
If (more like when) they brush up the editor and give it full functionality, we will probably see a return of the possibility for NO/NO techs that you could add with Civ 2. If you can get that, you can branch your tech tree and keep civs from following someone elses or from trading the tech, but ... we need the real editor first.
Crossing fingers, holding breath
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Switch
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This just in, water has been discovered on Mars...
Apr 2002 time: 00:19
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I agree, not furture.
I like the prehistoric idea, but that would require Firaxis to bump up the rest of the units to make room for man with stick, which would upgrade to a clubmen (upgrades to warrior), stone throwers which upgrade to stone slingers (upgrades to archers), heavy slingshot (upgrades to catapult), etc.
Plus, I think that this age should provide a background for waht the normal game starts out with......ie, you research irrigation, mining, axe (for chopping down forests/jungles, and allows creation of/upgrade to warriors), etc.
With that, the worker would only start out being able to create roads.
This would also give greater benefits to certain civ attributes: expansionist starts out with agriculture, allowing the use of irrigation, allowing greater growth, and thus greater expansion; industrial starts with mining, allowing greater production; commercial starts with trading, allowing roads to yeild the extra commerce we so take for granted in out current games.
Plus, our loyal subjects couldn't add to our palace until we reached ancient times, the current 1st age.
AS well, the graphics for the cities should just be tents, with the metropolises including an actual building or two (which would be rarer, as irrigation must be researched).
Just a thought........
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Adagio

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quote: Originally posted by ranskaldan
The thing is, the prehistoric peoples didn't have cities, they were spread sparsely across the landscape. For that matter, they didn't have roads, irrigation or mines either, or any form of large armies, or government beyond just one or two layers.
Frankly, I don't see how this could work.
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This could maybe work, by not having everything in the game to be historically correct, but then maybe it should be called something else...Though I'm no historican, so I have no clue on what else it could be called...But I think SwitchMoOs ideas are great 
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Bane Star
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Adelaide, Australia
Sep 2000 time: 14:49
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quote: Originally posted by SwitchMoO
I like the prehistoric idea.
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As a great Fan of Pre 900's (starting of course at 9000BC) I love your Ideas for this. Editor allowances I'm working towards all of these ideas for my Mod.
quote:
Plus, I think that this age should provide a background for what the normal game starts out with......ie, you research irrigation, mining, axe (for chopping down forests/jungles, and allows creation of/upgrade to warriors), etc. With that, the worker would only start out being able to create roads.
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Editor allowances again.
Before it was said by
quote: Originally posted by ADG
Just had an idea about making the "age" system different (attached picture). Here I have tried to make one ancient age (The one everybody has), two medival ages, three industrial ages and four modern times. E.g. if you "invent" medieval times 1, you can't "invent" modern age three and four!
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How about If the Tech Tree doesn't require All of the Techs to advance through the list, I had an Old Civ 2 fantasy tree that was fairly Linear until you reached the middle ages, Then It divided up into 5 Selected Areas Ocean Travel, Magic, Religion, Castles and Warfare. Each Path had about 9-11 techs that had no requirements from any other path, But I also had about 2-3 techs that required 2 different paths, these provided troops or buildings with nice advantages, but you needed to be very technologically advanced to get these before the end of the game.
quote: Originally posted by ranskaldan
The thing is, the prehistoric peoples didn't have cities, they were spread sparsely across the landscape. For that matter, they didn't have roads, irrigation or mines either, or any form of large armies, or government beyond just one or two layers.
Frankly, I don't see how this could work.
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Going with the Idea of Camps as the Icons for Prehistoric towns, these wouldn't necessarily have to be fixed tribes, but merely a location where the food is nearby the water is fresh and setting camp until the next season is the reasoning behind the towns placement, Obviously only ancient style wonders could be built at this stage of the game, as other types of buildings would be merely tents/camp structures.
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Saurus
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Finland
Oct 2001 time: 07:19
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More eras??
No way!! There is just two eras anyway. Ancient and middle age.
+ 1 era that is halfway playable (industrial) and one era witch probably newer will be even playable - I never play trhough the modern era, and has in fact newer done so - It is no point in beeing forced to build billions of billions of units each turn (Hey! I am a peaceful builder so can't stand beeing forced to just war all the time - just becouse of lack of choise)
-S
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by Saurus
More eras??
No way!! There is just two eras anyway. Ancient and middle age.
+ 1 era that is halfway playable (industrial) and one era witch probably newer will be even playable - I never play trhough the modern era, and has in fact newer done so |
I agree that the modern era should be revamped, though I have little problems with the Industrial era.
But I believe that for the modern era to be revamped properly, there should be a near future (pehaps Digital Age) era after it. Then the tech tree could be redone so that it is actually building up to something outside the realms of the mere "Future Technology" crap which barely adds to your score in the long run. The reason I see the ancient, middle ages and industrial eras playable, is because you're actually working towards a next level.
quote: - It is no point in beeing forced to build billions of billions of units each turn (Hey! I am a peaceful builder so can't stand beeing forced to just war all the time - just becouse of lack of choise) |
Please explain how this point has anything to do with arguments against a fifth era.
The way I see it, a new era actually gives more peaceful builder options for you to use. And if you're out of options and don't want to build hordes and hordes of units, just build wealth instead.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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hi ,
well , with this new editor , the current one as it is , we have so many options , like the number of units we start with , etc , ...
now , there should be an option (this is the idea of a 9 year old (!) ) , to put in era's , and you have the choice if you want them in the game or not , ....
example , we keep the ones we have , but there are 4 extra era's , (in an expansion pack or so) , when starting a game or scenario we can chose what era's we want extra , ......
have a nice day
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