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Zylka
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In civ2 wet gave you more trees I think oh wait no
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Bella Hella
another thought on trees - IRL, don't forests and vegetation help the ecosystem? forests should help with pollution and global warming. like for every forested tile in your city's production radius, you get one less evil yellow pollution triangle generated by your city. or something. i believe forests helped cut down on pollution in SMAC.
oh, and yep - i'd like more trees too. trees = my friends!
maybe the reason there aren't as many trees as we think there should be is that you'd be getting nice shield bonuses right away instead of having to build mines. also, if you had a city surrounded by forest, it'd be chop chop chop and get tons and tons of shields harvested. the way it is now, your production is a lot slower, and that's probably what They intended when making the game... just a thought. |
hi ,
true , also ; forest's are great as defense , just plant them in every open square you can find , .....
also ; a lot of people plant a forest after they have destroyed an enemy city , .......this way is harder for the AI to start a new one there again .
have a nice day
Last edited by panag on 22-05-2002 at 02:39
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Captain
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by Divine Right
May 2001 time: 00:19
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quote: Originally posted by Bella Hella
another thought on trees - IRL, don't forests and vegetation help the ecosystem? forests should help with pollution and global warming. like for every forested tile in your city's production radius, you get one less evil yellow pollution triangle generated by your city. or something. i believe forests helped cut down on pollution in SMAC.
oh, and yep - i'd like more trees too. trees = my friends!
maybe the reason there aren't as many trees as we think there should be is that you'd be getting nice shield bonuses right away instead of having to build mines. also, if you had a city surrounded by forest, it'd be chop chop chop and get tons and tons of shields harvested. the way it is now, your production is a lot slower, and that's probably what They intended when making the game... just a thought. |
ah, that is true. Canada wants pollution credits for having large amounts of forest that absorb carbon dioxide, a key element of global warming (although i think methane is worse). that would be a nice incentive. right now, I just forest the lands when i get engineering because it looks nicer. i try to connect all the forests too, so that I get a wildlife corridor. not in the game, but I like to imagine it.
about the trees, wouldn't it make more sense if there was more of them to slow down growth? most folks here find there's too much growth in the ancient era. food is too easy to come by. if firaxis meant to slow down production, I suppose that works, but it would work equally well with more forests since the pop would grow slower, there'd be less labourers per city producing shields, and less settlers due to slower pop growth, and thus fewer cities. overall less production. to get the higher prod, they'd need to grow, but to do that, they'd need to chop trees, and that would take workers, from a scarcer population pool... overall, I think lots of forests early would also be equally slow in production.
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