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Thoddy
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Hannover, Germany
Jan 2001 time: 06:19
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they never use money for rushbuilding a unit. If they have money, they will waste it to get ..... nothing.
Only effect, money increases costs for bribing barb cities.
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Lucius
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Out of curiosity, how do you give money to barbarians? They don't appear on the list of options for the change money function in the chaet menu. Granted if you are playing the barbarians and kill off all the other civilizations you can cheat yourself money, because thebarbarians are the only ones left to give money to, but in that case the civilizations are dead and not coming back, so what's the point?
Lucius Alexander
Palindromedary Enterprises
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Allard HS
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Yes, barbarians have no real use for money. Giving it to them will do nothing, and I think I remember it is reset to 0 anyway after a few turns.
It's the same thing as giving barbarians more technologies (by hex-editing). You'd think it would allow them better units, but they will continue building bad units anyway, and will lose their new techs.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:19
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If they barbs are going to lose their treasury every few turns, and you are somewhat able to calculate when this goes down, you could simply use a turninterval even to give money to the barbs. This would ensure that they at least have the 2,000 you wanted them to have in the first place, even if they magically lose all of their funds.
@IF
TURNINTERVAL
interval=3 (or whatever you discover)
@THEN
CHANGEMONEY
receiver=Barbarians (or whatever they are named)
amount=2000
@ENDIF
Hope that is of help, Exile.
-FMK.
Last edited by Field Marshal Klesh on 18-05-2002 at 11:27
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Lucius
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Okay, where do I download civtweak?
Lucius Alexander
Palindromedary Enterprises. Not affiliated with Enron. We don't even KNOW those people.
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Lucius
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Already got it off the Apolyton downloads site, along with a bunch of other stuff. Apolyton is great!
It's useful, but there are things it doesn't do. You still can't incorporate barbarians in events, such as to give them money. You can't make treaties or alliances unless you are actually playing the barbarians, and then you get an alliance only if the AI playing a civ wants one.
Lucius Alexander
Palindromedary Enterprises. Not affiliated with Enron. And you won't catch US abusing power and political influence. (Palindromedary Enterprises HAS no power or influence....)
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Lucius
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When playing barbarians, cash seems to accumulate normally, but knowledge is certainly flushed. You just can't teach a barbarian anything. Give him a scroll of ancient knowledge and he uses it to wipe his....never mind.
Lucius Alexander
Implied by absence....
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Lucius
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Even assuming plenty of room in the events file, if what you want is to give someone money from conquering a barbarian city, that won't necessarily cut it. Unless you have certain barbarian controlled cities at start, and you can attach events to them, but if you want the barbarians to be able to take a city, then someone else takes it from them and gets money....you'd need a seperate event for each city, and what about cities built after the scenario starts? One thing you could do, but it would eat up a lot of event space, is tie an event to each unit possible for barbarians, giving triggerdefender money when the defender is a barbarian and the unit is killed...if there is one thing barbarians are good at it is getting killed and this is the only gauranteed income I can imagine for them. It just might keep their coffers full enough to A) make them harder to bribe and B) give you a big bonus when you take a city from them.
Lucius Alexander
Palindromedary Enterprises
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