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planetfall
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Incoming from CO
Jan 2002 time: 22:19
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Opps, I was counting on having a MPP option but it is not showing as an diplomacy option. Rome declared war, no problem. Split Roman forces by landing a small unit in south {2 horse, 1 sword, 1 musket}. Planted city on hill, added barracks, port, cannon. Only 2 tiles from another Rm city, but still no problem. Held first 3 Roman attacks, then Russia decides to declare war. Obviously city can't hold against stack of 10 russians. Bye, bye diversion city.
Same turn, China decides to affirm alliance with Russia, so I have 3 civs at war with me.
Looking for advice on what to do, but especially troubled that there is no MPP option with Persia. I do have an embassy, but no MPP option. Only alliance vs Egypt. {duh, read notes, no MPP til Nationalism, dummy}
Geographical layout:
One large continent, kinda clover shaped, 6 civs. 2 continent islands with 2 isolated civs. Germany on NW clover, Persia on NE clover, Rm SW clover, Russia SE clover. Egypt primarily S of Germany but couple scattered cities between Persia and Russia. China in middle between Egypt-Russia-Persia.
Last Score yr 1400:
Germany 575
Iriquois 379
Russia 321
Egypt 316
China 287
Persia 277
rome 259
zulu 226
Military strength:
It was weak vs China and Russia, but last turn they both lost units when attacked city.
Currently: Avg vs Russia, strong vs others.
Units: {germany}
25 warriors [police, no upgrade option]
6 swords [no upgrade option]
2 pike [upgradeable, saving cash]
15 musket
1 knight [upgradeable when get to barracks]
7 calvary
13 cannon
1 frigate
2 privateers
5 galleons
1 leader
Empire layout:
All in clover except for 2 isolated cities by Persia who culture flipped.
Military position:
culture flip city NNE-1 cannon, 2 defenders
culture flip city NE-{rome attacked with 2 legionarries, so moved in reinforcements}
2 cannon, 1 cav, 1 knight, 1 musket, 1 sword
Southern border facing Egypt, 3 City line, 5 tiles apart.
West city-port city, barren tiles adjacent to Egypt, no improvements--1 cannon, 1 sword, 2 warriors, 2 galleons {rome 3-4 turns away}
Central city-on hill, walled, pop 6, 4 cannon, 4 sword, 3 musket, 2 cav, 2 warriors
East city-pop 7, 4 cannon, 3 sword, 2 cav, 1 warrior, 2 musket.
2 tiles back of line between central and East city, reserve--2 cav
Big fear is Egypt & Persia will turn and declare war also.
Big problem is I have no right of passage thru Egypt to get to other civs. Once military is stronger I can attack, but right now my military is in a defensive posture. Cannons have saved me, so far, but one 2 turns into 3 civ war.
Should I get a MPP with Persia to harrass China and Russia?
I could sue for peace with Rome and give them a city by Persia but don't know if that would gain me anything.
Techs:
1 turn from end of middle ages.
Govts:
almost all republic, one is monarcy but I don't remember which.
Would you recommend using leader for A) universal suffrage, or B) Theory of Evol?
Normal IA tech line:
nationalism {MPP}
steam
elec
repl parts {inf, rubber[alas not in my area]}
indust {Univ Suf}
med
sci method {Theory of Evol}
Question summary:
Long post for me, here are primary questions--
1. What would you do in my position?
2. Do I seek a MPP with Persia in a couple turns?
3. Do I seek right of passage with Egypt and open borders and risk surprise Egyptian internal attack?
4. What do I do with leader: Univ Suff, ToE, army, hold in reserve?
5. Do I try to sue for peace with one civ, or just wait and see?
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LotC
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Canada
Nov 2001 time: 21:19
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You have warriors as your police? I hope you feel your cities are completely safe...but it doesn't sound that way. Warriors are upgradeable to swords, but if I were you I would put at least one musket in each city.
Being a scientific civ, you will get Nationalism as soon as you change ages. I would definitely use the GL for an army and then get the Heroic Epic. With a militaristic civ and the HE you will be spitting out leaders left, right and centre once you get Panzers.
Get an alliance with both Egypt and Persia or else the enemy will.
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