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cavebear
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of the Pleistocene
Oct 1999 time: 00:19
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The Tale of the Years - 1400 AD to 1520 AD
1400 - Move 2 Caravans to closest Trimerene pick-up point near Balsindia. Demand that India remove its troops from near Shade. They do. Realize there is a quicker path to Democracy; I convert some inefficient Workers to Scientists and reduce the research rate for techs from 9 to 7! Also, slightly better path for Caravan transport to Apolyton found (roads aren't always the fastest travel). Move a Crusader to a pick-up point near Balsindia.
1420 - Move Trimerene out of Nalduria toward the 2 Caravans. Move Trimerene near Heliopolis and disembark Crusader. There is an Egyptian Crusader on the Pheasant and we kill it. I click on our Crusader again to prevent it from moving onto the Pheasant (there's a Catapault somewhere nearby). Disembark Musketeer to Forest next to Heliopolis. The SMC battle plan is in operation! Apolyton completes Collosseum and starts KRC Wonder. If I have counted the shield production right, this will work perfectly…
1440 - Romans discover Bridge-Building. Trimerene picks up 2 Caravans near Balsindia and heads straight for Apolyton. Paha Caravans heads for Apolyton. Umbra Caravan moves towards pick-up point near Balsindia. Move Trimerene to developed terrain NE Heliopolis. We discover Philadelphia (American)! Hmm, isn't Boston the 2nd American city? Means they have at least 3 cities, I think. Move vet Crusader in Shade toward Heliopolis. Fortify Musketeer next to Heliopolis.
1460 - Oh No! Heliopolis attacks and kills fortified Musketeer in Forest. Curse their evil souls!   We lose Musketeer and Crusader… Cartheginian Trimerene attacks our Trimerene NE of Brandenberg, and dies. We are not even wounded. Rush Temple in Shade and City Walls in Darkness. I need production of units close to the battlefront. Move Trimerene near Heliopolis and disembark Crusader and Musketeer 1 square NW of that Forest square. We need more troops for this attack. Maybe I can lure some out and kill them.
1480 - Start Crusaders in Darkness and Shade. Nova Hispania builds Collosseum and starts a Crusader. Moving Triremes back to mainland for pick-ups. Pick up Crusader near Balsindia.
1500 - Americans discover Navigation, and move Catapault onto Forest square near Heliopolis and offer cease-fire. I tell them no as I don't want that Catapault to stay there and block us.Carthaginians and Romans at War! Brandenberg completes Temple and starts Crusader (they need an offensive unit).
We discover Democracy and start researching Explosives! I change Apolyton to SoL and use/move Caravans to help build Wonder. It leaves 10 shields required which is exactly what Apolyton produces. Perfect! Get a Diplomat and the Umbra Salt Caravan on same Trireme and they head for Washington for Trade and Embassy. I kill the American Catapault using Crusader. He nearly dies, but doesn't get Vet status. Darn! I up the Luxury rate to 30% and go into Revolution to use SoL. Rush Temples in Babar, Dortmund and Light (total 102 gold) as they would Revolt anyway.
1510 - Romans get Monarchy from the Babylonians. The rushed Temple in Light is not sufficient and they Revolt anyway. I convert a Worker to Entertainer. Apolyton builds SoL and starts a Crusader. We are a Communist government now! I change Science rate to 80% and Tax to 20% Corruption vanishes. We are both rich and productive! Tech rate is down to 5 turns. Barbs are near kIndalia and a Settler is at risk. Since it is irrigating, I can't move him. I rushbuild a Crusader in kIndalia.
1520 - The Indian government is overthrown. Going to Monarchy, I presume. 2 Barb Elephants attack kIndalia (not Settler, whew) and die. Sodaq builds Collosseum and starts a Caravan. The new Crusader at kIndalia barely reaches the Barb Leader and attacks (1/3 strength). We get 150 gold for killing the Barb Leader (wimp). I rush a Crusader in Darkness, as they were about to grow and I feared a Revolt.
The Romans and Indians both have Bridge-Building, and I want it. But the Romans demand 490 gold, and the Indians want Gunpowder. No trade!

Screenshots to follow, but may take an hour or so... 
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cavebear
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of the Pleistocene
Oct 1999 time: 00:19
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Well, there are the screenshots.
Some random thoughts:
I'm really sorry about losing that Musketeer and Crusader at Heliopolis. I stacked them because I didn't want to risk being bribed, and I thought a fortified Musketeer in a Forest was pretty safe. I'll have to get a Diplomat down there to see what they've got. A Catapault and 2 Phalanxes, probably, but they have Monotheism and Crusaders now, so it might have been a Crusader, too. It's too bad the attack didn't work out.
Now that we are free of corruption, Marketplaces and even Banks will be worthwhile to build. I have a good number of new Crusaders being built (7 in production), so we should be able to lsunch a really effective attack soon. It might be worth approaching Heliopolis from the South where there is a plain to land on (to attack on the second move). The Forrest and Hills elsewhere limit our movement. It might even be worth establishing a city at 75,81 to speed transport.
Many of our cities are size 6, 7 or 8. We need to decide if we want to build Aqueducts to help them grow larger or if we want to just focus on shield production. And if we decide the latter, than we really need to trade for or steal Bridge-Building (that will help production in many cities).
We will have Explosives in 3 or 4 turns and that will upgrade our Settlers to Engineers. It will help our production to use some of them to mine hills. Should we terraform or should we found new cities? We have a good fleet of Triremes to move them around.
We need to consider carefully the next techs to discover or steal. The Americans have Navigation, which means they can research Magellan's. I'd hate to not get that and the Americans seem to built large walled cities, so it might be difficult to take. We can probably research it and build Magellan's first, but it would be a major Project and we would have to start quickly. Superiority on the sea is important in this game.
Food for thought, for the Citizens and the Ministers...
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