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Dr_Strangelove
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Post  Old Post 31-10-2000 23:44
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A somewhat crazy idea... Support Apolyton, buy Galactic Civilizations

Is it possible that in combat, Civ2 subtly takes things like supply lines and specific combat hardening against specific units into consideration?

The idea arose after, in one of my scenarios, I had a coastal town defended by one veteran defensive unit was attacked by a British ships. All British ships in the scenario are veterans thank's to the Lighthouse. Well, first time round, it left my unit's bar in red. The second time the same attack occured, yellow, and now it barely does any damage. Always the same unit type attacking of course.

drake is offline drake
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Post  Old Post 01-11-2000 03:20 Visit drake's homepage!
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Avatar Enlargement: We've got the solution

To every fight there is a random scale of how much damage will be given, but it shouldn't change as much as you stated....Civ does do some weird things some times.......logic tells me that me that your enemy should simply use two attcking units simoultanesly...but logic doesnt play into the ai's favor does it? Perhaps Civ III Ai will be more formidable.....

Dr_Strangelove
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Post  Old Post 02-11-2000 18:17
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

hell, yeah, I still don't get it though.

Random and all, the differences were enourmous.

Although, there were so many things that the AI couldn't do TSIA!

finbar is offline finbar
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  Old Post 03-11-2000 03:59 Visit finbar's homepage!
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Support Apolyton, buy Civilization: The Boardgame

What sort of defensive unit was it, Doctor? And what sort of attacking vessel? If it were, say, a rifleman being attacked by, say, cruisers, the rifleman would survive the first attack, probably achieving vet status. The second and third attacks would consequently do less and less damage.

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