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tniem
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Hope College
Apr 2000 time: 00:12
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Apparently since Firaxis has given us screen shots of the map on their website the graphics are near finished. They look nice. Certainly crisp and a lot brighter than that of SMAC. No complaints there.
But I would still just like to make a final plea that the landscape should not be flat but have the rolling hills of SMAC. I found this a fantastic addition to the game and hoped to see it in Civ III. I still look forward to charging down a hill with a horseman into Rome. Unfortunately it appears that such a wish will not be fulfilled. I know others feel the same way, please Firaxis, do not give us a flat map!
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Timeline
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Sunshine State, USA
Nov 2000 time: 00:12
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quote:

Originally posted by Ralf on 05-11-2001 08:58 PM
No thanks! Wavy SMAC-terrain is definitly not suitable for Civ-3. If anything I instead preferes to look forward to a more embossed architectual 3D-landscape look. The level-differences should be small, but clearly noticeable.
- Level 1: Deep ocean
- Level 2: shallow ocean
- Level 3: Shore, lowland (support all terrain-types)
- Level 4: plateau, highland (support all, except djungle & swamp)
Sea & river both on level 3-4, but minus 0.5 level. The water should be bluish semi-transparent so one can see any sea/river/ocean indentations.
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Some very nice ideas Ralf, I concur with the idea that wavy SMAC terrain does not really fit in with the way Civ III is designed. All hills and mountains are represented accurately in Civ the way they are, and long wavy hills would not be coherent with the distance that is represented by one civ tile.
I also agree with your idea of 4 different terrain levels, as it would give the game a hint of elevations without over doing it. Maybe they will take your advice seriously.
Timeline
[This message has been edited by Timeline (edited May 11, 2001).]
[This message has been edited by Timeline (edited May 12, 2001).]
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Cyberbugs
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Sweden
Mar 2001 time: 05:12
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One thing I DON'T like about the landscape, is the sort of green color of the sea; The sea should be dark blue, no question about it.
And also, the forests look a bit blurry.
Otherwise it looks pretty good.
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Krypter
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Toronto, Canada
May 2001 time: 05:12
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Overall the game looks great, but I'm not very impressed with the landscape tiles. The forests look terrible, like a smudge of green. The units and cities look very nice, but the coast is too much 'beach'. Like someone else suggested, hills, forests and mountains should descend right into the sea to make the continents look more realistic.
Make the landscape look like Age of Empires (not a game I like, but the graphics look great).
This may be impossible to do in practise, but it might be nice if the landscape was in between the 3D rolling hills of SMAC but the current screenshots. The may 11 screenshots look a little too flat, with mountains and hills just popping out of nowhere.
And how about a varying the landscape with plateaus?
Looks good nonetheless.
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belusa
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Brussels, Belgium
Apr 2001 time: 05:12
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Can someone tell me what the green, blue, grey dots on the map are? It seems like there is one grey dot for each desert square, two green dots for the grassland squares, ... Does it mean something? If it doesn't, I think the map would look better without those dots. What do you think?
Just one last thing ... the sceenshots are maybe too yellowish? The ocean should definitely be dark blue, or at least blue.
Otherwise, I like what I've seen!
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by Theben on 05-12-2001 03:07 PM
However Ralf's idea about having very slight increases/decreases to note elevation might help- those mountains do seem to be coming up out of nowhere.
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Glad you pointed that out! Slight is the word! I certainly dont want anything half- to full square in height, like in SC-3000. Perhaps 1/4 of a square in height is OK (imagine with help of these Screenshots to get some idea). Too much? Too little? Also, NOT 3-10 land-layers on top of each other; SC-3000 style, either. Two land levels above ocean is more then enough, I think.
I believe that the clear 1/4 square height-difference between shallow ocean (level 2) and beach/lowlands (level 3) and is of particular importance in order to get that protruding island/continent-feel. So if nothing else - at least that must change!!
quote:

BTW does this mean that they're still using the "patchwork" map generator? The screenshots seem to say so. I was kinda hoping that the maps would flow together a bit better, and not have desert here, jungle & swamp next to it, then some grassland and 1 or 2 tundra...
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Hmmm! I kind of prefered the Civ-2 map-generator - at least compared with the one in CTP. Anyway: perhaps they should add percentage-sliderbars to all world-map generating options, including presence of terrain-types, for ultimate control. Also some optional patch- or sprinkle-patterns to choose between, perhaps. If I remember it correctly; CTP had map-generating slider-bar controls: I yanked those back-and-forth but the result was unclear & unresponsive. If Civ-3 will have slider-bar controls they must see to it that they work significantly better then they did in the CTP map-generator.
[This message has been edited by Ralf (edited May 12, 2001).]
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tniem
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Hope College
Apr 2000 time: 00:12
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I undertand your disgust with the SMAC maps, but I don't think it was due to elevation but instead to color choices. Despite this I can live without major elevation shifs. Just give us something.
I would agree with Ralf's slight shifts. All I know is that looking at the current maps I see a flat surface that is not much of an improvement over Civ I or II. I really want more to see on the screen in terms of how the world comes alive.
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