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RedWhiteArcher is offline RedWhiteArcher
Chieftain

Jan 2001
time: 05:12
Lightbulb  Old Post 14-05-2001 00:10
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A city naming technique Support Apolyton, buy Call to Power 2

Maybe this is too late but I really like to place cities and naming them according to their geographic location. But this was frustrating to open the atlas everytime. Maybe implement an auto name inserter in the city naming box. Each areo of the Earth map will have a name assigned to it and the name will be proposed before puting the city. If there is no city on real map on the area the usual next on the list name should appear.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:12
Thumbs up  Old Post 14-05-2001 01:57
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Support Apolyton, buy Civilization III: Complete

This would be good, I may try and use this in my game, I planned to years ago and gave a name location to each map square. It takes ages naming each square though, but you can name a region in every 10*10 blocks for example..
another way is to name places depending upon their actual physical geography.. IE St Louis would be a name if theres a big river,
Bristol if its an archipelago and by the sea.. etc This would work well for random maps

I'm thinking of using a random name generator which puts in vowels and creates realistic names, its worked before in my programs.

Admiral Pete, Director of VIRE Tech, making Mantra a 3d God sci-fi Sim.

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