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AIL is offline AIL
Warlord
Germany
Jan 2002
time: 06:19
  Old Post 19-05-2002 23:47
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#1 Report this post to a moderator
Buildings Browse Apolyton AD-FREE

Since the AI does not or only in very rare cases want to build Factories , I want to remove the Factories in a Mod...

What is the easiest way to do this?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 20-05-2002 00:14
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Remove this text

What about make it require a MFG plant?

AIL is offline AIL
Warlord
Germany
Jan 2002
time: 06:19
  Old Post 20-05-2002 01:31
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Avatar Enlargement: We've got the solution

No, theres' an errormessage that you cannot make a building require another if it is needed to build the other building...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 20-05-2002 02:26 Visit panag's homepage!
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Re: Buildings Put an end to popups!

quote:
Originally posted by AIL
Since the AI does not or only in very rare cases want to build Factories , I want to remove the Factories in a Mod...

What is the easiest way to do this?


hi ,

the AI does build them , but seems to very carefull and tends to wait for the techs that can stop pollution , ........
at least on the 2 highest levels , this is seen over and over again , .......16 civ's , 256x256 squares , ..........

later on the AI goes even for the manufacturing plant , .......
when putting the Hoover dam at the culture of zero , but its production at 1 or 2 or even 10 , the AI builds it
the same for Iron Works , ......

have a nice day

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 20-05-2002 02:37
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well, you can eiter start messing with many files, or replace it with another building. You can make it a new capitalization for example.

AIL is offline AIL
Warlord
Germany
Jan 2002
time: 06:19
  Old Post 20-05-2002 04:03
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@panag: Well, I am not good enough to play on something higher than Regent since thats just perfect for the 1st 2 Ages... but due to their poor industrialization the AI-Civs never have a Chance in the end of the Game... Imho they should overlook that bit pollution and build the factories as soon as they become available! Therefore Warming calculation could be made map-size dependent.... isn't it already? If yes, they could lower the effect...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 20-05-2002 04:11 Visit panag's homepage!
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quote:
Originally posted by AIL
@panag: Well, I am not good enough to play on something higher than Regent since thats just perfect for the 1st 2 Ages... but due to their poor industrialization the AI-Civs never have a Chance in the end of the Game... Imho they should overlook that bit pollution and build the factories as soon as they become available! Therefore Warming calculation could be made map-size dependent.... isn't it already? If yes, they could lower the effect...


hi ,

well it works on regent to , .......
so , do you have the 1.21 ?
do you use mods , ....?
did ya play with the editor , ......??

have a nice day

Joe R. Golowka is offline Joe R. Golowka
Chieftain
Earth, Sol System, Milky Way
Jul 2001
time: 23:19
  Old Post 20-05-2002 06:09
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Try having the Factory require two copies of a wonder or make it so that it can only be built in "anarchy".

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 20-05-2002 13:55 Visit panag's homepage!
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quote:
Originally posted by Joe R. Golowka
Try having the Factory require two copies of a wonder or make it so that it can only be built in "anarchy".


hi ,

it works even fine without this , .........

have a nice day

AIL is offline AIL
Warlord
Germany
Jan 2002
time: 06:19
  Old Post 20-05-2002 23:16
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Remove this text

What do you mean with "it works"?
If I see a city building its 10th Infantry with ~30 Prod and without a Factory... it's not what I want to have! It is to easy then!

I did it like this:
Make them useless and cost nothing...
The AI does not build em anymore now and the game gets much harder in the end!
I'll try if I can make it require 2 wonders of same type... then it would disappear from my buildings-list aswell...

I have 1.21.
I use my own Mod without Factories now.
Without having played with the editor I'd not be able to do so right?

Edit: The require 2 Wonders trick works! Thanks very much!

Last edited by AIL on 20-05-2002 at 23:44

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