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*sigh*
Save every turn. Take out pen and paper, note any bug I came across. Try to see if the bugs are reproducable. Note down all reproducable bugs. Once those are ironed out by the nth beta release, I'd start doing extreme things like ICSing forever with all opponents turned down, playing on a map with no land except single-dot islands, etc. Writing out detailed reports from my notes about the reproducable and non-reproducable bugs.
I'm not a biggie on judging game features, though... Not strategy-savvy enough, I guess.
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The Viceroy
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tu mumbai se, mai Bombay se
Nov 2000 time: 05:12
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Oh I think Firaxis surely wouldn't give me the beta .. as the first thing id do is stress my CPU to 100% and start the game ..
Important to beta it on the min spec and lower .. Im developing software which originally we thought would be min spec P166 64Mb ram (NT4.0) .. got it running happily on a P75, 16Mb ... Its saved us Millions in replacing 1600 workstations
In terms of Civ3 .. acheiving a workable game on a low spec = £££ millions $$$ .. as it allows more people to buy the game, who don't want to upgrade.
OK .. other stuff to test for, Screen resolutions, different Graphic cards, Key pressing (I let my 7mnth old hit the keyboard and see if any key combo's like ALT-SPACE, throw the game into the background and mess the colours up etc.. Play music with WinAmp and block the sound card before I start up the game !! ha ha .. pull the CD out and odd points, and see if it crashes, or requests it back again ... (you can tell I support mission critical software, "MUST NOT FAIL" is my middle name)..
Can the software recover if your in the middle of a network game and the comms goes down ?? Save & load, Save & load, Save & load ... see if anything happened ??
Then finally, once convinced that the game is crash proof ... I will play the game, and test out all combinations of events .. Ticking them off as I go along, making sure everything does what it says it will, and looking for the predictable nature of the AI ... to see if its rule based AI ..
Well, its a nice dream .. im pretty sure Firaxis can happily carry out all the tests we suggest..
My advice to them is .. play CTP2 for a night .. it will focus your minds to what happens when testing isn't properly carried out.
IF YOU FAIL TO PLAN ... YOU PLAN TO FAIL ...
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"Wherever wood floats, you will find the British" . Napoleon
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Just play the game and have fun playing it.
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tniem
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Hope College
Apr 2000 time: 00:12
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Been a while since this thread was responded to. Thought there would be a few of you out there that would like to say a few things. Boy oh boy do I wish I was a beta-tester.
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DrFell
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Consider myself lucky. Reserve a few weeks for civ3 playing using whatever means necessary 
Install the game, look for bugs in the installer. Try as many ways as I can think of to crash the game especially using the cheat menu (the game hasn't been made that can withstand my crashing attempts ). Play a few games on a random map, with the lowest, highest, and 'average' no. of civs. Look for obvious loopholes/bugs in the program (e.g. something like incremental rushbuying in civ2).Test all difficulty levels, make sure Deity (or whatever it is) is hard enough to get me killed on the first go, but is possible to win, and make sure Chief is easy enough for me to win on the first go.
Try out more extreme cases i.e. odd maps etc. Look for super wonder/improvement combinations that seem unbalanced. Look at how the AI civs do in my games... make sure one civ doesn't consistently jump far into the lead while the other civs get left behind, for example, or make sure the AIs can't be easily tricked/crushed by my huge military. Look for agression in the AIs, if they never attack you or poorly defend their cities then there's a problem. Make sure all the ways of winning work.
Send off my 100-page bug report to Firaxis. Sleep.
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