Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Undocumented (or poorly documented) Game Features
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:19
  Old Post 20-05-2002 00:53 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Undocumented (or poorly documented) Game Features Support Apolyton, pre-order Civilization IV

Whatsup, Im back from my vacation from civ3 while in school-land. I cant remember some features that were included in patches but no longer in the readme for the newest patch.

1 What is the hotkey for the 'sentry' command?

2 How does stack movement work again?

and btw if anyone knows of any other undocumented/poorly documented functionality feel free to post them here, Id be interested.

nostromo is offline nostromo
Prince
Montréal, Québec
Mar 2002
time: 00:19
  Old Post 20-05-2002 01:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

Check out the Civ III Reference file on the Civ III official site. Its a very useful PDF file.

http://www.civ3.com/tutorialsandhelp.cfm

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:19
  Old Post 20-05-2002 02:35 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Very cool. thanks!

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 20-05-2002 02:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
1 What is the hotkey for the 'sentry' command?


Y and Shift Y

Y wakes a unit when either friendly or enemy units approach.

Shift Y wakes as unit only when enemy units approach.

That is in the readme under changes in 1.17f.

quote:
2 How does stack movement work again?


With 1.21f:

Not very well. Activate a unit in a stack and hit the J key. That will give you a MOVE TO cursor. All units that are not fortified will move, even units that have allready moved will be given the MOVE TO command that they will try to execute with any remaining movement and even on the next turn. So watch out for that.

You will have to wake any fortified units you want to move. For some reason a few are livid over this despite the fact that nearly everyone wanted it to work that way. It was darned annoying to have your fortified units move with the rest of the stack and denude a city of all its defenses.

With 1.17f the fortified units moved otherwise the same except for a glitch with armies.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 20-05-2002 05:26
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Ethelred
All units that are not fortified will move, even units that have allready moved will be given the MOVE TO command that they will try to execute with any remaining movement and even on the next turn. So watch out for that.

You will have to wake any fortified units you want to move. For some reason a few are livid over this despite the fact that nearly everyone wanted it to work that way. It was darned annoying to have your fortified units move with the rest of the stack and denude a city of all its defenses.


Also, if you stack move a group a number of squares, and then try and stack move them before they reach their destination, you have to move each unit individually one square in order to cancel the previous command.

As far as ppl *****ing over stack moving fortified units, I think what people really wanted was a "Wake all" command, or "Wake all of this type".

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 20-05-2002 05:43
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

quote:
you have to move each unit individually one square in order to cancel the previous command.


No you only need to activate them. Click on one and right click on the rest in the pop up menu. Works on automated workers as well.

quote:
I think what people really wanted was a "Wake all" command, or "Wake all of this type".


Well that would start to make the make the interface a nightmare of complexity. Worse than it allready is.

What I said above does this allready. It does get confusing though when there are so many units in a stack that you can't see them all at once. Now that does get to be a pain.

It would help a lot if the pop up list of units wasn't so terribly chaotic in presentation.

benjdm is offline benjdm
Chieftain
Upstate NY
Dec 2001
time: 05:19
  Old Post 20-05-2002 08:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

Something I found out accidentally: you no longer have to hit shift - R to railroad, you can just hit R.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:19
  Old Post 20-05-2002 08:53 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Ethelred

Not very well. Activate a unit in a stack and hit the J key. That will give you a MOVE TO cursor. All units that are not fortified will move, even units that have allready moved will be given the MOVE TO command that they will try to execute with any remaining movement and even on the next turn. So watch out for that.

You will have to wake any fortified units you want to move. For some reason a few are livid over this despite the fact that nearly everyone wanted it to work that way. It was darned annoying to have your fortified units move with the rest of the stack and denude a city of all its defenses.

With 1.17f the fortified units moved otherwise the same except for a glitch with armies.


Will the stack be maintained? IE I want this rifleman and this cavalry to stay together as to get the rifleman's defense, will both go the rifleman's speed or will everyone just race, willy-nilly to the target location?

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 20-05-2002 09:12
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

quote:
IE I want this rifleman and this cavalry to stay together as to get the rifleman's defense, will both go the rifleman's speed or will everyone just race, willy-nilly to the target location?


No. The J command is movement by unit type. Its not for moving a couple of units but for large groups. Say a stack of artillery that you are using to pound cities before you send in the infantry.

What I do it move the slowest type first. For instance if there was a group of four or five riflemen and four or five cavalry I would use the J key to move the riflemen and I would use the J key again to move the cavalry.

The is no command to create a army like group except to make an Army Unit with a Great Leader or the Military Academy and its a bad idea to mix units of different movement rates in an Army Unit. Mixing different types forces the Army Unit to move at the speed of the slowest unit in it. You lose blitz capability that way.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:19
  Old Post 20-05-2002 09:21 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

quote:
No. The J command is movement by unit type. Its not for moving a couple of units but for large groups. Say a stack of artillery that you are using to pound cities before you send in the infantry.

What I do it move the slowest type first. For instance if there was a group of four or five riflemen and four or five cavalry I would use the J key to move the riflemen and I would use the J key again to move the cavalry.

The is no command to create a army like group except to make an Army Unit with a Great Leader or the Military Academy and its a bad idea to mix units of different movement rates in an Army Unit. Mixing different types forces the Army Unit to move at the speed of the slowest unit in it. You lose blitz capability that way.


Thats gay, considering how useless armies are... A hurried wonder is worth so much more.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 20-05-2002 09:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

Armies are usefull IF you get enough leaders. I don't.

From what I have seen from posts by others if you play on a large or huge map there will be enough combat to have some spare leaders. I think they are much more usefull for wonders on standard maps except maybe for military civs. In that case an early army can be used to get the Heroic Epic and the Military Academy. The Military Academy is what really make Armies usefull.

Most of my games I don't get a leader till late in the game. I sometime use it to move the Palace.

Zylka is offline Zylka
Prince
sure
May 2000
time: 05:19
  Old Post 20-05-2002 10:03
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

totally pythag. And I like your avatar

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0434 seconds (90.07% PHP - 9.93% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net