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geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:19
  Old Post 20-05-2002 01:56
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Many tech start Increase the size of your Attachments

I just started a deity game on a large world(2.42) To my surprise, I got 11 techs.
irrig
mining
alphabet
bronze
ceremonial burial
construction
masonry
monarchy!
trade!!
roads.
I have attached the b4000.sav

Attachment: ca_b4000.sav
This has been downloaded 16 time(s).

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:19
  Old Post 20-05-2002 02:09
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Increase Your PM Length

u only listed 10 LOL and 3 everyone gets. EVen so, 7 is an unusually high start but not unheard of. There is a thread about it in the Great Library somewhere.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 20-05-2002 03:19
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Lose 30 kilos (of popups)

Monarchy at start

Must have been an easy game then

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 20-05-2002 03:27 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Seven starting techs is good going - but the record is eight. For the purposes of counting science at 4000BC Irrigation, mining and roads are always omitted.

------------------

SG(2)

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 20-05-2002 03:34 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The best tech start I have seen is 8 on a Medium World playing 2.42. 4000BC start is below.

--------------------

SG(2)

Attachment: hadrian.zip
This has been downloaded 7 time(s).

Shaft is offline Shaft
Settler
Berlin
May 2002
time: 06:19
  Old Post 20-05-2002 03:52
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The best I ever had, were 7 Techs but Mona wasn't included although it was a pretty bad Startingposition - an one square island. It was even a mountain.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:19
  Old Post 20-05-2002 04:02
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I omitted code of laws. After the standard three, that's eight. There is a reason for the generosity. So far, I have been doing well.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 20-05-2002 19:03
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Inflate your Upload Space

Yes remove the normal 3 and you end up with 8, which is also the most I've ever received. What's even more fun, is that they don't count against beaker counts for the next techs. A hugh advantage when you 9th tech only costs 10 beakers instead of 90.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:19
  Old Post 20-05-2002 22:25 Visit Marquis de Sodaq's homepage!
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quote:
Originally posted by Shaft
The best I ever had, were 7 Techs but Mona wasn't included although it was a pretty bad Startingposition - an one square island. It was even a mountain.




Excitement as you read the popup intro, then...


The screen shows you on your mountain!

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:19
  Old Post 20-05-2002 23:13
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quote:
Originally posted by rah
What's even more fun, is that they don't count against beaker counts for the next techs. A hugh advantage when you 9th tech only costs 10 beakers instead of 90.


Wow. I always assumed that those techs weren't free. (I know, I'm lazy and should have looked it up in the GL.) Lately, I've been playing "no tech" starts...

Do you just "pay" for those techs with bad starting position then? (Bad land, no specials, hemmed in, etc)
Further enlightenment?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 21-05-2002 00:52 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by -Jrabbit


Wow. I always assumed that those techs weren't free. (I know, I'm lazy and should have looked it up in the GL.) Lately, I've been playing "no tech" starts...

Do you just "pay" for those techs with bad starting position then? (Bad land, no specials, hemmed in, etc)
Further enlightenment?

The answer is a qualified - yes -- Qualified because it is what the AI considers a bad start ie few if any grass squares - you might be sitting on a beiautiful river comples with two trade specials, but as long as there is little grass the AI feels hard done by --- AAAAAh

SG[1]

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 21-05-2002 01:51
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And i think proximity of nearest other civ is considered in the equation and the machine thinks the oposite of what you might consider good.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:19
  Old Post 21-05-2002 03:15
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Thanx, SG[1]. Also, can you be more specific, rah?

Are you saying that (with a many-tech start and "bad" land)

1) I'll have other civs breathing down my neck, or
2) I'll be isolated?

* -Jrabbit, needing to have it spelled out... *

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 21-05-2002 03:48 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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For medium and larger worlds...

If you share a small/medium landmass with another civ the game will tend to compensate you with extra starting techs. Generally, the game is geared to food and population growth. If you have one of those "green" starts with your two settlers surrounded by grassland squares; science at 4000BC will be minimal. Should you begin on a grassland/river at the start, the game will decide this is "great" and probably give no starting techs.

Whilst it is fairly clear that the AI knows your proximity to another civ - it is very doubtful that the game can assess the squares other than the 21 revealed at 4000BC. The best starts are those yielding good initial science with sweet locations a few tiles away which we presume the game doesn't "know" about.

---------------------

SG(2)

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:19
  Old Post 21-05-2002 09:47 Visit Straybow's homepage!
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#15 Report this post to a moderator
Lose 30 kilos (of popups)

Git(2), you don't think it knows the size of the landmass you're on? Didn't look at your megatech start. I took a look at geofelt's start and based on "black clicking" it is a very small continent (or a large island, take your pick).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 21-05-2002 12:14 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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There are many occasions when a small continent on a large map will give a reasonable start with extra science. However, this process is not consistent. Just as there are examples of mega starts, there are many awful positions at 4000BC! These foibles keep us guessing and playing

------------------

SG(2)

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:19
  Old Post 03-06-2002 10:41
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Geofelt

Have you played out this start?? What path did you follow--AC or conquest??

I started out AC with seven cities as a core. Then I got an advanced tribe on the continent to the West which led to a land war with the Greeks; very draining and diverting of resources and attention. One thing led to another and now it looks like it'll be a conquest game for me. Don't know if there will be enough time though. And it is interesting taking on the world as less than Supreme--the other Civs completely ignore my demands. For now.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:19
  Old Post 03-06-2002 21:46
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I started a ToT game yesterday night and began with 7 techs. The continent was a large one - but this is the interesting part - my 'immediate' start position had 1 grassland, some plains, 1 or 2 desert, and 2 fish in the radius! Not a bad start, all things considered. However, once I started to explore with my 2nd Settler (and later, with Warriors) the rest of the terrain on my end of the continent was fairly crummy. I started most of my cities in whale or fish access spots just so they would grow.

Bottom line is - this tends to make me think that the program grants techs based on more than just the 21 squares you can see at the start.

STYOM

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:19
  Old Post 05-06-2002 00:03
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I went for conquest. I got to a point where it was just a matter of time, so I quit. My approach is to build up my economy and bribe cities.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 05-06-2002 00:15
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Even though it makes the game quite easier, I never got into bribing cities. There was just no satisfaction in it. I guess I just like to smash all the defenders. And it would really irritate me when a spy would slip through and on that rare occasion and bribe one of my cities. (since I was usually in democracy or had so much money it was too cost prohibitive)

But that's the beauty of the game. If you don't like doing it the simple way, there's always many harder alternatives.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:19
  Old Post 06-06-2002 10:52
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quote:
Originally posted by rah
Even though it makes the game quite easier, I never got into bribing cities. There was just no satisfaction in it. I guess I just like to smash all the defenders.


Well said, rah.

I only have SP and I choose deity, raging for the same reason. City bribing takes away too much of the challenge. I think of it as giving the AI a handicap, like in golf or bowling. Barb cities are different in my mind and I do bribe them on occasion. Planning a successful invasion and watching it unfold really gets 'the little gray cells' going.

It is all about having fun....

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 06-06-2002 18:19
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RAH takes a bow.

I'm glad most people agree to no city bribing when we play MP.
Before we did, every game was a get money or lose all your cities game. Not much fun.

RAH

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:19
  Old Post 06-06-2002 19:26 Visit Straybow's homepage!
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If you station a Spy in your city does she not have the chance to defend against the dastardly actions of your enemy Spy?

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 06-06-2002 22:29
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#24 Report this post to a moderator
Put an end to popups!

how about a no city wall game?

debeest is offline debeest
Prince

May 2000
time: 21:19
  Old Post 06-06-2002 22:34
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IIRC, a dip/spy in your city protects only against tech theft, not against any of the other spy capabilities.

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