Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Platinum Knight is offline Platinum Knight
Settler

May 2002
time: 21:19
  Old Post 20-05-2002 02:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question Support Apolyton

I have played Alpha Centauri briefly, and have gotten frustrated with it. Could someone please tell me on what difficulty level the computer is equal to you? Not in terms of strategy, but in terms of weapons and armor. Basically what I want is a fair fight.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:19
  Old Post 20-05-2002 02:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

PK,

There is no difference in weapons and armor based on difficulty level. Please tell us more about the difficulties you are having and we will be glad to help you along.

jt

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:19
  Old Post 20-05-2002 03:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Oh what the heck, I might as well do a "Googlie", as I am waiting for a turn, and refuse to go back to that CGN Morgan SP challenge.

From the Prima Guide(and I know it is a dinosaur and full of mistakes, but it's useful as a reference):

quote:

Combat Effects

An important principle is that you never receive a disadvantage in combat because of difficulty level. Sometimes you get a special advantage at low difficulty levels against native units, but never a disadvantage.

You are eligible for a combat handicap at Citizen and Specialist levels. You can also get one at Talent level when you are defending against native (alien) Units (but not mind worms controlled by another faction, for instance).

Assuming you are eligible for a handicap, then:

Assign a value to your difficulty level: 0=Citizen, 1 = Specialist, 2 = Talent. Call if DIFF. (Remember that these effects don't apply to higher levels.)

If you're defending, then reduce the offensive strength of your attacker as follows:

OFFENSE = BASE OFFENSE X (DIFF +1) / 4

If you are attacking, then increase your offensive strength as follows:

OFFENSE = BASE OFFENSE X (4 - DIFF) / 2

(Again remember that this doesn't reduce your offensive strength at Trancend difficulty level; this formula doesn't apply at the three higher difficulty levels.)

Note that combat handicaps never apply against other Human players in a multiplayer game, regardless of relative player difficulty levels.


bc

Last edited by big_canuk on 20-05-2002 at 03:30

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:19
  Old Post 20-05-2002 05:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

I hope you weren't waiting on my turn!

Platinum Knight is offline Platinum Knight
Settler

May 2002
time: 21:19
  Old Post 20-05-2002 05:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Basically what happens is that I build an excellent unit which always seems to be taken out by an inferior one. For example, 4-4-2*2 unit tried to attack a 10-1-16 unit and failed.

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:19
  Old Post 20-05-2002 07:11
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Platinum Knight:

Well there are combat modifiers.

There is an option under game preferences to pause before battle, or show odds before attacking, something like that. Turn it on. Then a little screen shows at the bottom of the screen giving "odds". They are not really odds, but the relative strengths of the attacker versus the defender.

Your 4 attack, may be modified down to say a 3. His 1 defense, could be modified as high as say a 4. Now you are at 3:4 odds. In your example you have 20 hit points versus his 10, so the odds would be stated as 6:4 or 3:2, but you can easily loose such a battle, because each mini combat resolution is fought at 3:4 odds. You need to loose 7 such resolutions, and he only needs to loose 4 (resolutions usually occur in 3 hit point chucks, but not always).

Combat multipliers, are multiplicative, not additive. Examine the display at the bottom of the screen carefully a few times, and please ask again, if you need more info.

Attack and defense may be modified by morale, by terrain, by base facilities, by sensors, and by special abilities(did I miss any?)



SMAniaC:

Yup, and I attacked you too, because you were so slow!! (j/k)!!

bc

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:19
  Old Post 20-05-2002 08:04
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Platinum Knight
Basically what happens is that I build an excellent unit which always seems to be taken out by an inferior one. For example, 4-4-2*2 unit tried to attack a 10-1-16 unit and failed.


i'm pretty sure that needlejet would have a fusion reactor. fusion power is prerequisite of organic superlube. your impact rover must have been horridly expensive; armour on mobile units is double the cost IIRC.

i do find it odd though that an impact rover would lose to a fusion needlejet on the attack. that sounds civ3 combat-ish. the tank losing to spearman thingy.

back on topic, i use the battle odds all the time. its helpful to see the odds and it gives you a chance to check the little screen at the bottom for an aerospace complex, naval yard, sensor, the defender's morale and if he has AAA, ECM, trance or something.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:19
  Old Post 20-05-2002 08:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

b_c

I wish you would go ahead and finish that challenge. Seems that Buster won't start a new one until you do.

jt

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:19
  Old Post 20-05-2002 09:03
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

Are those stats right? 10-1-16 ?

Something is missing in that. Basic nj chassis has only 10 movement points with fission reactor, 12 with fusion, 14 with quantum, 16 with singularity.

Nanocells and the CBA each add 2 MPs to range.

At the least, what you have described should be 10-1-16*2, assuming both nanocells and the CBA.

More probably, it's a 10-1-16*3 with one or the other of the above.

Sometimes the reactor designator gets truncated in the various displays, I think on accoubt of too many digits being used for attack value and movement value.

Combine the effects of a possible Quantum reactor, morale, plus any other defense modifiers and a 4 level fusion reactor attack isn't a sure thing at all.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:19
  Old Post 20-05-2002 10:01
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

You guys have essentially covered it, but just to simplify it a bit . . .

B_C had it mostly covered, except for the infuence of the Reactor level, which doesn't specifically modify the combat, but instead determines how many hit points you start out with, so if the defender is a level 4 reactor that would be 40 hit points to your 20. Previous wounds could also be carried into the combat, giving you a lesser starting point.

Morale is also a big deal, so if you were green and they were elite, that would also explain a lot.

Beyond those major elements, if you were attacking the plane in a base (which I think is the only way you could be attacking it with a rover) it could be supported by an Aerospace complex (I don't know if AeroComplexes apply to being attacked by land units - if not, a perimeter defense would apply). A Tachyon Field could add additional defense too.

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:19
  Old Post 20-05-2002 22:05 Visit Adalbertus's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

Is it possible that the air unit is equipped with SAM? In this case, the plane defends with its attack value ... at least for air-air combat. Anybody knows if it is different for land-air (SAM rover against SAM noodle)?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:19
  Old Post 20-05-2002 23:00
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by big_canuk
SMAniaC:

Yup, and I attacked you too, because you were so slow!! (j/k)!!

bc


Yeah right, like that was the reason. Anyway, you have my answer on ACOL. Some bragging about my superior skills. Anyway, if there will be a third series of forum wars started, I'd really like to play a rematch against you!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:19
  Old Post 20-05-2002 23:01
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Tired of ads?

What does (j/k) mean btw? Joke?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:19
  Old Post 20-05-2002 23:36
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by M@ni@c
What does (j/k) mean btw? Joke?



Yes.

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:19
  Old Post 21-05-2002 06:26
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

just kidding. I did attack you, as you know, but not really because you were slow.

As I said in the thread, I only added that reason because of your first post in this thread.

bc

Platinum Knight is offline Platinum Knight
Settler

May 2002
time: 21:19
  Old Post 21-05-2002 08:44
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

My rover did have SAM abilities.

I don't know exactly how many movement points the needlejet had; I just assumed it had 16 because all my needlejets do.

Is it different for SAM units?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:19
  Old Post 21-05-2002 22:14
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Platinum Knight
My rover did have SAM abilities.

I don't know exactly how many movement points the needlejet had; I just assumed it had 16 because all my needlejets do.

Is it different for SAM units?


Oops! Sorry for hijacking this thread.

By the way, I thought you couldn't equip your aircraft with nanocells when you have the CBA...(??)

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:19
  Old Post 21-05-2002 22:15 Visit Adalbertus's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

SAM needlejets (=Interceptors) have two (or so) movement points less than those without (=Penetrators).
Interceptors defend in air-air combat with their attack value, but on ground strikes (air-land or air-sea) they have only half the attack value. When fighting non-SAM air units, they attack with double strength (which is usually useless because there are rarely air units with a high defense value.)
I usually add SAM to noodles and not to copters. Makes the distinction easy and is practical: An interceptor hanging in the air (what it usually does after a successful attack) is well defended, even as 10-1-8 (or so it comes out), and I need this earlier in the game. The copter for attack has the chance to attack several times in a turn and to retreat to a base, so the defense is usually untested.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0408 seconds (90.82% PHP - 9.18% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net