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Which option do you support, comrade?
This poll is closed. |
| OPTION 1 - Skeleton crew assault |
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0 |
0% |
| OPTION 2 - Wave of crusaders |
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15 |
93.75% |
| OPTION 3 - I am a lily livered peacenik |
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0 |
0% |
| OPTION 4 - Banana |
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1 |
6.25% |
| Total: |
16 voters |
100% |
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cavebear
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of the Pleistocene
Oct 1999 time: 00:19
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A Plan to Attack Heliopolis:
The key to this proposal is to establish a city on the peninsula West of Heliopolis to shorten the transport distance to the South.
Trireme 1 will pick up a waiting Settler and a Crusader arriving from Rivertown and head for the peninsula. Trireme 2 with 2 Crusaders already aboard will head for the same spot. Trireme 3 near Apolyton will head there also, picking up 2 Crusaders from Shade on the way. We will have discovered Explosives while the Triremes are enroute, so the Settler will be an Engineer by the time it arrives. 
Trireme 1 will drop off the Engineer and move East to serve as a bridge for a 3rd Crusader from Shade. The Engineer will establish a city on the following turn, and Triremes 2 and 3 will wait safely in the city, exactly 1 turn away from landing 4 Crusaders to attack Heliopolis. The 2 Crusaders on Trireme 1 will land on the plain 2 squares from Heliopolis. All 6 Crusaders will attack on the same turn.
If Heliopolis has a Crusader, it may attack and kill our 2 on the plains. Still, that will remove a defender from Heliopolis, and we will have 4 Crusaders to attack with. It should not require 4, and an unused one will land and kill that Crusader.
Well? What does everyone think? (and I particularly want the analysis from the SMC, Minister of War Sodaq, since that is really his field) There may be easier or safer ways to do this, and we have a couple of days to work it out!
I hope the diagrams are understandable:
Attachment: 1520war6.jpg
This has been downloaded 31 time(s).
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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