 |
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:19
|
|
Does anyone think that it would be cool if Civ3 had random events programmed into the skirmish game (but not scenarios). Not all the events would happen in every game, nor would they happen in the same order. It's just something to liven up proceedings. The idea came about after playing Imperium Galactica 2, although in that game the storyline made the game too linear. I know people enjoy the laid-back, leisurely pace of TBS games (I know I do). As I say, it's just something to liven up proceedings.
Possible events could be -
1. Rebellion, not of cities, but of military units. Perhaps more likely to happen if your military is especially large - nothing like your best general wanting a promotion!
2. One civ (either your's, or an AI's) being singled out and half the world goes to war in a big alliance. The civ in question could ally with some other countries. Makes world wars more, well, like world wars - 1 big faction against another.
3. Traders stopping by offer to techs (which may or may not be bogus), world maps, luxuries, etc..
4. Barbarians formng new civs, never more than a few cities (say 10 at most).
I realise that the game kinda features random events at the moment - barbarian uprisings and ...um...well, that's it. Still, it'd be nice to have a bit more of a narrative, just so long as it doesn't overwhelm the game.
Anyone have any thought?
Last edited by zulu9812 on 20-05-2002 at 23:29
|
|
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:19
|
|
Amen! And the events need not be along a particular plot line, but instead, could be tied to certain techs, forms of government, or even units...for example, once you make the switch to monarchy, switching out to some other form of government could give you an x% chance (probably low.....5% or so) of triggering one of a hundred or more events related to that very thing (nobles demanding payment to compensate for their sudden loss of power, nobles rebelling and causing a civil war in your empire, the church, fearing a loss of power in this brave new world, withdraws their support temporarily (temples no longer provide culture or happiness effect for x turns), and those were just ideas off the top of my head relating to one very specific point in the game.
-=Vel=-
|
|
|  |
 |
|
Capt Dizle
|
|
LMAO at the thought that Civ3 could be made more linear than it already is.
|
|
|  |
 |
|
FrantzX
|
|
Culture flipping you can do something about. But if I lose a city or more do to pure chance, you can bet that I'll always turn them off.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|