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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:19
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From CivFanatics Info Center for Civ3 (I'm at work now):
At Deity level, you get only 1 content citizen while the AI (who is playing at Regent level, happiness wise), gets 2 content citizens. The AI needs only 60% of the standard number of shields to produce something.
FREE Units: The AIs receive FREE units as soon as they build their first city on Monarch, Emperor, and Deity levels.
* On Monarch level, the AI usually gets a free Warrior unit.
* On Emperor level, the AI usually gets 2 or 3 free units. In Sman's experiment, the AI got 2 warriors and 1 archer.
* On Deity level, the AI usually gets 4 or 5 free units, such as 2 archers, 1 spearman, and 1 worker.
* The free units the AI gets appear to be random ancient units.
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It's not "cheating", it's the level you are playing. If you want to play "even", play Regent level. Of course, the AI will always be playing by somewhat different rules than you or I (e.g., knowing the location of each and every unit). But hey, the poor bloke can't think.
JB
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Coracle
The AI constantly cheats in many ways, and there have been scores of threads detailing the ways it does it.
It teleports ocean-going galleys around the globe. It gives freebie settlers to the nearest military unit if another civ (the human) razes a city. It is omniscient - all seeing, and really doesn't need to trade maps. It gangs up on the human. It gets factory-level production without having to build factories. Lots of stuff. All bad. |
Is that why you keep whining about not having a cheat mode, to level the playing field? Are you like the A I and can't think and adapt? Surely your brain alone can defeat the AI without resorting to cheating.
gangs up on the humans? I've seen lots of ai wars. the key is to trick (pay) the ai to fight each other before they pay to fight you. production increase? duh, its in the editor, on each level above regeant, aI gets about 10% discount per. big whoop. can't hang, don't play that level. freebie settlers? whoop-de-damn-do. They need all the help they can get. Omnisciient-I don't care, I'm ominiscient myself, uselful sometimes, but othertimes, do I really want to know? definately not, some people are just sick.
The AI doesn't cheat (too much). it is just playing by different rules than the human on upper levels. Just like you play with different ruiles on chieftain, slanted toward the human.
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Gen.Dragolen
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I tried a few dozen games starts on Emperor and found that the AI had one huge advantage that no one seems to have mentioned yet: starting location.
I have seen the AI pump out 4 settlers for each one I can manage and the difference is their capital's location and resources. Try and compete with a city that has 4 food tiles (grain, cattle or game) when the best you have is a grassland tile on a river.
Other than that, I can hold my own against the world at any level. But only 1 game in 100 has me in a good starting location.
Last edited by Gen.Dragolen on 21-05-2002 at 19:59
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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I can't see a starting location penalty for the human, and I have seen AI capitals in hill and jungle areas, with just a few grassy tiles and no bonus resources.
Sure the starting location does matter. I had several starts with only desert and coast around. Time for a laugh and a ctrl-shift-q. But you have no need to be very picky. All you need for a start position are 2 shielded grassland tiles. Don't compare the expansion speed too quick, in till 2000..1500BC the AI sure has a lead, but that's the point, where your geometric progression starts to work. The AI meanwhile builds useful stuff like Temples, Pyramids and Oracles in it's productive cities. Let it. You don't need this stuff (yet). Build settlers, and keep your cities size 1-3. About 1000BC you break even, and 10AD you're the biggest fish, given you succeeded to keep peace. At this time, the territory quality should have been middled out.
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Gen.Dragolen
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Sir Ralph,
The problem was that once the AI dicovers where you are and you have one city in place, you can't produce another settler fast enough to block the gap.
Not that having the gap blocked stops the AI from sending troops though your lands. Especially since I was trying to build settlers and only had a few spearmen and warriors. The last game, the Romans settlers showed up with Legionaries at around 2000 BC (from their 2 cities) and my Egyptians were still trying to build a settlers ( from my two cities). The Romans send 4 settlers and Legionaries past my blocking city before I could finish one settler in 20 turns (my cities were growing at 10 turns/pop and that was all I could manage with the locations available).
When I managed to trade for a map using an auto-save just to see what I was up against, the Romans had 4 bonus food tiles and 1 luxury tile each at their first two sites. Guess it's time to take off the "Culturally Linked Starting Locations" option...
D.
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Gen.Dragolen
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Sir Ralph,
Well, it was a little un-nerving to see so many settlers so close together that early in the game and all of them headed in my direction. The Romans put out 4 cities in a hurry and had another settler on the way into my heartland. Starting with a city in a veritible desert was not conducive to my ReXing plans in that game.
The only grace was that with the Egyptian Culture, I would have had most of them by 1 AD. Assuming the Romans didn't try to wipe me out first... Those Legionaires can be annoyingly tough to kill. Usually costs me an archer and sometimes a swordsman to finish one. And cities need to be well bombarded to even bother.
Like I said, the difference was the starting locations. I see more games where the Computer Civ's (CC) gets a sweet starting location and it just follows that they can out produce you... at first.
D.
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