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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > New Unit Preview: MechWalker
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Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
Smile  Old Post 20-05-2002 23:12
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New Unit Preview: MechWalker Support Apolyton, buy Civilization 2

Hi this is my first post so i do not know if i am doing this right
I made this in 3D Studio Max and i want to know what you think
What is a good number of frames? and a good size?
and how do i set the pallet right?

Attachment: mechse.gif
This has been downloaded 160 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
Thumbs up  Old Post 21-05-2002 00:34
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It does look very good

Mikel is offline Mikel
Warlord
Scotland
Apr 1999
time: 05:19
  Old Post 22-05-2002 16:43
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Fantastic graphic. Someone help this guy out so we can play with this great animation.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 22-05-2002 16:54
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Check what the default units are using, and take something close to that.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 22-05-2002 23:40
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I could finish in les than a week if i can get the pallet to work.
I do not have Civ3 here, i did download FLICster and a unit with similer colors.
3DSM can't render in .pcx so i tried .flc and .bmp.
The .flcs each have diferant pallets making FLICster crash and have mesed up tranparency
The .bmps can be saved as or renamed .pcx but no editor i have tried can merge pallets or images corectly and save as .pcx.
I have an idea with pant, but that will take a long time.
I do have a pallet editor at home i made for some thing else that might work, i will try it.
Any one have an idea?

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 24-05-2002 09:58
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Ok i got it to work, kind of, for some reason when paint loads .pcxs it flips the pallet, just save, rename, and reload to flip it back.
I have the default, fidget, and run done i should have the rest done friday or tuesday.
i think the alinement is off, how do i fix this?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 24-05-2002 10:23 Visit Trip's homepage!
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Wow, that's pretty dang good.

Better than I could do in any case. Unfortuneatly, I'm not good with graphics, or modding them in Civ III, so I can't help you out.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:19
  Old Post 24-05-2002 23:46
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Professional quality, congrats .
If I play a futuristic mod, it's sure to be on my haddrive.

Ah, a critic though (I try to make it constructive) : the moving is a bit too quick, and could be smoother, if it was slowed down (say, 10-20%).

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:19
  Old Post 30-05-2002 20:07
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I finished this, would have finished earlier but my brothers and cousin have been playing Civ3 all week.

where do i post it?

The alignement is off so i am moving the mech up in Photo shop, is there a easer way?

Some times the top right corner gets smeared to other frames is this a Flicster bug?

Last edited by Level on 30-05-2002 at 23:09

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