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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:19
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quote: Originally posted by panag
hi ,
with the current editor its almost posible to make scenario's , maybe they shall release a patch or its in PTW , the current editor has a lot more , but it's off limits for the players as for now , ....
have a nice day |
Almost possible? You cannot begin to develop a scenario with the current editor. All true scenarios require an events.txt file (in the least). Just take a look at any of the good Civ2 scenarios with their totally customized events.txt (if..then scripting), rules.txt (with a total customized tech tree), game.txt, units.gif (all customized units), and cities.gif files. Why should we expect Civ3 to be anything less?
Did they make Civ3 so closed (which I had been "complaining" about for a year now) that even a true SP scenario must be restricted to the confines of the engine, unlike Civ2 with its near total customization of everything?
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:19
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I suppose Panag meant "the programmers have almost made it, to bring a scenario editor". Apparently, as Mike Breitkreuz said, the true problem was to implement the concept of a civilisation in the map editor, which was done in the latest patch. That's why we'll have a scenario editor only 2 months after this breakthrough.
Still, I don't think we'll see scripting anytime soon, and I'm almost sure we'll never see a scripting language for Civ3, since Mike is reaaaaly against it.
BTW, the current rules editor for Civ3 is pretty robust, and you can deeply mod the game without entering a rules.txt. See WW2-Main Kamp mod (in the files forum), and you'll see that an overhauled tech tree is possible. A rules.bic is as good as a rules.txt.
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Jeffrey Morris FIRAXIS
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quote: Originally posted by Destroyer
Will you need to buy the XP to play scenarios made with the editor in the XP, or will the rule set match the current set in Civ3??
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The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW. The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems. Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Solver
Panag, what do you mean? In June, we'll be given an editor that can make scenarios, real scenarios. Forget about PtW. When PtW comes out, there will be yet another editor, with all the PtW specific feautures, like placing Airfields, setting up Regicide, and such. |
hi ,
how will it affect game play , example ; you make a map , maybe a mod , give it to lets say player no 555 , will it work , will the files be able to exchange players , ..........one has PTW the other not , and so on , ........
about scenario's , there should be a way to fix certain things ,
example , Marla's map ; there are a couple things that are changed to much , lets say you want the map , but not all the files that are different , like the arts , etc , .....
there is going to be a problem , if a scen or mod changes your "original" files , and you have no option to set them back again , this problem was small in civ2 , ...
have a nice day
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Firebird
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quote: Originally posted by panag
hi ,
how will it affect game play , example ; you make a map , maybe a mod , give it to lets say player no 555 , will it work , will the files be able to exchange players , ..........one has PTW the other not , and so on , ........
about scenario's , there should be a way to fix certain things ,
example , Marla's map ; there are a couple things that are changed to much , lets say you want the map , but not all the files that are different , like the arts , etc , .....
there is going to be a problem , if a scen or mod changes your "original" files , and you have no option to set them back again , this problem was small in civ2 , ...
have a nice day |
Hi Panag
If you load Marla's mod you can revert to the original rules by deselecting somewhere in the menus of the editor. Then you can save the map or make your own rule-changes.
I believe Firaxis will make it easier for us to exchange scenarios/mods. Civ 2 started out in much the same way as far as I remember.
Best regards
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Firebird
Hi Panag
If you load Marla's mod you can revert to the original rules by deselecting somewhere in the menus of the editor. Then you can save the map or make your own rule-changes.
I believe Firaxis will make it easier for us to exchange scenarios/mods. Civ 2 started out in much the same way as far as I remember.
Best regards |
hi ,
when you look at art , units 32PCX , you see how they move , before and after one install's Marla's map , ........
Gramphos made a special fix , .....just for the those files , ....
and there is , .....patch 1.21 , .........and the piroque , .......and you cant remove that , ...........
you can get rid of some files , but they change your other files , ....
when using a security scan you can see all the files that are changed , ......and its just to many , also , there seems to be "work" done on some hardcoded files , .............
the best would be that at least at the civ3 site they only show / give the map , not the rest , ......
have a nice day
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Firebird
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quote: Originally posted by panag
hi ,
when you look at art , units 32PCX , you see how they move , before and after one install's Marla's map , ........
Gramphos made a special fix , .....just for the those files , ....
and there is , .....patch 1.21 , .........and the piroque , .......and you cant remove that , ...........
you can get rid of some files , but they change your other files , ....
when using a security scan you can see all the files that are changed , ......and its just to many , also , there seems to be "work" done on some hardcoded files , .............
the best would be that at least at the civ3 site they only show / give the map , not the rest , ......
have a nice day |
The one at civ3.com (Marla_Singer.zip ) is only with some rule-changes, so with that one you are able to extract the map.
But you are right things could be better. I hope that Civ3 ends up being at least as good for scenario/mod-building as Civ2, though at some points civ3 is already better. The current editor make changes possible that wasn't dreamt of in civ2 like changing the functionality of wonders and buildings. And these changes are actually easy to exchange (just the bic-file), so I think there is hope .
Best regards
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Civfan
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Toronto, Canada
Sep 1999 time: 05:19
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quote: Originally posted by Jeffrey Morris FIRAXIS
The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW.
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems.
Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff |
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch however, and PTW owners will be able to play these without problems.
Interesting. Whats this mean? If I install the patched editor and place units and cities into a scenario, the scenario will have problems then. What do you mean by problems.
Thanks
Civfan....
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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quote: Originally posted by Spiffor
I think he means that if you use special PtW features when editing your scenario (such as placing radars and airbases), you'll have trouble playing your scenario with normal Civ3. If you make a scenario without any PtW feature, it will work. Firaxians aren't stupid, they won't hinder the scenariomakers to playtest their creation. |
quote:
Originally posted by Jeffrey Morris FIRAXIS
The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW.
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems.
Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff
If you use the PTW editor, you will not be able to play the PTW scenario in a regular Civ 3 game; only in a PTW game. You will be able to play a Civ 3 created scenario in a C3PTW game.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:19
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Hi
Any news yet on when this patch will be coming out?
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