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Odd
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São Paulo Brazil
Apr 2002 time: 02:19
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I would like to know about the global warming system. In civilization 2 the calculus was based on the amount of polluted squares around the world... It´s still this way?
I had a little nuclear armaggedon, giving 25 ICBMs and receiving 11. Of course the planet get a little upset, but I wonder if I clean all the mess my farms will stop becoming deserts...
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Ethelred
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Supposed the polluted squares don't contribute to warming. The pollution rate does. Each one of those yellow pollution triangles in every city adds to the amount of warming. Yours and the AI civs both. You can only directly effect your own but you can trade anti-pollution tech to the AI and they seem to use it. I think that sometimes they won't build many if any factories till they have anti-pollution tech.
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Odd
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São Paulo Brazil
Apr 2002 time: 02:19
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Thks for the help...
So I would assume that global warming would be the sum of pollution generated each turn plus the mess you´ve done with nuclear weapons. If it´s not the polluted square then I would assume the last one is permanent, or have a very slow decay...
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deadpuppy
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Nashville
May 2002 time: 23:19
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it would seem a natural counter to global warming, but I dont know if the game takes it into account. when I place my cities I try to get a min of overlapping or squares. most times that leaves non benifical squares between. I try to build forests there if possible with roads to make polution easier to get too. I wonder if this really helps though. If it does I wonder wether it would be better to have grassland/plains or forests in those squares.
pup
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