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Trevman
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California
Mar 2002 time: 21:19
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Why don't I catch the AI spies. Granted I usually win before the AI gets nationalism, but you would think that with the high probability of my spies getting caught, I would be equally likely to catch the AI spies. The computer always seems to have a good idea of my troop movements, especially right before they declare war, which suggests that the AI has spies, or they're cheating. So far I have never, ever caught an enemy spy and I know that the AI has had the means, opportunity, and motive to do this before. So this leaves four options. One, the game is incredibly unfair against the user, not allowing him to intercept spies. Two, the AI never or very rarely sends spies. Three, the AI cheats. Four, I am horribly unlucky.
Any thoughts, has anyone been able to accomplish this? Please post.
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phunny_pharmer
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No idea- but I don't like how everyone declares war when I plant a spy...
I guess I liked the Civ2 way where an actual unit was shown entering the city, and the popup showed a result. Maybe this spy system is too abstract, because I seem to glide over it except when I need to bribe that city on the other side of the globe to eliminate the civ.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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I've never caught a mole, but I have caught the AI trying to plant spies several times. I wish there was a way to know why your mole hunts are unsuccessful, annoying to try often and fail all the time. does the ai use spies? i don't even know.
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Ethelred
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I have caught spies as well and never a mole. I think that hunting for moles is way to penalty ridden. There should be NO diplomatic penalty for searching for moles. Most spys in the US have been found by using US sources not agents in other countries.
I think the AI uses spies mostly to see where the troops are. Bismark sure does like to plant spies anyway. It would explain my never catching a spy commiting espionage. They don't seem to use them to check on the Space Race which is one of the main reasons I try to plant spies.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:19
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quote: Originally posted by Coracle
First of all, ESPIONAGE STINKS in Civ 3. |
True.
quote: Second, WE HAVE A BUG. That bug clearly is that if there is NO enemy spy in your capital, if you try to expose one the mission will fail - and cause an incident, perhaps even a war. |
That's not a bug. It makes sense that sending your spy on a wild goose chase when no enemy spy is present, making unfounded conclusions, would upset an enemy (you don't trust us???).
quote: This is dumb and dopey. If there is no enemy spy the mission should end up cancelled and the money refunded. |
But if you do that, then you will know whether or not a spy exists after the failed mission... and yet it failed. Failed missions obviously shouldn't tell you anything.
quote: I have NEVER received any kind of notice that there was NO enemy spy to expose - it just causes an incident. Stupid, stupid. |
And, why would you recieve that notice? Your mission failed, but you still want to know the existence of an enemy spy? It's called failure, and I get the feeling that your biggest beef with Civ3 is that you can't accept it.
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Random Passerby
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I very much doubt that spies are like embassies and are only initiated by one of the two nations involved, as someone proposed. I AM fairly certain that if an attempt to plant a spy is discovered, then all further attempts on that same turn will also fail, and are all but guaranteed to provoke war within 2 or 3 tries; if you spread out attempts the AI is much more forgiving.
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Ethelred
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quote: Originally posted by Fitz
Just becuase the AI doesn't need it doesn't mean it won't take the action anyway. Even if it can see everything anytime it needs to, it needs to have the versimiltude of being human and acting in human ways. |
I don't think the AI does see everything. I have watched them make moves to settle land that looked empty the last time they had a unit in the area. They stop when they see that its block with a unit and not from some magical knowledge.
The one map based thing I know the AI has special knowledge of is resources. Anything else seems based largely on paranoia so far.
Edit - left out some words - what else is new.
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Fitz
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& Anarchist
Mar 2000 time: 21:19
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I believe Soren of Firaxis has confirmed that the AI knows how many military units you have within cities. Note that this is probably not the same as seeing ALL military units.
I just think that it should be possible to get a mission failed on the expose enemy mole without triggering an event. If it is true that the chance of success and chance of getting caught are seperate, the expose an enemy mole should have the following results:
(Mole or no mole) and Failed and caught: Sir, we failed to expose the enemy mole and were caught. There has been an international incident
(Mole or no mole) and Failed and not caught: Sir, we failed to expose the enemy mole, but our spy managed to keep his identity secret.
Mole, Success and caught: Sir, we exposed the enemy mole! Unfortunately, our spy gave himself away and there has been an international incident.
Mole, Success and not caught: Sir, we exposed the enemy mole! Our spy managed to keep his identity secret.
No Mole, Success and caught: Sir, we failed to expose the enemy mole and were caught. There has been an international incident. (Note that this is the same as failed and caught.)
No Mole, Success and not caught: Sir, we failed to expose the enemy mole, but our spy managed to keep his identity secret.
(Note that this is the same as failed and not caught.)
Makes sense to me. If there are no seperate chances for success and getting caught (ie only options are success or failed and caught), then yes, I think success should indicate that there is not a enemy mole when there is none.
Edit: Domestic defense can be exposing an enemy mole with groundwork within the nation. That's what the FBI does. Since you only have two chances to catch a mole, the first when they infiltrate and the second by using your own spy, there is no representation of finding the spy once he is in. However, having said that I suppose if you catch the spy after he tries to do something, you could consider it to be this kind of domestic defense. After all, how are you going to catch someone if he isn't doing anything?
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Ethelred
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Plant spys AFTER you go to war with a civ. They won't get any madder at you if you fail.
Don't try to plant a spy more than once a turn unless you want to start a war. Better yet wait a turn or two. If a civ is in anarchy that is the perfect time to get a spy in.
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Coracle
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Fitz makes a lot of sense in his post.
Let's face it. Espionage is SO bad in Civ 3, even with Edited down costs, it justifiies reloading and trying again. The costs in the original game are so high they are ridiculous.
Moles? If there is no mole to expose we should be TOLD that and refunded our money. In the current game, if you try to expose a mole and there is none it always causes an incident. This is stupid, and yet another reason to justify reloading.
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gopher
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I eat my own poop
Dec 1999 time: 00:19
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I don't want my spy's back, but the current system leaves a lot to be desired
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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