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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > popboom bug in ip games ?
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SebP is offline SebP
Settler

May 2002
time: 06:19
  Old Post 21-05-2002 21:00
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popboom bug in ip games ? Get a bigger avatar today!

does anyone have any help on this problem :
i was playing the morganites in an ip game against a friend.

now , you know that to popboom , the morganites need golden ages , since
they cannot use planned. so i built my creeches ( and hab-complexes ) , set
psycho to 20% . i already was in democracy

i had plenty of bases with size three and all 3 inhabitants talents , and
enough food. and during the message phase between turns , before the
synchronizing , all these bases boomed to size 4 . it was also shown on the
map,
however , when the first player actually started moving ( after the
synchronizing ) all were back to size 3

they didn't starve or anything , they just went back to size three

the same thing happened in another game where i was playing the peacekeepers
, just that i didn't care too much then , but now , with the morganites , i
can't boom at all because of this

oh , and off course, it doesn't happen when booming with creeches , demo ,
planned , this works just fine . it only happens when trying to boom via
golden ages

the game is alien crossfire , with the 2.0 patch . is this common ? is their a way around it ? or can't i ever play morganites in ip-games now ?

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 21-05-2002 22:49 Visit BustaMike's homepage!
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IP games have a ton of weird bugs and annoyances. Fungal and Techtonic missiles don't work (they hit the top of the map always), you can sell the computer tech and it will keep buying until its energy reserves are well into the negative, can't shut off auto prototyping, can't cede bases to the AI, the list goes on and on.

In a recent game I had all my cities keep the exact same build instructions and progress as last turn (like the turn didn't advance). No cities got any more minerals but one city that had just completed a supply crawler completed the same supply crawler again and I had 2. I know it was a bug because the city didn't have near the minerals needed to build a crawler in 1 turn.

Suprisingly I have never had trouble pop booming, golden ages or no. As far as I know, this works fine. Still it comes as no shock that there is a possible IP bug associated with it.

My advice is just to try it again, maybe next time it'll work. I can't really think of any other way to do it.

Last edited by BustaMike on 21-05-2002 at 22:58

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:19
  Old Post 22-05-2002 16:42
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Help yourself to an AD-FREE life

Hi Seb, wie geht's?
(sorry, don't do IPs, can't help you on topic)

SebP is offline SebP
Settler

May 2002
time: 06:19
  Old Post 22-05-2002 19:49
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quote:
Originally posted by MariOne
Hi Seb, wie geht's?
(sorry, don't do IPs, can't help you on topic)


hi mose. ( iguess ? ) recht gut

after that very satisfying but also very time-consuming pbem i decided i'd rather waste my time with ip-games now , which is less fun in a way but also much more simple

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:19
  Old Post 22-05-2002 20:15
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Were you playing in classic mode? Was he using SMAX 2.0 as well?

The stalled turn thing isn't suprising to me at all. I've had a reverse version of this, where everything advanced a year when I hit turn complete, but the year indicator did not move foward. I confirmed this after the 3rd - 4th time I saw it in one game by going back to the autosave from the previous year.

The sad truth is that SMAC is still a little buggy, and MP even more so. That's what you get when MP is tacked on to the main game and there is relatively poor product support.

They never did eliminate the infinite drop bug did they?

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 23-05-2002 01:53 Visit BustaMike's homepage!
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#6 Report this post to a moderator
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AFAIK, infinite drop bug still works. Instant demon boil still works, too.

Get this, I was playing IP yesterday and when I took over a Peacekeeper (AI) city, my friends screen (he was the Univ.) zoomed to the PK base. He was able to control it like it was his own.

I also frequently see units' ID's get mixed up in IP games. I'll highlight my former and the picture on the bottom right (that little info window) will say it's someone elses scout patrol. I've seen it say that my enemy was producing only fusion sea colony pods in all his bases, only to find out (to my dismay) that they were in fact all X-fusion choppers. It would be cool if you could screw with infiltration data this way on purpose.

SMAX a little buggy? Hehe...

Last edited by BustaMike on 24-05-2002 at 01:15

SebP is offline SebP
Settler

May 2002
time: 06:19
  Old Post 23-05-2002 14:12
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Got spare money?

no , wasn't classic mode

i am not sure if the other player has the 2.0 patch installled as well , however , when i asked the question at another place , someone reliable told me that , should the versions differ , we wouldn't have been able to get on the same server , so i didn't ask the other player yet . guess i will

yeah it's true there is a number of weird bugs in smac/x especially in multiplayer , and again more so in ip-games . units just disappear sometimes , and several times it happened to me that when i built a new base , the game would synchronize , and afterwards i would have 2 new bases , the second in a random spot , sometimes even right next to another ( where you normally can't build them ) . it's very seldom though and i never

i have also had the zooming into an enemy base thing before

however this popboom bug is the worst up to now =(
it makes some factions unplayable

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:19
  Old Post 23-05-2002 16:17
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quote:
AFAIK, infinate drop bug still works


where you right click to paradrop and keep doing it infinitly? i was using drop units excessivly in my last game and noticed this....is this common knowledge?i fear more jokes about me living in a cave coming

not cool

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 24-05-2002 01:18 Visit BustaMike's homepage!
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#9 Report this post to a moderator
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It should be pretty common knowledge. I think there is a SMAX v2.0 bug list lying around these forums somewhere (it's a few years old). Maybe I'll see if I can bump it for people to look at.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:19
  Old Post 24-05-2002 03:29
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Theres one over at CGN, http://www.civgaming.net/smac/acad_buglist.shtml

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:19
  Old Post 24-05-2002 04:55
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Lose 30 kilos (of popups)

We had a much bigger one (ran into hundreds, IIRC), but alas, it too appears to exist no more.

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 24-05-2002 22:33 Visit BustaMike's homepage!
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Well I was gonna bump it, but as Chowlett says it appears to exist no more. Did a ton of old posts get deleted at some point that I am not aware of?

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:19
  Old Post 25-05-2002 00:11
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I may just have not searched well enough, and come to think of it, I didn't search the archive...

But we lost a lot of old threads in the server moves, I think.

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