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bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:19
  Old Post 22-05-2002 19:27
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#1 Report this post to a moderator
Missing Links Increase the size of your Attachments

I see several missing links in civ III, in terms of units. The early game is entirely devoid of offensive naval units, which I easily fixed on my mod.

Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not

well, got to go, probably think of more later

Nym is offline Nym
Prince
France
Mar 2002
time: 06:19
  Old Post 22-05-2002 19:53
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Support Apolyton, buy Call to Power 2

For me the number and type of units is quite OK, but I found the fleet idea very good.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:19
  Old Post 22-05-2002 20:04
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

Given the leader doesn't drown while he swims round the globe to your nearest coastal city. Good idea though.

Nym is offline Nym
Prince
France
Mar 2002
time: 06:19
  Old Post 22-05-2002 21:30
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sir Ralph
Given the leader doesn't drown while he swims round the globe to your nearest coastal city. Good idea though.


Of course!!

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Arrow  Old Post 23-05-2002 02:53
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#5 Report this post to a moderator
Support Apolyton or Terrorists Win

I am not so worried about missing links, but your ideas would add more debth to the game, and I am all for that!

Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 23-05-2002 06:11
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#6 Report this post to a moderator
Re: Missing Links Remove this text

quote:
Originally posted by bigvic
I see several missing links in civ III, in terms of units. The early game is entirely devoid of offensive naval units, which I easily fixed on my mod.

Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not

well, got to go, probably think of more later


Musket Infantry would come after musketmen: now armed with bayonets and faster-firing muskets.

Shock Troops: before tanks. Offensive infantry that the Germans first used in 1917.

Crossbowmen: all archers upgrade to that; longbowmen are English UU's.

Lots of other stuff. Go check the attached mod. Or check the LWC mod posted on this and other forums.

Attachment: civ3mod.zip
This has been downloaded 1 time(s).

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:19
  Old Post 23-05-2002 06:21
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#7 Report this post to a moderator
Get a bigger avatar today!

will do. You using that gramphos copy tool? I was gonna do it, but 1.21 came out and i got scared. whats the status on it w/ 1.21? yeah i know, go check it out yourself....lol

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 23-05-2002 08:31
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#8 Report this post to a moderator
Inflate your Upload Space

It works. The copy tool that is. Back up everything first though.

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