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Jacobite1688
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Chicago, IL U.S.A.
Jul 2001 time: 23:19
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In my scenario the civs are Romano-Britons, Britons, Picts, Scots, Irish, Saxons, and Angles. I want the Britons and Romano-Britons to be able to negotiate w/each other and no one else. Ditto for the Saxons and the Angles. Right now, no one talks to anyone and the Diplomats don't have any function at all, ever.
These are my events - help if you can, please.
@IF
NEGOTIATION
talker=romano-britons
talkertype=HumanOrComputer
listener=irish
listenertype=HumanOrComputer
@ENDIF
Edit: etc., etc., etc.
Last edited by Jacobite1688 on 28-05-2002 at 04:07
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Jacobite1688
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Chicago, IL U.S.A.
Jul 2001 time: 23:19
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While totaly reworking the events for this scenario, I figured, since it was not working, I would rip all the diplomacy code out and start from scratch. To my surprise, the diplomats still did not work and while enemies could parlay, allies could not. This was the exact opposite of what I wanted. I started going through all the files in the folder, one at a time, and found that, whatever the problem was, it was in the Game.txt file. I deleted it and then anybody could talk to everybody again. I figured I would just copy the unaltered Game.txt from the Civ directory in to the scenario file and then I could alter the parts I wanted to again. BLAMMO - as soon as it enters the scenario folder the allies can't talk to each other again. 
Does anybody know why this happens?
I almost dont care and I am almost ready to just use the standard game. txt file. 
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