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Captain
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by Divine Right
May 2001 time: 00:12
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I sure hope this isn't like most games version of "elect the supreme leader". Those usually depend on gaining the most votes based on increasing your population (and thus industrial/economic base and thus power) - which really isn't a diplomatic victory, it's just another "production/industrial capacity" race. Basically the same thing as how to win militarily or the space race since you need production for both.
I'm not sure how to achieve a diplomatic solution, especially with stupid AI, but one idea might be to make better use of the reputation concept. Keep a stainless or less stained reputation, as well as being well-liked in the present.
Another idea might be that to win, you don't need to be just elected once BUT once elected you must 'prove' your worth as leader by leading the planet for say 10-20 turns or so and substantially improve a certain aspect of society or something- maybe prevent all wars by diplomacy for 10 yrs, or reduce poverty by 50% or pollution by 50%(eg. reinforce Kyoto protocals) or something like that?
OR, another idea might be to get all the countries to unite to build a MEGAWONDER. (e.g. the ISS, I know some people don't like it and call it a waste, but if its scientific/economic return is poor, its diplomatic rewards are substantial).
First task is to get all these competing countries to agree to build it, and then you have to make sure they complete their agreement without killing each other.
what do you think?
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