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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Scale ship movement & leader chance to map size?
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SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:19
  Old Post 23-05-2002 00:17
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Scale ship movement &amp; leader chance to map size? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Tiny/Small Maps
Increase chance to generate leader with an Elite unit. (1 in 8?)
Decrease ship movement by 1

Large/Huge Maps
Decrease chance to generate leader with an Elite unit. (1 in 24?)
Increase ship movement by 1 for Large Maps, 2 for Huge Maps

Civ III rocks despite what the complainers say. But when you play on non-standard map sizes, I think the game becomes slightly skewed. These are the changes I would make and, to me, seem like oversights when you take into account how corruption, etc scales to the map size. These changes are important to me for multiplayer games which will be played most often with standard rules (and I would think often on Small maps). I would be interested in anyone coming up with a good reason why ship movement and leader generation should NOT be scaled to the size of the map.

-Sebastian

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Post  Old Post 23-05-2002 02:48
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Support Apolyton buy from Amazon

In regards to ship movement, whats the point of playing on a bigger map, if the ship movement increases also? It is effectively playing on a smaller map, because of the proportionality. It should be harder to get around on a bigger map.

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