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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:19
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I wouldn't be surprised if that juvenile stunt ended up putting you on more members' ignore list than it elicited responses.
(Now comes jt, telling me to chill.)
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:19
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Next time try a proper title. I saw the post and ignored it for a while. When I had nothing else to do, and wanted entertainment, I returned to it. Had I known you wanted help, I would have answered sooner. If I wanted to be juvinile as well(M, B and JT ), I would now say, ok, I'll answer you tommorow. But I won't.
I'm not an expert in this area. But, i believe I have read that the files in question get loaded with the sav file when the game begins. Altering the files after the game commences has no effect. I could be wrong, and this may only be some things, but not all. I certainly hope not.
In any case, there are so many opportunities to cheat in MP, that it is pointless to try to eliminate, or police them. I play for fun, and would rather loose honourably, than win by cheating. I play with people who I hope feel the same way. Even if a personal sense of honour and fair play were absent, why would anyone risk being caught cheating. You would deny yourself the pleasure of being welcome in this fine community.
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Cataphract887
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knowhow,im not asking ''does cheating make you look good'' im asking ''is this possible''
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MariOne
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Erewhon in Neverland
May 1999 time: 06:19
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I considered the issue and posted long time ago, only wondering what if.
I then always refused to check, on a dont wanna know basis...
1st, I'd highlight that factions.txt files are read ("loaded") when setting up the game and then embedded in the sav file.
But then, I'd point out that there are also *other* files containing game parameters: I'm referring to the all-famous alpha.txt.
Some of the settings inside there are also read only once, like world-builder parameters.
But I know for SURE that there is at least ONE setting which is read every time you start a session:
the pbem/ip human-commlink visibility flags.
You can save a pbem turn halfway, toggle that flag, and voilą the human commlink which before you could all see are now hidden for the players you don't have truly contacted yet.
So, THAT setting is NOT embdeed in the sav file.
What about the techs/facilities/units attributes tables, with prerequisites, costs, restrictions...?
What about the #RULES section, you could alter the 10 mineral limit halfway your game, the road movement factor, the arty bonus...
Above all, some parameters, like combat ones, influence something that happens during the turn, not something coming in effect when you'll load the next.
In those cases, you could rig the file, perform action with altered settings, reset the setting to pristine value.
Unspottable, except for suspicion if you get atreak of lucky occurrences...
I don't wanna know...
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Capt Dizle
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Well, the cheater mentality does not seem to be as much in evidence in PBEM gaming as it is in direct internet play. Cheating is the expression of desire for instant gratification; instant gratification is not a staple of PBEM. Thus a relatively low rate of cheating is likely.
That being said, what MariOne said above would have been better left unsaid, IMHO.
Its matters little though at the end of the day. We have, for example, the reload messages which can be generated through innocent means. We rountinely ignore these, we must if we are to play at all, but they offer the cheater ample opportunity to do his work.
I do not even agree with MariOne that faction.txt is properly embedded. This was a design flaw and I wonder if Firaxis will get this right on their current project, Civ3.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:19
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quote: Originally posted by johndmuller
...it frequently occurs in PBEM that certain preferences become reset to settings I never prefer and things that I do prefer become unset between turns. I never know for sure whether I am having a battle of wills with another player or the game, ...
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LOL!
I always set NO Auto-Monolith, for instance, as I think that letting it on could influence a player's moving options, which is wrong.
Similarly I always turn on Combat Odds.
And if I turn off FoW because have difficulty seeing the finest details, I don't bother then to set it back, I'll leave it to those who like it...

quote: Originally posted by johndmuller
...I don't know any surefire way of cheating except having multiple machines (avoiding reload detection) and while I'm sure that a lot of us have that capability one way or another, it doesn't seem that it would be worth the trouble ... |
Ummm... I remember that when I worked in the IT lab in the previous company, I used to ghost the imagine of one machine with the virgin turn stored.
I then in parallel duplicated the original image stored on the LAN File Server (the whole system + SMAC partition that is) on 5 identical machines (it took ~15min IIRC), running new "virgin" attempts till I got some good result, and kept the optimal.
Hehe.
What? Ah... ..JUST KIDDING!!! 
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